Re: Help: Sniper Syndrome

Originally Posted by
Supreme Serpent
Large Force Wall generator, that villains activate once fight underway, trapping all in immediate area in the "bubble of combat". Can either do it before sniper has a chance to get away, or do it after he leaves, so that he's cut off from the fight.
I like those ideas. This one seems very devious, though I would vote for having him caught inside the bubble. This way several outcomes may occur:
-He realizes he can get in close combat and not be beat to a pulp (so thats why there's a three digit number next PD)
-He screams like a girl and scratches and hits the force wall trying to get out. The front page of the newspaper the next day has a picture of him trying to claw his way out titled, "The new face of Heroes in Century City."
Locking him outside may deliver the hint, but since you still have to fight out a combat it means the player will have a long time of just watching. Having been in games where I've had to sit out for an hour of combat because some weird GM fiat, I try to include everyone in combat or other actions. Just too many bad experiences with GMs forgetting about players.
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