Originally posted by Supreme Serpent
It's starting to sound like the game you want to run and the game your players want to play in are two different campaigns. You may want to have a talk with them about it and possibly adjust some things, or risk everyone, you included, not having fun with it.
Yeah sounds like two different games. On thinking about it I don't see an issue with them getting the carrier if a) There is a viable way of getting, either a rich sponser or one of the hero has wealth and b) they are willing to spend points on it. Under b) As Ghost Archer said, the ship is stripped, so combining that with Korvar's suggestion you have a way for them to refit it as they have points to spend on it.
It would provide a unique base for the heroes which would give the campaign a unique flavor. Also there are plenty of plot hooks. Imagine an entire game where the team wakes up to the proximity alarms going off. They are scattered through out the ship and have to search for the intruder. The halls and rooms of ships are extremely small. It would limit the movement of the heroes and villains and provide for a fun bit of cat and mouse. It might make the evening more like a board game, but it could be a fun in-game break. As the progress and if they decide to buy movement powers for the ship then the more powerful heroes might decide to become a global road, er ship show.
Ultimately it is your decision, but remember, the number one rule is that everyone has fun.
First in my class here at MIT / Got skills, I’m a champion at D&D / MC Escher - that’s my favorite MC / Keep your 40, I’ll just have an Earl Grey tea
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