Re: Player-Built Characters...

Originally Posted by
Dr. Anomaly
They learned a fair amount about teamwork, and its importance. They also learned not to dismiss Stun out of hand. Two of them made adjustments after the game now that they had a better idea of how thins worked; in particular, the gun-toter and the teleporter got a few points of Mental Def. When I asked Ocelot's player about that, she shrugged and said "No, I'm not going to get any. Ocelot didn't get hit with a mental attack, so she has no reason yet to know how terribly effective they can be. After she
does get creamed that way, she'll change her mind and I'll buy some then."

Great story, Dr. A. I just hope the players don't spend the rest of their Champions careers always buying the defense for the last attack that hurt them. "Uh oh, a Drain attack! I'll use my unspent XP to buy Power Defense." "Oh, drat, I got Flashed! I'd better buy Flash Defense before the next game."
Sure it's easy to justify exotic defenses in most cases, but if everybody has Power Defense and Mental Defense the GM may have to rely increasingly on larger conventional attacks. That's not fun.
Rather than buy Mental Defense for my MA, I simply bought her a higher than average EGO (14) to reflect her strong willpower and which makes it harder for egoists to either hit or control her. With her Overall level, she can have an ECV of 6, which means most egoists have to roll fairly good to hit her since most egoists in our campaign seem to have EGO in the 18-23 range..
The government forgets that George Orwell's 1984 was a warning and not a blueprint. - Chris Hunhe, Liberal Democrats, UK
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies. - Groucho Marx
Bookmarks