Re: Re: Re: Re: Bottom line reasons for OGL
Originally posted by archer
Every d20 product sold by a third party is another book that the customer will have to buy from WotC.
Not necessarily true. I am fairly sure that gamers are not picking up Scarred Lands and saying: "Gee, I guess I need to buy a Player's Handbook." I think most d20 gamers own a Player's Handbook and are picking up Scarred Lands.
The number of gamers brought to D&D (the Player's Handbook) from licensees are probably not even 1% of the total market. D20 licensed products are selling to the established D&D fans, not bringing non-gamers into the fold.
While the d20/OGL has created opportunity for other companies in the RPG industry, every d20 book produced by White Wolf, or Mongoose, or Green Ronin is a book that WotC will never make a cent of profit on because it is established D&D fans buying that material. Before the d20/OGL WotC had a monopoly, now they are a near minority in the d20/OGL supplement industry.
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