I have this eerie feeling that I may be opening a heated can of worms here...
I was looking on the Green Ronin site and reading briefly about this new thing they got called "M&M Superlink" which apparently lets people produce and publish material compatible with Mutants & Masterminds. This was intriguing to me. If you don't know, M&M is based largely on what is called the "Open Game License" (which is pretty much the d20 system). OGL is supposedly a standardized rules-base that allows publishers and game makers to tap into a larger network of players than if they were to make their own unique system with a much smaller network of players. A large part of WOTC's outlook on OGL/d20 is that diversity is harmful to the industry - that the more game systems out their the worse off the industry gets. They claim that if everyone uses one main system, in this case d20, both WOTC and companies using the d20 system profit in the long run. OGL/d20 rules are free to use, requiring no permission from WOTC or anyone to use. Any modifications one would make to the OGL system becomes part of the OGL, usable for free by anyone else at that point. It's likened to the Open Source software development circles, which OGL is apparently modeled after. It all gets very cloudy to me after a while of reading the large amount of legalese that goes along with it. Copyright confusion (to me anyway) comes in when mixing original work with Open Game content. All kinds of stuff that makes my head spin.
So I guess I could make a game using the d20 system for free, without having to pay a license to anyone or anything. But really, at this point it would seem that I'm not really offering a new game - just a glorified sourcebook that uses D&D rules. I kind of don't see the point. There's a Judge Dredd d20 game out there (haven't looked at in depth - just throwing it out as an example). But can you honestly call it a Judge Dredd game? Shouldn't it really be called playing D&D and using a Judge Dredd sourcebook?
And what if I modify the system? M&M doesn't use the d20 logo, but it uses a lot of the d20 source that is Open Game Content. However, they've altered and added a lot. Which part of that becomes OGL and which part do they keep? And what's to stop me from making my own supers game using OGL, and then making additional changes that would be similar but not identical to M&M's?
They say that having a lot of game systems hurts the industry as a whole. They say that having a lot of game publishers making different "games" that are all compatible and from the same source is good for the industry. I would think, that since they are all using open game content, and don't need anyone's approval, that this would just mean a bigger influx of sub-par, mediocre material from tons of publishers. How is that good for the industry?
Also, Open Game License is a concept that can go further than d20. Other companies could make their systems open content, which would allow other companies to produce materials compatible with that system. For example, evidently DOJ could make the HERO System into an OGL. Other companies could then use HERO as the basis for their own games. Eck.
WOTC claims that this may help the industry, and maybe so. I don't know. I haven't developed a definite stance on the matter at all. However, I'm leaning AWAY from likening the idea. Maybe that's because what I've seen about the d20 system in general doesn't appeal to me or interest me. I also have this nagging thought in my head that it's like the Star Trek Borgs trying to assimilate everything. I don't know. I solicit your thoughts on the matter.
Some Links (reading them in this order helped me make more sense of it all):
D20 System Concept
D20 System Definitions FAQ
Open Gaming Definitions
D20 System Reference Document
Shwew. This is what I get for reading late at night.

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