I had considered the Herbalism using Trigger as well, but wanted to try and make it a bit more distinct from Alchemy - Herbalism is more primitive and more requiring of the casters immediate involvement.
Wizardry and Thaumaturgy were split mainly so it would require 2 skills vice one. I do plan for the multiple person rituals, as one of the very common Thauturmaic spells is going to be an END Transfer, only from willing targets. Likewise, I may need to cobble up a table to allow bonuses to the skill roll for having assistants present.
And yes, the specific powers and advantages need to be further delineated. I was just lazy
Thanks for the comments!
"Fast, good, cheap - pick two"
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