SPOILER WARNING!
This post openly discusses the events of the fifth adventure from Champions Battleground.
I run a supervillain campaign in a variant of the Champions Universe -- my PC's are the black hats. I usually like to present at least 4 new opportunities for the PC's to choose from on the between-session handouts. After our last adventure (a stealth mission against the Protectors) I was a little stuck for new material. The upcoming VIPER/ARGENT war led to one, the political thread in the campaign presented another, and the new base for the PC's presented another. But what for the fourth?
The recent post about this product got my juices flowing -- since "Under Construction" was such a huge hit, was there a way to pull off another one for my villainous PC's?
Inspiration struck in the fifth adventure "Down the Hole", which I had originally written off because of the inability to do #1, #2, or #3 because of the nature of the campaign.
Instead of Interface stalking the PC's, I got the idea that he hires them to help him ambush The Champions -- and then teleports BOTH GROUPS into the deathtraps. So each of the four PC's will be sharing a deathtrap with a Champion, and 2 Champions will be in deathtraps alone.
Why am I posting this? I'd like some help deciding which PC's to pair with which Champions in which deathtraps.
- Altered Champions lineup for my campaign
- Defender: personality and background unchanged, theme of writeup pretty much the same (just more powerful).
- Ironclad: personality unchanged, slight alterations to background (campaign issue). Writeup concept the same but more emphasis on toughening than empowering with extra points.
- Sapphire: personality and background unchanged, writeup reworked to reflect more of an "flying artillery" theme.
- Solitaire: personality similar to "Ultimate Mentalist" writeup, background radically changed, using UM's writeup altered to fit campaign levels.
- Jaguar: no problem with dual nature, background simplified, writeup reworked to make him more of a hunter than a combat machine.
- KnightSeeker: KnightHawk's concept, Seeker's theme and personality. A writeup that would be something other than a smeer-to-be by campaign standards.
- The PC's
- Oamen: Darkness-themed character, concept originally begun as a joke based on the "Summoner Geek" video ("I cast Magic Missile -- into the darkness"). Powers are based on shadow magic, has almost enough MP slots to justify a VPP. Many of his powers can be dispelled by bright light (like a floodlight, not a laser). Main justification is a hatred of PRIMUS; not completely ruthless but definitely tends in that direction.
- Hexadecimal: 16 multiforms, including elemental and "archetypal" forms (like Sneaka, Transporta, Casta, Bricka, Menta, etc.). Formerly the Hexadecimal Heroine, seeks revenge on society in general and PRIMUS in particular for "betraying" her (long story).
- Sting: insect-themed ninja-brick. Stop laughing. A "Bouncing Boy" build with high speed, strength, PD, and absorption, designed to do Move By & Move Thru repeatedly. Origin is tied to Oamen's, motivation is to redeem his failure by assisting Oamen (long story).
- Disruptor (The): Gadgeteer. One of the most hated villains in the campaign world (Extreme Reputation 14-); the campaign's version of Superman is quoted as saying he's on the short list of people he could justify killing (alongside Dr. Destroyer and Takofanes). Most of his power is in his battlesuit, his backpack, and his really big gun (highest AP in attack for the group). Motivation would require paragraphs (played by the group drama king).
First, the most obvious pairing in the most obvious deathtrap -- Sting and Ironclad in a poison gas room. Sting's writeup includes a Physical Lim "Affected as Insect additionally", so it's my duty as a GM to hit him with insecticide
Second, a paring that probably shouldn't happen: Sapphire and Oamen. Sapphire has gotten some lucky attack rolls against him in previous encounters and the player is the type to hold grudges; locked in a room together the player would almost certainly kill Sapphire first and then try to escape. Worse, the player in question despises the real-world celebrity she is based on...
Third, a caveat that affects another obvious pairing (Defender and Disruptor) -- I don't think having Interface knock them out would go over well (the players would start chanting "railroading") so taking their foci may not be feasible. I might say he teleports the foci away, though... In which case the Flooding room would be the best choice for this pair.
The most obvious deathtrap for Hexadecimal is the hostage room -- her wide variety of forms makes anything else too easy to overcome, and it would be a wonderful RP schtick to confront the former Hexadecimal Heroine with
Finally, KnightSeeker should probably be in a deathtrap by himself. All of the players are likely to say "I kill Seeker out of nostalgia" if he's paired with one of them.
Any thoughts?




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