I like the idea of including the basics for a number of magic systems instead of just one, I do agree that sometime needs to be spent explaining how to make magic feel like magic and not just a power. Also how to make wizards feel differant from priests and psionic differant from both. Specifically I would like to see examples of
A "D&D" clone magic system (spellbook, limited number of spells per day etc) same goes for the diety based "d&d" magic as many are going to be using d20 as a starting point, make sure to include a "magic missile" clone as that seems to be asked every couple of months.
A Runequests style "rune" based magic for a very differant style.
A "mana" based system such as GURPS (endurance battery?)
Magic with required prequisites (you need this to even have the potential to use magic or to cast a specific spell)
and finally a sort of silly or wild magic system such as the spell singer series, you have an idea of what will happen but no idea of exactly how it will occur. Caster shouts "Die" and points a finger and a flock of geese appears flying into the target knocking him off balance resulting in a fall from the cliff or sings the Who's "bucket T" and summons a riding snail.
Some discussion of weapon design, not neccessarily a list of weapons but more a list of effects for example bashing weapons might use penetrating, sharply pointed weapons could be AP, how to include manuevers into weapons such as hooks for unhorsing riders, balanced weapons recieve +1 OCV etc. I realize this might take some historical research but if you don't connect these to specific weapons but mearly include them for ideas the research shouldn't have to be to detailed. Also cost and production considerations for differant types of weapons (swords being all metal are more difficult to make and thus cost more than a wooden club and a composite weapon such as an axe or mace are in between).
Some description of historical societies, there have been a few examples on the boards, nothing super detailed but enough to allow a somewhat historical society to be built, along with this a discussion of the effects various fantasy elements might have (magic, fantastic beasts, roaming bands of goblins etc)
Justice systems and the effect magic might have.
The effects magic might have on society and economics, magical fire would improve the quality of metal working, magical travel could reduce the costs associated with shipping materials or would they, the benefits might be overtaken by monopolies of mages guilds. Etc
These last three could fill books but even a few pages of these kinds of considerations would be really useful for developing believable societies.
Thats all I can think of for now.
There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.
John Steinbeck, Cannery Row
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