I don't see how a ref could let a 10d6 KA slip by without seeing it unless there are some disads on it that kept it from leaping out of the page when he was looking at active costs. I would find out what those disads are and exploit them.
I don't see how a ref could let a 10d6 KA slip by without seeing it unless there are some disads on it that kept it from leaping out of the page when he was looking at active costs. I would find out what those disads are and exploit them.
Yeah, I don't like the sound of this player who has decided that what he wants is so important, he is willing to be so heavy-handed in his character construction to "force" his view of what is important in the game down everyone's throats. I don't like gaming groups with that kind of dynamic and the best advice I can give is to get in a group that feels such behavior is unacceptably inconsiderate of others.Originally posted by ZootSoot
The suggestion of running a agme that emphasises other aspects of play, while good generally, seems to miss the point of the initial complaint. That complaint was that the player did this in order to make combat quicker and less of a focus of play. The initial poster seems to want more, or at least longer lasting, combat. This may not be achievable in a way that leaves both satisfied.
† The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †
"If we do not maintain Justice, Justice will not maintain us." Francis Bacon
"Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill
Mehods of dealing with the combat monster:
1) Situations for which raw damage or combat ability is inappropriate. Oh no, the school bus is out of control and is about to plunge off the cliff! And the dam is about to break! And the chemical plant is on fire! And there's an old lady in the express checkout line with 11 items! Well, that last scenario would be perfect for a 15d6K, but you get my drift.
2) Totally outclass the combat monster. As the GM you have unlimited points, so why not unleash an unstoppable juggernaut on their hometown, who is only vulnerable to Diet Coke or some other weird noxious substance? Wow, too bad you sunk 150 points into an attack that does nothing. What do you do now?
3) Mind control the combat monster and turn him loose on the rest of the group. Let them deal with it as they see fit. Bahahaha!
^.^
I have the opposite problem. I have a couple of players that ran GURPS characters that were equivalent to 150-200 point characters in a 300-350 pt campaign (after I converted them to HERO 5th Ed).
So, I am considering dropping the low-ball characters in a vat of acid teeming with radioactive spiders...
John B.
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