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Thread: Converting Amber Diceless to Hero

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    Converting Amber Diceless to Hero

    Hello everyone,

    Recently, I decided that it would be fun to convert the powers from the Amber Diceless Roleplaying Game to Hero System. For the first time since I started playing HERO years ago, I've hit upon powers that don't seem to translate well to the system with the existing powers in the powers of Pattern and Advanced Pattern.

    Let's consider walking through shadow. An amberite does dimensional travel by changing one thing at a time about the world around them such as the color of sky and continues to make changes as they walk until they arrive in the dimension of their choice. It seems to be extra-dimensional travel with the limitations of extra time (variable depending on dimension/shadow) and needs to be able to walk, (as the characters have to walk to places where the sky is bluer, the roads are made of stone, etc.). Also, weight limitations don't really apply to this dimensional travel, since an Amberite could lead a whole army through shadow if they followed the path he leads. In the first book of the series, Corwin and Random drive through shadow in a car. It's not a gate. It's not a teleport. Its just travelling like anyone else.

    Has anyone ever posted their own Amber conversions on the web that you know of?

    How would you translate the shadow walking ability? Even more difficult to translate, how would you translate their ability to change probability?
    The Masters' Council, a forum for gamemasters

    Claimh Solais


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    Re: Converting Amber Diceless to Hero

    20d6 luck?

    Minor and major transforms are good.

    Use Power Skill as Pattern/Logrus Ability. Lots of the stuff they did was based on force of will

    Extra-Dimenensional movement, concentration, gestures? (must be able to move) usuable on others.

    I would require the characters to buy a 10 point perk to be either a family member or Amber or Chaos, without it they'll sizzle if they try to walk the patern. With the Broken Patterns (if you allow them) I might include Requires skill roll or Side Effect (that chance of falling into the crevice).

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    Re: Converting Amber Diceless to Hero

    Shadow walking is mainly an Extra-dimensional Movement. Linked to it, is a form of Minor Transformation that converts shadow things into a simular form found in that shadow. These triangle silver coins used on Shadow X are automatically converted into round gold coins used on this shadow.

    Probability is mostly a side effect of being able to Extra-dimensional move. If it is contested, than I would use EGO vs. EGO roll (or Pattern skill vs. Logus Skill). Long term use of altering probability usually results in bad things happening so it doesn't usually end up being a massive problem as one might think. Probability altering seems to only effect non-combat relatived things (wheels of chance, chance of meeting, etc...) and takes up too much time to do it in combat.

    For the most part, Amberites and Chaosites seemed to only bring about a car's worth of stuff (if that) normally. That's about 3 or 4 additional non-combat doublings. The ability to bring armies is mostly a large Summon of cheap creatures with the limitation that you have to find them and march them to the Shadow. Note that these are really cheap creatures (compared to PCs) and they tend to die off during the travel. The better your Pattern skill, the more you can bring without them dying off. Players are encouraged to take additional extra time if summoning large armies (-16 to roll).

    Summon 15000 50pt creatures (10+70=80 Active Points)
    Limitations:
    -1 Must go and get them
    -1/4 Requires Pattern skill roll (-1 per 5 points), Failure only decreases the number of doublings by the amount the roll was failed by.

    EDIT: Probably want the +1 Advantage, Slavishly Loyal. These guys would gladly die for whatever cause given.

    EDIT (x2): Probably want a +1 Advantage, Different Types of foot soldiers (demons, medieval warriors/monsters, WWII, modern (within limits), wizards, technofuturistic (cheap power armor)).
    Last edited by Blue Jogger; Apr 5th, '04 at 06:07 AM.
    "One of the hardest things to do, as a GM, is to make simple fantasy economics work. That's because it is easy to imagine flying dragons and magic, but simple economies that work, that is truly beyond even our wildest fantasies."

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    Re: Converting Amber Diceless to Hero

    Here are writeups of various Amberite abilities from the Old Forum archives, courtesy of Chris "archer" Goodwin:

    http://www.herogames.com/oldForum/Ot...es/000115.html

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