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Thread: What kind of campaigns will you all be running?

  1. #1
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    What kind of campaigns will you all be running?

    With the release of Terran Empire and Star HERO, I am still in the working stages of trying to figure all this out and cipher the information so it all makes a lot of sense, but one thing I noticed that the kinds of campaigns one can run are very staggering, and I was curious as to what kind of games many of you will be playing in. Perhaps I will also get a wonderful idea and run with it in my own game also.
    d20 is a kindergarten system. HERO is a real system. Now that the truth is out, we can all get along.

  2. #2
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    Well, I probably won't be using Terran Empire, but I do plan on eventually revisting my earlier attempt to get players interested in a based on the Honor Harrington setting.

    John Desmarais

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    I sent this to someone by email who was interested in learning about the TE campaign I was playing in. Here is a really brief rundown of what is going on:

    The game is set in 2638 during Marissa's reign (from the TE book). The basic premise is that our group is an imperial scout ship posing as mercenary/merchants. We scout out the empire and delve into the Neutral Zones, basically looking for dissidents, uncovering plots which threaten the empire, and expanding the empire's knowledge base involving alien species and worlds. During all this everyone just thinks we are looking to make a few credits.

    The group consists of a Martial captain, a Fex second in command and the engineer, a Heavy security officer, A Human espionage officer who is also a member of the IPF, a Mon'Dabi communications officer and the chief trader, and a Catavalan scout, who is secretly spying on the Empire for the Velarian Federation.

    Our current ship is called the Maltise, and is a variant of the Gagarin. It has been modified to carry more cargo and also carries two nuclear warheads incase things go really bad.

    Our last mission had us on Cherub III, where we were "buying" of load of Kendrium. Our actual mission involves tracking the activities of a smuggling ring know as the Ebon Brotherhood who are trying to funnel terran weapons and tech information to the Varanyi; who are trying to destroy the empire without a major confrontation.

    So basically we are hunters, seeking out those who would do harm to the empire.
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

  4. #4
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    Originally posted by John Desmarais
    Well, I probably won't be using Terran Empire, but I do plan on eventually revisting my earlier attempt to get players interested in a based on the Honor Harrington setting.
    Except that the starships would be disgusting by the Star Hero and Ultimate Vehicle rules. I was just looking at the specs in David Weber's "The Universe of Honor Harrington" in "More Than Honor".

    A battlecruiser with its inertial compensator's safety margins cut to zero can pull 500 G's of acceleration.
    Obviously that could be done more cheaply with MegaScale Flight, but it still outperforms anything in normal Star Hero, and the Inertial Compensator itself would be hideous.
    Force Field 998 PD?

    And the amount of Force Wall needed to create the impeller wedge...?
    Maybe just a Limitation on weapons. Cannot Damage Dorsal and Ventral Sides of Ships When Target's Drive is Active.
    Last edited by Armitage; Mar 16th, '03 at 10:11 AM.

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    Later this year I'll be running a comedy/action adventure Star Hero campaign. It's inspired by the TV cartoon show Futurama.

    We (the group I game with) really need to play something different. We've been playing D&D and Champions for awhile now, and burn-out is creeping in slowing. I think this game will be LOTSA fun.

  6. #6
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    I've only gotten to glance at TE thus far, but once I own both it and the Spacer's Toolkit I'm giving some serious thought to running something where the PCs are the Imperial equivalent of the US Diplomatic Secret Service (bodyguards for US diplomats abroad), operating on Mon'da. I don't know exactly when in the TE timeline this would take place, but (depending on what I can work out) it would give an opportunity to have action, investigation, constantly exotic locales, and many other elements. If I do it right, it should feel like a cross between Babylon 5, Star Trek: Deep Space Nine, James Bond movies, M*A*S*H, and the A-Team.

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    If I run something Star Hero related rather than my Pulp Hero campaign, it will be a pulp SF thing along the lines of Burroughs' Venus series, perhaps Beyond the Farthest Star

  8. #8
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    John Desmarais
    Well, I probably won't be using Terran Empire, but I do plan on eventually revisting my earlier attempt to get players interested in a based on the Honor Harrington setting.
    I'm using this as an influence for scale and flavor.

    Armitage
    Except that the starships would be disgusting by the Star Hero and Ultimate Vehicle rules. I was just looking at the specs in David Weber's "The Universe of Honor Harrington" in "More Than Honor".
    Since I don't see starships as something that a single person can aford, it realy doesn't matter what the cost is.

    BobGreenwade
    I've only gotten to glance at TE thus far, but once I own both it and the Spacer's Toolkit I'm giving some serious thought to running something where the PCs are the Imperial equivalent of the US Diplomatic Secret Service (bodyguards for US diplomats abroad), operating on Mon'da. I don't know exactly when in the TE timeline this would take place, but (depending on what I can work out) it would give an opportunity to have action, investigation, constantly exotic locales, and many other elements. If I do it right, it should feel like a cross between Babylon 5, Star Trek: Deep Space Nine, James Bond movies, M*A*S*H, and the A-Team.
    Very much what I have plan but my players are going to be members of an elite "Emperess' Own" type units with shades of the Three Musketeers thrown in.

  9. #9
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    Star Frontiers, possibly 350 point with superpowers and Heroic level.
    Master of the 14th Millenium and more on Dollwizard!!!!!

    I feel like the Steven Hawking of RPG's, Im brilliant but can't communicate my ideas worth a darn.

    Among the "superheroes" that U.S. boys under the age of 10 in 1997 reported they most wanted to be, Catwoman rated number one. (The Harpers Index Book, Volume 3. Charis Conn & Lewis H. Lapham, Franklin Square Press, 2000)
    -Glibly Skip!

  10. #10
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    I always wanted to run a Private Investigative firm, that wasn't the pulp version of the lone P.I.... but rather a group of specialists underneath a corporate PI umbrella. A freelance Pinkerton outfit.

    Why? Because I can run mysteries, spy, surveillance of wayward spouses, smuggling investigation, organized crime investigation, corporate security and a whole range of adventures that should keep the game fresh. Each week could be really different, yet a very solid framework for the characters to exist in.

    I see the firm be about 100 people, and have 3 teams of elite investigators (the PCs) working on various cases. The other 80 folk are admin, support and researchers. So it is a decent size company.

    The adventures would happen mostly in "civilized" space and would probably only visit 3 or 4 planets for mose of the adventures, so we get a real sense of these places. Occasionally, the "hunt the missing freighter" might take a team out to the boondoocks.

    PCs would have to justify expenses and maybe the company only has one spaceship, which all three teams might need at the same time... so there would be "public" travel at times.

    That is the sci-fi game I've always wanted to run. Terran Empires would handle that just fine, as would Star Frontiers. This idea could really be dropped into almost any sci-fi game.
    Storn A. Cook
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  11. #11
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    Star Frontiers cross-over/convergence
    I am the ELFSLAYER

  12. #12
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    Originally posted by Storn
    That is the sci-fi game I've always wanted to run.
    *sigh* It's such a pity that the distance between Oregon and Michigan is so vast.... I'd love to play in a game like that!
    Last edited by BobGreenwade; Mar 17th, '03 at 08:10 AM.

  13. #13
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    I just ran the third session of my Terran Empire campaign. Most of the PCs are 20th century humans, kidnapped in 1987 by some Mystery Aliens. They wake up aboard an Ackalian pirate/slaver ship, the Unfettered Happiness, 650ish years later (2640) -- the Ackalian crew is all dead of a mysterious disease that they contracted when they brought the PCs' cryosleep chambers onboard the vessel, and the computer woke the PCs up because that was all it could do. The ship, at campaign start, was careening through hyperspace in the Vorsan Expanse, just a few hours from Terran Empire space.

    There are three non-20th-century humans aboard. One Fex (a former member of the crew who seems to have been immune to this disease); one human spacer who was also in cryosleep and had been sold to the Ackalians; and one sentient android from a planet chock full of 'em.

    I have no strong plans for this game. Typically when I run games I have an end for the game in mind -- I don't in this case. So far they've made enemies of the only Imperial humans they've met (a Peregrine-class Frigate patrolling the border, whose crew was extremely interested in this disease that would kill Ackalians but not humans or Fex), and they're currently on the run from that ship (we're starting next session in the midst of that escape).

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    I'll be doing a Cowboy Bebop-esque game.

  15. #15
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    Originally posted by jguerin
    Star Frontiers cross-over/convergence


    Uhmmm HOw?

    Since Im planning on runnning a SF/Volturnous with a dozen more plothooks than the original. And the beggining quest is just Tops! all new.

    The people are escorting a rare lizard for breeding purposes.
    Master of the 14th Millenium and more on Dollwizard!!!!!

    I feel like the Steven Hawking of RPG's, Im brilliant but can't communicate my ideas worth a darn.

    Among the "superheroes" that U.S. boys under the age of 10 in 1997 reported they most wanted to be, Catwoman rated number one. (The Harpers Index Book, Volume 3. Charis Conn & Lewis H. Lapham, Franklin Square Press, 2000)
    -Glibly Skip!

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