So I'm trying to build a grenade launcher. I don't want to build it as a multipower and am looking for a weapon that translates in game terms as something that only fires them, having the grenades of several different types bought seperately. Those grenades will also be useable without the launcher and the idea is that the user can slap a clip of 4 into it, whatever the type or simply have them (bought in clips of 4) to throw. I don't want to end up with 4 different launchers for 4 different grenade types, and multipower is only a last resort.
My original idea was to buy a 1 pip RKA, Indirect (+1/4 originates from launcher), Increased maximum range (+1 100"), Limited power (-1 launcher does no damage, damage by grenade only),STR Min 12(-1/2 no damage add), 2 handed (-1/2), Real weapon (-1/4), OAF (-1), Charges 3 clips of 4 grenades (-0) Total cost:3 points
Something about it seems wrong. Here's some example grenades:
FragAP grenade: RKA 2 1/2 d6, AP (+1/2), AOE (+1 6" radius), OAF (-1), 4 charges (-1), Range based on STR (when used as thrown weapon) (-1/4), Range limitation (-1/4 when fired from launcher) Total Cost: 29 points
And I'm not going for realisim when compared to contemporary weapons.
Please enlighten me.


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