Rebuiilt, Retooled, and ready for 5th Edition Action
I present
<font size=+1><b>Bowcaster</b></font>
Player: Hawksmoor
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>26 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>23 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>12 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>9 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>33 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>2" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 135
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12 </td><td><b><i>Armored Costume: </i></b>Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7 </td><td><b><i>Lenses: </i></b>Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20 </td><td><b><i>Equipment Pack: </i></b>Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u </td><td>1) <b><i>Bow: </i></b>+30 STR (30 Active Points); Limited Power Power loses about half of its effectiveness (-1), OAF (-1), No Figured Characteristics (-1/2) [<b>Notes:</b> Only to throw Arrows] </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u </td><td>2) <b><i>Laser Sword: </i></b>Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u </td><td>3) <b><i>Blaster Pistol: </i></b>Killing Attack - Ranged 1d6+1, Penetrating (+1/2) (30 Active Points); OIF (-1/2), 2 clips of 8 Charges (-1/4) </td><td valign="top" align="right">[8]</td></tr><tr><td align="right" valign="top">1u </td><td>4) <b><i>Combat Baton: </i></b>(Total: 20 Active Cost, 9 Real Cost) Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 6) <b>plus</b> Another Combat Baton (5 Active Points); OIF (-1/2) (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>5) <b><i>Mirrored Buckler: </i></b>Missile Deflection (Any Ranged Attack) (20 Active Points); OIF (-1/2), Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u </td><td>6) <b><i>Force Feild Pads: </i></b>Force Field (6 PD/6 ED) (Protect Carried Items), 6 Continuing Charges lasting 1 Minute each (+0), Usable By Other (+1/4) (27 Active Points); OIF (-1/2) </td><td valign="top" align="right">[6 cc]</td></tr><tr><td align="right" valign="top">1u </td><td>7) <b><i>Scent Breaking Gas Grenade: </i></b>Darkness to Sight and Smell/Taste Groups 2" radius (25 Active Points); OAF (-1), 6 Continuing Charges lasting 1 Turn each (-1/4) </td><td valign="top" align="right">[6 cc]</td></tr><tr><td align="right" valign="top">1u </td><td>8) <b><i>Trauma Pack: </i></b>Healing 3d6 (30 Active Points); 6 Charges (-3/4), OIF (-1/2) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7 </td><td><b><i>Mask: </i></b>Multipower, 10-point reserve, (10 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u </td><td>1) <b><i>Cowl Radio: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>2) <b><i>Respirator: </i></b>Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>3) <b><i>Lenses: </i></b>Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>4) <b><i>Lenses: </i></b>Nightvision (5 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>5) <b><i>Lenses: </i></b>+3 versus Range Modifier for Sight Group (5 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45 </td><td><b><i>Quiver: </i></b>Multipower, 67-point reserve, (67 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u </td><td>1) <b><i>Target Arrows: </i></b>Energy Blast 12d6 (60 Active Points); OAF (-1), 6 Charges (-3/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>2) <b><i>Sharp Tipped Arrows: </i></b>Energy Blast 9d6, Armor Piercing (+1/2) (67 Active Points); OAF (-1), 6 Charges (-3/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>3) <b><i>Electric Blast Arrow: </i></b>Killing Attack - Ranged 4d6+1 (65 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-1/4) </td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">2u </td><td>4) <b><i>Macrobomb Arrow: </i></b>Energy Blast 9d6, Explosion (+1/2) (67 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>5) <b><i>Microbomb Arrow: </i></b>Energy Blast 9d6, Area Of Effect (One Hex; +1/2) (67 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>6) <b><i>Shaped Charge Arrow: </i></b>Tunneling 2" through 21 DEF material (67 Active Points); 4 Charges (-1), OAF (-1) </td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">2u </td><td>7) Entangle 7d6, 6 DEF (65 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>8) <b><i>Fog Arrow: </i></b>Darkness to Sight, Smell/Taste and Radio Groups 5" radius (10" Cone; +0) (60 Active Points); OAF (-1), Can Be Missile Deflected (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6 cc]</td></tr><tr><td align="right" valign="top">2u </td><td>9) <b><i>Strobe Arrow: </i></b>Sight Group Flash 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>10) <b><i>Shreiker Arrow: </i></b>Hearing Group Flash 11d6, Area Of Effect (8" Cone; +1) (66 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-1/4) </td><td valign="top" align="right">[4]</td></tr></table><b>Powers Cost:</b> 126
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4 </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3 </td><td>Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike </td></tr><tr><td valign="top" align="right">5 </td><td>Moving Shot: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike , FMove </td></tr><tr><td valign="top" align="right">4 </td><td>Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 33 STR </td></tr></table><b>Martial Arts Cost:</b> 16
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3 </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">10 </td><td>+2 with Ranged Combat </td></tr><tr><td valign="top" align="right">5 </td><td>Defense Maneuver I-II </td></tr><tr><td valign="top" align="right">3 </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Security Systems 12- </td></tr><tr><td valign="top" align="right">2 </td><td>Weaponsmith (Muscle-Powered Ranged) 12- </td></tr><tr><td valign="top" align="right">3 </td><td>PS: Architect 12- </td></tr><tr><td valign="top" align="right">3 </td><td>KS: Engineering 12- </td></tr><tr><td valign="top" align="right">3 </td><td>SS: Mechanical Engineering 12- </td></tr><tr><td valign="top" align="right">3 </td><td>SS: Electrical engineering 12- </td></tr></table><b>Skills Cost: </b>41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10 </td><td>Follower [<b>Notes:</b> George Gillian, weapon systems specialist] </td></tr><tr><td valign="top" align="right">10 </td><td>Money: Wealthy </td></tr></table><b>Perks Cost:</b> 20
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6 </td><td>Combat Luck: 3 PD/3 ED </td></tr><tr><td valign="top" align="right">6 </td><td>Lightning Reflexes: +4 DEX to act first with All Actions </td></tr></table><b>Talents Cost:</b> 12
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10 </td><td>Dependent NPC: Date of the week 8- (Infrequently), Normal </td></tr><tr><td valign="top" align="right">10 </td><td>Dependent NPC: Campaign City SCU 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills, Group DNPC (x2 DNPCs) </td></tr><tr><td valign="top" align="right">10 </td><td>Enraged: When made to look silly Uncommon, go 8-, recover 11- </td></tr><tr><td valign="top" align="right">5 </td><td>Rivalry: The Rainbow Archer (best at what we do) Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">15 </td><td>Social Limitation: Secret ID Frequently (11-), Major </td></tr><tr><td valign="top" align="right">10 </td><td>Hunted: Ripper 8- (Occasionally), As Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">10 </td><td>Hunted: The Ooze 8- (Occasionally), As Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">5 </td><td>Hunted: Weapon Designing Corporation 11- (Frequently), Less Powerful, NCI, Watching </td></tr><tr><td valign="top" align="right">15 </td><td>Vulnerability: 1 1/2x STUN Fire Very Common </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Does not understand Magic Uncommon, Total </td></tr><tr><td valign="top" align="right">10 </td><td>Psychological Limitation: Loves the Ladies Common, Moderate </td></tr><tr><td valign="top" align="right">20 </td><td>Psychological Limitation: Code Against Killing Very Common, Strong </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Brash (Common, Strong) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0


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