Page 1 of 4 1234 LastLast
Results 1 to 15 of 53

Thread: New Limitation: Does not Stack. Gm's please look

  1. #1
    Join Date
    Feb 2003
    Age
    42
    Posts
    37
    Rep Power
    0

    Question New Limitation: Does not Stack. Gm's please look

    I am thinking of adding the following limitation to my game.

    Does not stack with other resistant Defense (-1/2) for spells and abilities that add to defense such as Force Field or Armor (through a spell or magic) and such. Essentially trying to get around the Everything stacks rules and so spellcasters could have a nice Force Field of (8/8) then I don't have to worry about it stacking with Combat Luck and the Def 2 Armor they are wearing for example. Only the highest total would be active.

    What do you all think?

    Let me say that I realize -1/2 might seem high but I think it is a pretty serious liability and that other forms of Armor and Combat Reflexes and Damage Resistance still stack, this is mostly a limitation on magic and magic effects.
    Sometimes you Feel like a Nut

    Sometimes you ARE

  2. #2
    Join Date
    Mar 2003
    Posts
    488
    Rep Power
    21817
    Sounds good to me....

    does this mean the spell is not usable if the rest of the character's defenses exceed the spell's def?

    or does it mean the spell's def is counted first and then everything else?

  3. #3
    Join Date
    Feb 2003
    Age
    42
    Posts
    37
    Rep Power
    0
    Originally posted by SleepyDrug
    Sounds good to me....

    does this mean the spell is not usable if the rest of the character's defenses exceed the spell's def?

    or does it mean the spell's def is counted first and then everything else?
    What it would mean is that if the characters regular defense because of Armor and Combat Luck and /or Damage Resistance is greater than the defense of the spell, the spell would have no further effect, though I am sure that having a magic FF going would help against certain special effects or NND's even if it did not provide additional Defense if you know what I mean.

    For example:

    MageGuy has Leather Armor Def 2. He casts a FF (5/5) with the Does not Stack limitaiton. He would only add the 5/5 to his defenses ignoring the lesser Leather bonus.

    MageGuy casts a FF / Armor spell (whatever) of 5/5 on a Big Troll. The troll has Damage Resistance 4/4 and Armor of 5/5. The spell would not add to the trolls defense at all. Still the troll does have a magic FF running which could be useful itself.
    Sometimes you Feel like a Nut

    Sometimes you ARE

  4. #4
    Join Date
    Feb 2003
    Location
    Gone But Never Forgotten
    Age
    45
    Posts
    2,252
    Blog Entries
    1
    Rep Power
    3052514
    No, the -1/2 Limitation sounds right to me. I vaguely recall doing something similar for my D&D conversion game.

    JG
    Hero System is not a religion. It gives you the tools to build a religion. -Lord Liaden
    ---
    I need to define my worth by the amount of rep points I have on an obscure board frequented by people I have never seen nor met. -Catacomb
    ---
    That, my friends, is the problem with America. Political discourse is not so much held to a lower standard as it has its head forced into a bucket of diarrhea until it drowns. -Querysphinx
    ---

  5. #5
    Join Date
    Feb 2003
    Location
    Denmark
    Posts
    5,016
    Rep Power
    1461836
    The limitation sounds about right to me - it is a pretty significant decrease in power.

    Two things to think about:

    Would you make it compulsory on all magic protection spells? If it wasn't compulsory, I must admit, if I was a mage, I wouldn't take it.

    Secondly, does it apply to all magical protections? By that, I mean, if the rogue finds a magic ring that adds +3 DEF, would it also have the same limit, or would he be able to add it to his leather armour?

    cheers, Mark

  6. #6
    Join Date
    Feb 2003
    Age
    42
    Posts
    37
    Rep Power
    0
    Well thanks all and of course that is the tricky part Markdoc.

    All spells that give FF or Armor will have it as a required. Items and such will have to go case by case.

    I'm just making a game mechanic to avoid a

    Combat Luck, Leather Armored, Mage with a FF, and a ring of protection of Armor to give someone 13+ resistant Def without many points involved.

    Really it will allow for greater flexibility in spells though as if you make a FF (10,10) the GM only has to consider the implications of (10,10) not 10+a gazillion other things.
    Sometimes you Feel like a Nut

    Sometimes you ARE

  7. #7
    Join Date
    Feb 2003
    Location
    Gone But Never Forgotten
    Age
    45
    Posts
    2,252
    Blog Entries
    1
    Rep Power
    3052514
    It's worth noting that in the D20 editions of D&D they specifically detail separate categories of bonuses so that they don't stack; e.g. an 'armor' bonus doesn't stack with better armor, but deflection/dodge bonuses are cumulative, etc.

    JG
    Hero System is not a religion. It gives you the tools to build a religion. -Lord Liaden
    ---
    I need to define my worth by the amount of rep points I have on an obscure board frequented by people I have never seen nor met. -Catacomb
    ---
    That, my friends, is the problem with America. Political discourse is not so much held to a lower standard as it has its head forced into a bucket of diarrhea until it drowns. -Querysphinx
    ---

  8. #8
    Join Date
    Feb 2003
    Location
    Beit El, Israel
    Age
    39
    Posts
    7,002
    Blog Entries
    5
    Rep Power
    1588232
    I would go with -1/4, but -1/2 isn't so egrarious as to cause any real concern.

    In my supers game I have a -0 does not stack for anything built with "real armor."
    Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.

  9. #9
    Join Date
    Jun 2003
    Location
    Secret Headquarters, Located in California
    Posts
    1,345
    Rep Power
    23690
    In a fantasy game that I'm working on, I went the other direction and made Stackable a +1 Advantage. A spell with Stackable must state what it stacks with. Stackable (in my game) cannot boost a defense more than 10.
    "One of the hardest things to do, as a GM, is to make simple fantasy economics work. That's because it is easy to imagine flying dragons and magic, but simple economies that work, that is truly beyond even our wildest fantasies."

  10. #10
    Join Date
    Feb 2003
    Location
    Denmark
    Posts
    5,016
    Rep Power
    1461836
    Like von D-Man, in my game nothing stacks with real armour - or indeed with anything of the same kind. So a forcefield ring would stack with magical armour, but not with a necklace or a spell that gave force field.

    And because I'm cruel, that was just a -0 that affected everybody and everything in the game.

    I agree totally - stackable defences are just too unbalancing at heroic levels.

    cheers, Mark

  11. #11
    Join Date
    Feb 2003
    Location
    Dexter, Michigan
    Posts
    1,690
    Rep Power
    217284
    In our setting, part of the Real Armor limitation is the "stacking" limitation (essential at no increase to Real Armor.

    Spells cannot confer Armor, although items can, and are subject to the same stacking rules.

    Force Fields can stack with armor, as it is a different form of protection. But force fields cannot stack with other force fields.

    Combat Luck also does not stack with armor (essentially use the higher of the two).

    There are other aspects to the magic system that make defensive magics balanced and no cheaper than any other power (unlike the default costs). After over a year of playtesting, this works very well and we do not see rediculous levels of DEF.
    Legendsmiths presents: Narosia * Sea of Tears, a complete fantasy setting for the Hero System.
    ... plus a pretty good Fallout conversion as well.

  12. #12
    Join Date
    Jul 2003
    Location
    Maryland
    Posts
    10
    Rep Power
    0
    I usually don't allow characters to stack defense powers with equipment they didn't pay for with points. The wizard could have a 5/5 FF and combat luck that would stack but the two would not stack with the banded breastplate he purchased in town. Anyway its still nice to have that breastplate when END is low or if one gets caught by suprize.
    The whole thing would be balanced with campaign limits on Defence. If they want to have several FF's from different sources, thats fine but stay under the campaign limit.

  13. #13
    Join Date
    Jun 2003
    Location
    New Rochelle, NY
    Posts
    330
    Rep Power
    10
    Originally posted by JLXC
    Well thanks all and of course that is the tricky part Markdoc.

    All spells that give FF or Armor will have it as a required. Items and such will have to go case by case.

    I'm just making a game mechanic to avoid a

    Combat Luck, Leather Armored, Mage with a FF, and a ring of protection of Armor to give someone 13+ resistant Def without many points involved.


    I think this is beating around the bush. I think you should just tell your players what maximum defense they can have. And tell them not to have that cap, would unbalance the game.

    Really it will allow for greater flexibility in spells though as if you make a FF (10,10) the GM only has to consider the implications of (10,10) not 10+a gazillion other things.
    I would do what I said as above. I think an interesting insight I have gotten from writing both fantasy adventures, and short fiction, is that gameplay simply can't be the same as a fiction story. It just doesn't work.

    If you try to make a consistent magic system, and rationalize your disadvantages because of the way magic works, you end up like Gary Gygax and Dave Arneson, in your rationale.

    GM: "Magic just doesnt work with armor."
    Player: "Why not?"
    GM: "Ummmmmmmm, spell-casting requires great physical freedom for the subtle gestures needed, armor prevents that."
    Player: "So can I carry a backpack?"
    This puts us in with D&D.

    This is interesting though. I think the thing to do is develop a list of rational alternatives to justify the no stack rule:
    • 1.Religious Limitation: Wizards take a vow not to wear armor. It's against style quotient. J/K. Maybe because it's a indication of a lack of faith in magic. And a kind of human faith is required to cast magic.
      2. Freedom Limitation: As described in the quote, directly above this list.
      3. Magic Metal Limitation: Magic doesn't work with large amounts of metal.
      4. ...Role Limitation:Wizards must take combat luck, they cannot have any other protection, because of their societal role. Social factors do influence human behavior, btw.
      5. Form Limitation: Platonic Philosophy and Plato has the theory of "forms." Forms are the "ideal," or perfect structure, of a given object. So there is an ideal form (in heaven?) of the ideal chair. Only as a chair conforms, in some way, to the form of the ideal chair, can an object be called a chair.

      The same with wizards, only as they conform to the ideal image (form) of the ideal wizard, (in heaven?) can a wizard be called a wizard. This includes dress, apparatus (staff, wand, etc.), incantations, gestures, etc.

      I know it's specious, but that's Plato.
      6. And the most pandering...Genre (Satisfaction) Limitation: It simply ruins the genre for wizards to have armor and forcefields, thus it ruins it for other player's and their satisfaction levels.

    Personally, I like the first limitation. According to critics, it's an underlying rationale behind much of Tolkein's work. I'm sure GM's can come up with many more, though.
    Last edited by Galadorn; Mar 23rd, '04 at 11:10 AM.
    Medieval History:
    Feudalism was the economic system in Medieval Times. According to this legal theory, all property belonged to the nobility.
    But, there were black market economies, and "shadow" economies that existed in parallel with feudalism. Freemen where the strongest force in these economies.

  14. #14
    Join Date
    Feb 2003
    Location
    Denmark
    Posts
    5,016
    Rep Power
    1461836

    Re: New Limitation: Does not Stack. Gm's please look

    >>> I think this is beating around the bush. I think you should just tell your players what maximum defense they can have. And tell them not to have that cap, would unbalance the game.<<<

    Well, every GM has their preference and some do use caps, but we have tried this and it has not been conducive to good play for several reasons.

    1. It's arbitrary - and a lot of players don't like that. They especially don't like it if the NPCs are not subject to the same cap, which tends to tie the GM's hands a bit.
    2. It tends - like all caps - to lead to a rush to the top. So your heavy armoured fighter has DEF10, your wizard has DEF10 and your rogue has DEF10. Balanced, but not so much fun.
    3. What's a suitable cap in the first 6 months of the game when the opponents are city guards, thieves and orcs doesn't fly so well in the second year of the game, when the opponents are Demons and wizards. That means either laying out a progression in cap based on character points in advance (possible, but more work, and it tends to distort character balance a bit) or adjusting it as you go - a fine art and also even more conducive to a "gamey" feel.

    None of this discussion is saying use such limits instead of social factors - it's in addition to social factors. Saying "Wizards don't wear armour, because it's considered a sign of shoddy workmanship in their spells" is fine. It does nothing to stop the Rogue or the fighter who wants to combine combat luck with plate armour and a ring of protection, though. In general it's a poor GM who can't get some licks in on the players when they are not tooled up to take it. But often they addition will be tooled up and this discussion is about how to keep that from getting out of hand - without having to be heavy-handed.

    cheers, Mark

  15. #15
    Join Date
    Jun 2003
    Location
    New Rochelle, NY
    Posts
    330
    Rep Power
    10

    Re: New Limitation: Does not Stack. Gm's please look

    Quote Originally Posted by Markdoc
    3. What's a suitable cap in the first 6 months of the game when the opponents are city guards, thieves and orcs doesn't fly so well in the second year of the game, when the opponents are Demons and wizards. That means either laying out a progression in cap based on character points in advance (possible, but more work, and it tends to distort character balance a bit) or adjusting it as you go - a fine art and also even more conducive to a "gamey" feel.[/b]
    Progression Cap: Defenses equal total character points/15. Sounds fine to me. You may think that this thread is about how not to make a cap without being heavy-handed.

    I think this thread is about what the title says: "Mew Limitation: Does Not Stack. GMs Please Look." I don't see any comment about perceptual "heavy-handedness" in this thread at all. And I don't think a cap is heavy-handed at all. I would say it's rather: "Game Balancing."

    Some people can handle rules and discipline. Some people rebel against both.
    Medieval History:
    Feudalism was the economic system in Medieval Times. According to this legal theory, all property belonged to the nobility.
    But, there were black market economies, and "shadow" economies that existed in parallel with feudalism. Freemen where the strongest force in these economies.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Star Frontiers
    By jguerin in forum Star Hero
    Replies: 82
    Last Post: Oct 13th, '07, 01:19 PM
  2. Simulating physical attacks through RSR Limitation (followup)
    By Smeazel in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: May 23rd, '03, 12:13 PM
  3. Simulating physical attacks through RSR Limitation
    By Smeazel in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: May 23rd, '03, 03:39 AM
  4. How Much of a Limitation?
    By Spideyguy in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Feb 20th, '03, 07:11 PM
  5. Watched vs. Social Limitation
    By Agent333 in forum HERO System Discussion
    Replies: 13
    Last Post: Feb 19th, '03, 09:31 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •