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Thread: New Character

  1. #1
    Join Date
    Mar 2004
    Location
    The CSRA
    Age
    39
    Posts
    1,196
    Rep Power
    5179

    New Character

    Rebuiilt, Retooled, and ready for 5th Edition Action

    I present

    <font size=+1><b>Bowcaster</b></font>

    Player: Hawksmoor

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>26 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>23 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>12 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>9 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>33 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>2" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 135

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12 </td><td><b><i>Armored Costume: </i></b>Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7 </td><td><b><i>Lenses: </i></b>Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20 </td><td><b><i>Equipment Pack: </i></b>Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u </td><td>1) <b><i>Bow: </i></b>+30 STR (30 Active Points); Limited Power Power loses about half of its effectiveness (-1), OAF (-1), No Figured Characteristics (-1/2) [<b>Notes:</b> Only to throw Arrows] </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u </td><td>2) <b><i>Laser Sword: </i></b>Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u </td><td>3) <b><i>Blaster Pistol: </i></b>Killing Attack - Ranged 1d6+1, Penetrating (+1/2) (30 Active Points); OIF (-1/2), 2 clips of 8 Charges (-1/4) </td><td valign="top" align="right">[8]</td></tr><tr><td align="right" valign="top">1u </td><td>4) <b><i>Combat Baton: </i></b>(Total: 20 Active Cost, 9 Real Cost) Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 6) <b>plus</b> Another Combat Baton (5 Active Points); OIF (-1/2) (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>5) <b><i>Mirrored Buckler: </i></b>Missile Deflection (Any Ranged Attack) (20 Active Points); OIF (-1/2), Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u </td><td>6) <b><i>Force Feild Pads: </i></b>Force Field (6 PD/6 ED) (Protect Carried Items), 6 Continuing Charges lasting 1 Minute each (+0), Usable By Other (+1/4) (27 Active Points); OIF (-1/2) </td><td valign="top" align="right">[6 cc]</td></tr><tr><td align="right" valign="top">1u </td><td>7) <b><i>Scent Breaking Gas Grenade: </i></b>Darkness to Sight and Smell/Taste Groups 2" radius (25 Active Points); OAF (-1), 6 Continuing Charges lasting 1 Turn each (-1/4) </td><td valign="top" align="right">[6 cc]</td></tr><tr><td align="right" valign="top">1u </td><td>8) <b><i>Trauma Pack: </i></b>Healing 3d6 (30 Active Points); 6 Charges (-3/4), OIF (-1/2) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7 </td><td><b><i>Mask: </i></b>Multipower, 10-point reserve, (10 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u </td><td>1) <b><i>Cowl Radio: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>2) <b><i>Respirator: </i></b>Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>3) <b><i>Lenses: </i></b>Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>4) <b><i>Lenses: </i></b>Nightvision (5 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>5) <b><i>Lenses: </i></b>+3 versus Range Modifier for Sight Group (5 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45 </td><td><b><i>Quiver: </i></b>Multipower, 67-point reserve, (67 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u </td><td>1) <b><i>Target Arrows: </i></b>Energy Blast 12d6 (60 Active Points); OAF (-1), 6 Charges (-3/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>2) <b><i>Sharp Tipped Arrows: </i></b>Energy Blast 9d6, Armor Piercing (+1/2) (67 Active Points); OAF (-1), 6 Charges (-3/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>3) <b><i>Electric Blast Arrow: </i></b>Killing Attack - Ranged 4d6+1 (65 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-1/4) </td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">2u </td><td>4) <b><i>Macrobomb Arrow: </i></b>Energy Blast 9d6, Explosion (+1/2) (67 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>5) <b><i>Microbomb Arrow: </i></b>Energy Blast 9d6, Area Of Effect (One Hex; +1/2) (67 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>6) <b><i>Shaped Charge Arrow: </i></b>Tunneling 2" through 21 DEF material (67 Active Points); 4 Charges (-1), OAF (-1) </td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">2u </td><td>7) Entangle 7d6, 6 DEF (65 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>8) <b><i>Fog Arrow: </i></b>Darkness to Sight, Smell/Taste and Radio Groups 5" radius (10" Cone; +0) (60 Active Points); OAF (-1), Can Be Missile Deflected (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6 cc]</td></tr><tr><td align="right" valign="top">2u </td><td>9) <b><i>Strobe Arrow: </i></b>Sight Group Flash 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u </td><td>10) <b><i>Shreiker Arrow: </i></b>Hearing Group Flash 11d6, Area Of Effect (8" Cone; +1) (66 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-1/4) </td><td valign="top" align="right">[4]</td></tr></table><b>Powers Cost:</b> 126

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4 </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3 </td><td>Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike </td></tr><tr><td valign="top" align="right">5 </td><td>Moving Shot: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike , FMove </td></tr><tr><td valign="top" align="right">4 </td><td>Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 33 STR </td></tr></table><b>Martial Arts Cost:</b> 16

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3 </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">10 </td><td>+2 with Ranged Combat </td></tr><tr><td valign="top" align="right">5 </td><td>Defense Maneuver I-II </td></tr><tr><td valign="top" align="right">3 </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Security Systems 12- </td></tr><tr><td valign="top" align="right">2 </td><td>Weaponsmith (Muscle-Powered Ranged) 12- </td></tr><tr><td valign="top" align="right">3 </td><td>PS: Architect 12- </td></tr><tr><td valign="top" align="right">3 </td><td>KS: Engineering 12- </td></tr><tr><td valign="top" align="right">3 </td><td>SS: Mechanical Engineering 12- </td></tr><tr><td valign="top" align="right">3 </td><td>SS: Electrical engineering 12- </td></tr></table><b>Skills Cost: </b>41

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10 </td><td>Follower [<b>Notes:</b> George Gillian, weapon systems specialist] </td></tr><tr><td valign="top" align="right">10 </td><td>Money: Wealthy </td></tr></table><b>Perks Cost:</b> 20

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6 </td><td>Combat Luck: 3 PD/3 ED </td></tr><tr><td valign="top" align="right">6 </td><td>Lightning Reflexes: +4 DEX to act first with All Actions </td></tr></table><b>Talents Cost:</b> 12


    <b>Total Character Cost:</b> 350

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10 </td><td>Dependent NPC: Date of the week 8- (Infrequently), Normal </td></tr><tr><td valign="top" align="right">10 </td><td>Dependent NPC: Campaign City SCU 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills, Group DNPC (x2 DNPCs) </td></tr><tr><td valign="top" align="right">10 </td><td>Enraged: When made to look silly Uncommon, go 8-, recover 11- </td></tr><tr><td valign="top" align="right">5 </td><td>Rivalry: The Rainbow Archer (best at what we do) Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">15 </td><td>Social Limitation: Secret ID Frequently (11-), Major </td></tr><tr><td valign="top" align="right">10 </td><td>Hunted: Ripper 8- (Occasionally), As Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">10 </td><td>Hunted: The Ooze 8- (Occasionally), As Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">5 </td><td>Hunted: Weapon Designing Corporation 11- (Frequently), Less Powerful, NCI, Watching </td></tr><tr><td valign="top" align="right">15 </td><td>Vulnerability: 1 1/2x STUN Fire Very Common </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Does not understand Magic Uncommon, Total </td></tr><tr><td valign="top" align="right">10 </td><td>Psychological Limitation: Loves the Ladies Common, Moderate </td></tr><tr><td valign="top" align="right">20 </td><td>Psychological Limitation: Code Against Killing Very Common, Strong </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Brash (Common, Strong) </td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    Last edited by Hawksmoor; Apr 22nd, '04 at 02:19 AM.
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  2. #2
    Join Date
    Mar 2004
    Location
    The CSRA
    Age
    39
    Posts
    1,196
    Rep Power
    5179

    Re: New Character

    A PC I am playing in Nexus's PBEM

    I give you

    <font size=+1><b>The Crimson Seraph</b></font>

    Player: Hawksmoor

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/45 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14/26 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>13/28 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>12/18 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>23 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>13/23 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14/30 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7/24 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>7/24 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4/6 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6/15 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26/56 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>27/56 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/9" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 69

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">2 </td><td>Running +1" (7" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6 </td><td>Mental Defense (10 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7 </td><td>Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">129 </td><td><b><i>Enhanced Physiology: </i></b>(Total: 161 Active Cost, 129 Real Cost) +30 STR (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24) <b>plus</b> +12 DEX (36 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 29) <b>plus</b> +15 CON (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24) <b>plus</b> +6 BODY (12 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 10) <b>plus</b> +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) <b>plus</b> +16 COM (8 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 6) <b>plus</b> +11 PD (11 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 9) <b>plus</b> +14 ED (14 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 11) <b>plus</b> +1 SPD (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12 </td><td><b><i>Crimson Armor: </i></b>Damage Resistance (15 PD/15 ED), Difficult To Dispel (x4 Active Points) (x4 Active Points; +1/2) (22 Active Points); Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Custom Modifier (-1/4) [<b>Notes:</b> Physical Manifestation] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10 </td><td><b><i>MageSight: </i></b>Detect (Magic) A Single Thing 14- (Unusual Group), Discriminatory, Analyze (13 Active Points); Only In Heroic Identity (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25 </td><td><b><i>Wings: </i></b>Multipower, 44-point reserve, (44 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u </td><td>1) Gliding 31", Position Shift (36 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u </td><td>2) Flight 17", Improved Noncombat Movement (x8) (44 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10 </td><td><b><i>Music Of the Spheres: </i></b>Multipower, 20-point reserve, (20 Active Points); all slots Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u </td><td>1) <b><i>Healing Hands: </i></b>Healing 2d6 (20 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u </td><td>2) <b><i>Illusions and Halos: </i></b>Sight Group Images 1" radius, +/-3 to PER Roll (19 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u </td><td>3) <b><i>Words of the Wise: </i></b>Mind Control 2d6, Cumulative (x4 max.) (48 points; +1) (20 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u </td><td>4) <b><i>Command the Spheres: </i></b>Dispel Magic 5d6, One At A Time (+1/4) (19 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u </td><td>5) <b><i>Magic Suppression: </i></b>Suppress 3d6, One Power At A Time (+1/4) (19 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22 </td><td><b><i>Infinite Weapon: </i></b>Multipower, 50-point reserve, (50 Active Points); all slots OAF (-1), Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u </td><td>1) <b><i>Sword Form: </i></b>Killing Attack - Hand-To-Hand 2d6 (3d6 / 4d6 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u </td><td>2) <b><i>Flame Blast: </i></b>Energy Blast 10d6 (50 Active Points); OAF (-1), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u </td><td>3) <b><i>Flame Burst: </i></b>Sight Group Flash 10d6 (50 Active Points); OAF (-1), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u </td><td>4) <b><i>Aegis: </i></b>Force Wall (10 PD/8 ED; 3" long and 1" tall) (49 Active Points); OAF (-1), No Range (-1/2), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1u </td><td>5) <b><i>Mace Head: </i></b>Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u </td><td>6) <b><i>Staff Body: </i></b>Stretching 2", Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), No Noncombat Stretching (-1/4), Only In Heroic Identity (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10 </td><td><b><i>Stupid HD Speed correction: </i></b>+1 SPD </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6 </td><td><b><i>Another Stupid HD Speed Correction: </i></b>+1 SPD (Custom Adder) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 258


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3 </td><td>Acrobatics 12- (14-) </td></tr><tr><td valign="top" align="right">3 </td><td>Bureaucratics 12- (14-) </td></tr><tr><td valign="top" align="right">3 </td><td>Computer Programming 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Electronics 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Inventor 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Mechanics 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Paramedics 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Persuasion 12- (14-) </td></tr><tr><td valign="top" align="right">3 </td><td>SS: Electronics 14- </td></tr><tr><td valign="top" align="right">3 </td><td>SS: Computer Science 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Systems Operation 14- </td></tr><tr><td valign="top" align="right">4 </td><td>Weaponsmith (Energy Weapons, Muscle-Powered HTH, Muscle-Powered Ranged) 14- </td></tr><tr><td valign="top" align="right">3 </td><td>AK: The Marches 14- </td></tr><tr><td valign="top" align="right">3 </td><td>CuK: Angelic Hosts 14- </td></tr><tr><td valign="top" align="right">3 </td><td>CuK: Magical Beings 14- </td></tr><tr><td valign="top" align="right">3 </td><td>KS: Occult Lore 14- </td></tr><tr><td valign="top" align="right">5 </td><td>Language: Celestial Tongue (Idiomatic, native accent; Literacy) </td></tr><tr><td valign="top" align="right">6 </td><td>+1 with All Combat (8 Active Points); Only In Heroic Identity (-1/4) </td></tr></table><b>Skills Cost: </b>60

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5 </td><td>Money: Well Off </td></tr><tr><td valign="top" align="right">9 </td><td>Contact (NYU) (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8- </td></tr></table><b>Perks Cost:</b> 14



    <b>Total Character Cost:</b> 401

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10 </td><td>Susceptibility: Splashed with Holy Water, 2d6 damage Instant Uncommon </td></tr><tr><td valign="top" align="right">5 </td><td>Distinctive Features: Angelic Resonance Not Concealable, Noticed and Recognizable, Detectable Only By Unusual Senses </td></tr><tr><td valign="top" align="right">5 </td><td>Distinctive Features: Angelic Being (Wings/Golden Hair/Silver Eyes) Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">15 </td><td>Hunted: The Council of the Watches 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching </td></tr><tr><td valign="top" align="right">10 </td><td>Hunted: Demonic Entity 8- (Occasionally), As Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">10 </td><td>Vulnerability: 1 1/2x STUN Sonic Attacks Common </td></tr><tr><td valign="top" align="right">10 </td><td>Social Limitation: Famous (Not yet a full public ID) Frequently (11-), Minor </td></tr><tr><td valign="top" align="right">10 </td><td>Dependent NPC: Molly Mathers (Archeologist and Adventurer 11- (Occasionally), Normal, Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Code vs.Killing Common, Strong </td></tr><tr><td valign="top" align="right">10 </td><td>Psychological Limitation: Curiousity Common, Moderate </td></tr></table>
    <b>Disadvantage Points:</b> 100

    <b>Base Points:</b> 300
    <b>Experience Required:</b> 1
    <b>Total Experience Available:</b> 3
    <b>Experience Unspent:</b> 2
    Last edited by Hawksmoor; Apr 22nd, '04 at 02:21 AM.
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  3. #3
    Join Date
    Mar 2004
    Location
    The CSRA
    Age
    39
    Posts
    1,196
    Rep Power
    5179

    Re: New Character

    The Crimson Seraph explains one of the things I totally dislike about HD. It cannot deal effectively with multiple Characteristics in a single PC. Seraph is not a multiform, but he does have a powerup to supermode. His normal form is an agent level PC. Hence the SPD Adjustments, I wanted him to have a 4 SPD in Normal mode and 6 SPD in HERO.

    Ben*two* Characteristic columns would be a *good* thing.

    Hawksmoor
    Last edited by Hawksmoor; Apr 17th, '04 at 09:18 AM.
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  4. #4
    Join Date
    Mar 2004
    Location
    The CSRA
    Age
    39
    Posts
    1,196
    Rep Power
    5179

    Re: New Character

    One of my all time Favorites


    <font size=+1><b>Matter Eater Lad</b></font>

    Player: Anyone Zany Enough

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 113

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>LS (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents) (20 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only if eaten; -1 1/2)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">128&#160;&#160;</td><td>Major Transform 10d6 (Anything into edible matter), Reduced Endurance (0 END; +1/2) (225 Active Points); No Range (-1/2), Conditional Power Power does not work in Uncommon Circumstances (Does not work on Magnozite; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>Luck 3d6&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td><b><i>Transuit: </i></b>LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); IIF (-1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">56&#160;&#160;</td><td><b><i>Telepathic Earplugs: </i></b>Mind Link , Human and Additional Class of Minds classes of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x128) (70 Active Points); IIF (-1/4) [<b>Notes:</b> Only to other Earplug users]&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">52&#160;&#160;</td><td><b><i>Legion Flight Ring: </i></b>Flight 12", x256 Noncombat, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (118 Active Points); Limited Power Power loses about half of its effectiveness (NCM Multiples can only be used to match the flight speed of another Legionaire; -1), IIF (-1/4)&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 275

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>+1 HTH Damage Class(es)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 6d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm&#160;</td></tr></table><b>Martial Arts Cost:</b> 28

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>+1 with Martial Maneuvers&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 12-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Persuasion 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Seduction 12-&#160;</td></tr><tr><td valign="top" align="right">14&#160;&#160;</td><td>Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Urban) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>TF: Commercial Spacecraft & Space Yachts, Grav Vehicles/Hovercraft, Military Spacecraft, Personal Use Spacecraft&#160;</td></tr></table><b>Skills Cost: </b>36

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Advanced Tech&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Computer Link&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Vehicles & Bases&#160;</td></tr><tr><td valign="top" align="right">13&#160;&#160;</td><td>Vehicles & Bases&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Fringe Benefit: Interstellar Police Powers, Starship License&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Fringe Benefit: Membership&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Fringe Benefit: Security Clearance&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Reputation: Member of the Legion of Superheroes (A large group) 11-, +1/+1d6&#160;</td></tr></table><b>Perks Cost:</b> 82

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">18&#160;&#160;</td><td>Combat Luck (9 PD/9 ED)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>FTL Pilot&#160;</td></tr></table><b>Talents Cost:</b> 22


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: EarthGov 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Fatal Five 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Code vs. Killing (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Irreverent Wisecracker, hardly takes anything seriously (Very Common, Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Susceptibility: Magnozite , 1d6 damage per Turn (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public Identity (Frequently, Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Legionaire (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">251&#160;&#160;</td><td>Legionaire Training and Equipment Bonus&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 356
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 556
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.81 m</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>78.00 kg</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>A fun loving wisecracking guy.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Trust me. I'm a Senator.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Matter EAter Lad, from the planet Bismoll, can eat any substance but magnozite.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Try not to get into combat, if you do use your Legion combat training. If the bad guy has a bomb, gun, vial of bad stuff...eat it.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  5. #5
    Join Date
    Mar 2004
    Location
    The CSRA
    Age
    39
    Posts
    1,196
    Rep Power
    5179

    Re: New Character

    One of my favorite PCs updated to 5th Ed ruleset

    I give you

    <font size=+1><b>The Z-Man</b></font>

    Player: Hawksmoor

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/50 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14/28 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>13/33 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>11 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>13 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15/25 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/35 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8/35 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>3/6 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6/17 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26/106 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26/54 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>2" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/10" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 68

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">43 </td><td><b><i>Plasma Energy: </i></b>Multipower, 75-point reserve, (75 Active Points); all slots OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u </td><td>1) <b><i>Plasma Bolts: </i></b>EB 15d6 (75 Active Points); OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u </td><td>2) <b><i>Diffuse Plasma Bolts: </i></b>EB 10d6, Affects Desolidified Any form of Desolidification (+1/2) (75 Active Points); OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u </td><td>3) <b><i>Hard Plasma Bolts: </i></b>RKA 5d6 (75 Active Points); OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u </td><td>4) <b><i>Hardened Plasma Coil: </i></b>Entangle 7d6, 8 DEF (75 Active Points); OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u </td><td>5) <b><i>Plasma Burst: </i></b>Sight Group Flash 15d6 (75 Active Points); OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u </td><td>6) <b><i>Plasma Barriers: </i></b>FW (13 PD/13 ED; 6" long and 1" tall) (75 Active Points); OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">1u </td><td>7) <b><i>Plasma Constructs: </i></b>Sight, Touch and Radio Groups and Active Sonar Images 1" radius (25 Active Points); OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3u </td><td>8) <b><i>Plasma Constructs: </i></b>Duplication (creates 4 75-point Duplicates), Easy Recombination (Zero-Phase Action at Full DCV), Altered Duplicates (100%; +1) (70 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u </td><td>9) <b><i>Plasma Constructs: </i></b>Telekinesis (50 STR) (75 Active Points); OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u </td><td>10) <b><i>Plasma Constructs: </i></b>Telekinesis (35 STR), Affects Porous, Fine Manipulation (73 Active Points); OIHID (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34 </td><td><b><i>Cosmic Power Manipulation: </i></b>Variable Power Pool, 20 base + 14 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (45 Active Points); all slots Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top"> </td><td>The Zenith Effect - Both Powers must be used together (effectively a three power linked) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21 </td><td><b><i>The Zenith Effect: </i></b>Major Transform 5d6 (Anything into 1 DEF normal body Sculpture) (75 Active Points); 3 Charges (-1 1/4), Linked to Plasma Bolts (-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), OIHID (-1/4) </td><td valign="top" align="right">[3]</td></tr><tr><td align="right" valign="top">17 </td><td><b><i>Large Feild of Damaging Energy: </i></b>RKA 2d6, Personal Immunity (+1/4), Area Of Effect Accurate (One Hex; +1/2), Penetrating (+1/2) (67 Active Points); 3 Charges (-1 1/4), No Range (-1/2), Linked to Plasma Bolts (-1/2), OIHID (-1/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">[3]</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">31 </td><td><b><i>Ultra-Flight: </i></b>Multipower, 55-point reserve, (55 Active Points); all slots Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u </td><td>1) <b><i>Combat Flight: </i></b>Flight 25", Position Shift (55 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u </td><td>2) <b><i>Noncombat Flight: </i></b>Flight 13", MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (52 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u </td><td>3) <b><i>Cosmic Level Transportation: </i></b>FTL Travel (4 Light Years/minute) (52 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">102 </td><td><b><i>Ultraform: </i></b>(Total: 180 Active Cost, 102 Real Cost) +35 STR (35 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) (Real Cost: 20) <b>plus</b> +14 DEX (42 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) (Real Cost: 24) <b>plus</b> +20 CON (40 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) (Real Cost: 23) <b>plus</b> +10 PRE (10 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) (Real Cost: 6) <b>plus</b> +2 SPD (20 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) (Real Cost: 11) <b>plus</b> +40 END (20 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) (Real Cost: 11) <b>plus</b> +5 PD (5 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) (Real Cost: 3) <b>plus</b> +8 ED (8 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) (Real Cost: 4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">22 </td><td><b><i>Force Feild: </i></b>Armor (15 PD/15 ED) (45 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4), Visible (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12 </td><td><b><i>Ultrabands Environmental Protection: </i></b>LS (Eating Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5 </td><td><b><i>Ultrabands Communications: </i></b>HRRP (Radio Group) (12 Active Points); Costs Endurance (-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5 </td><td><b><i>Vanguard Training: </i></b>Mental Defense (8 points total) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 337

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right"> </td><td>Savate </td></tr><tr><td valign="top" align="right">4 </td><td>1) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 12d6 Strike </td></tr><tr><td valign="top" align="right">3 </td><td>2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 / 11d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">5 </td><td>3) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 / 10d6 +v/5; FMove </td></tr><tr><td valign="top" align="right">4 </td><td>4) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 / 12d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 16

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4 </td><td>+2 with any single attack </td></tr><tr><td valign="top" align="right">5 </td><td>+1 with Ranged Combat </td></tr><tr><td valign="top" align="right">3 </td><td>+1 with Martial Maneuvers </td></tr><tr><td valign="top" align="right">3 </td><td>Acrobatics 12- (15-) </td></tr><tr><td valign="top" align="right">3 </td><td>Combat Piloting 12- (15-) </td></tr><tr><td valign="top" align="right">1 </td><td>TF: Combat Aircraft, Small Planes </td></tr><tr><td valign="top" align="right">3 </td><td>Systems Operation 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Criminology 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Deduction 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Acting 12- (14-) </td></tr><tr><td valign="top" align="right">3 </td><td>Disguise 12- </td></tr><tr><td valign="top" align="right">3 </td><td>High Society 12- (14-) </td></tr><tr><td valign="top" align="right">3 </td><td>Persuasion 12- (14-) </td></tr><tr><td valign="top" align="right">3 </td><td>PS: Actor 12- (14-) </td></tr></table><b>Skills Cost: </b>43

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">9 </td><td>Contact (Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (9 Active Points) 11- </td></tr><tr><td valign="top" align="right">7 </td><td>Follower </td></tr><tr><td valign="top" align="right">7 </td><td>Vehicles & Bases </td></tr><tr><td valign="top" align="right">15 </td><td>Vehicles & Bases </td></tr><tr><td valign="top" align="right">5 </td><td>Money: Well Off </td></tr></table><b>Perks Cost:</b> 43

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2 </td><td>Absolute Range Sense (3 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4), Concentration (1/2 DCV; -1/4) </td></tr><tr><td valign="top" align="right">2 </td><td>Absolute Time Sense (3 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) </td></tr><tr><td valign="top" align="right">1 </td><td>Environmental Movement (no penalties on Zero G movement) (2 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), OIHID (-1/4) </td></tr></table><b>Talents Cost:</b> 5


    <b>Total Character Cost:</b> 512

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20 </td><td>Hunted: The Marshals 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) </td></tr><tr><td valign="top" align="right">20 </td><td>Hunted: Dr. Destroyer 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">10 </td><td>Hunted: The Scarab 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">15 </td><td>DNPC: Wendy Garrett and Wyatt Hamilton (her son) 8- (Normal; Group DNPC: x2 DNPCs) </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Code vs. Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">10 </td><td>Psychological Limitation: Overconfidence (Common, Moderate) </td></tr><tr><td valign="top" align="right">10 </td><td>Psychological Limitation: Fear of Ryder (Uncommon, Strong) </td></tr><tr><td valign="top" align="right">15 </td><td>Social Limitation: Secret Identity (Frequently, Major) </td></tr><tr><td valign="top" align="right">15 </td><td>Dependence: Ultrabands Takes 1d6 Damage (Very Common, 5 Minutes) </td></tr></table>
    <b>Disadvantage Points:</b> 130

    <b>Base Points:</b> 225
    <b>Experience Required:</b> 157
    <b>Total Experience Available:</b> 157
    <b>Experience Unspent:</b> 0
    Last edited by Hawksmoor; Apr 22nd, '04 at 02:22 AM.
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  6. #6
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    Re: New Character

    <font size=+1><b>Z-man Plasma Construct Duplicates</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>2/4&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2/4&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 71

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">45&#160;&#160;</td><td><b><i>Just a Plasma Construct: </i></b>Automaton (Takes No STUN (loses abilities when takes BODY))&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>Plasma Body: </i></b>Armor (2 PD/2 ED)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Plasma Flight: </i></b>Flight 10"&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Plasma Fists: </i></b>HA +1d6 (5 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 86


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 11-&#160;</td></tr></table><b>Skills Cost: </b>3




    <b>Total Character Cost:</b> 160

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Glowing Men made of Energy (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Dr. Destroyer 8- (Mo Pow, NCI, Capture)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Inhibited Senses (No Smell, Taste, inhibited Touch) (Frequently, Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Code vs. Killing (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Not a real being, and people know it (Occasionally, Major)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Susceptibility: If not recombined, Feild Degradation, 2d6 damage per Day (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x Effect Drains, Transfers and Supress Effects (Common)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 85

    <b>Base Points:</b> 75
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  7. #7
    Join Date
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    Re: New Character

    Quote Originally Posted by Hawksmoor
    The Crimson Seraph explains one of the things I totally dislike about HD. It cannot deal effectively with multiple Characteristics in a single PC. Seraph is not a multiform, but he does have a powerup to supermode. His normal form is an agent level PC. Hence the SPD Adjustments, I wanted him to have a 4 SPD in Normal mode and 6 SPD in HERO.

    Ben*two* Characteristic columns would be a *good* thing.

    Hawksmoor
    I've constructed a number of characters that have a "powered up" mode. The thing that I find makes it easiest to keep track of their current state? Make two character sheets...one "base" mode, the other "powered up", and print them on opposite sides of the same sheet of paper. That way, not only do I only need to flip the paper over, but the "powered up" side can also have all affected Skill Rolls, OCV/DCV/ECV, Phases, etc. changed as well, instead of having to remember: "Oh, yeah, darn, I'm +9 DEX right now, that means my Acrobatics is supposed to be a 13-, not 11-!"
    Quote Originally Posted by Solomon
    The Ascended Club is the maximum security ward for the criminally insane.
    Quote Originally Posted by Kristopher
    And I honestly don't care what RIAA or MPAA defines as "legitimate", "copying", or "piracy", any more than I care if a sociopathic rapist defines what he does as "love".
    Get some class with the Ravenswood Academy Yearbook!

    Castle Walls

    The HERO Forums Magic project..."What's on your card?" (website)

  8. #8
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    Re: New Character

    Thanks Doc.

    If you change Characteristics as Powers to Adds to Secondary Total you can have Norm and Powered up forms on the same sheet. My issue was that in the Characteristics section if I put points in it made Seraph's SPEED wonky. To amend it I had to resort to those clunky SPEED Modifications.


    Hawksmoor
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  9. #9
    Join Date
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    Re: New Character

    Quote Originally Posted by Hawksmoor
    The Crimson Seraph explains one of the things I totally dislike about HD. It cannot deal effectively with multiple Characteristics in a single PC. Seraph is not a multiform, but he does have a powerup to supermode. His normal form is an agent level PC. Hence the SPD Adjustments, I wanted him to have a 4 SPD in Normal mode and 6 SPD in HERO.
    I don't know what the issue is here. I've never encountered any problem with differing characteristics in OIHID.

    Ben*two* Characteristic columns would be a *good* thing.
    *shrug* I dunno. I think the Primary/Secondary thing works just fine.
    "You've got red on you."

  10. #10
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    Re: New Character

    Quote Originally Posted by devlin1
    I don't know what the issue is here. I've never encountered any problem with differing characteristics in OIHID.

    It is a points issue. If I let HD do its funky math I saved points...illegally. I know by my spreadsheet it should take 16 CP to raise Seraph's speed from 2.4 to 4, however once I get Characteristics as powers the calculation changes and I get a 3/7 split. To fix it and get the bleeding thing to calculate correctly I had to buy SPEED as a power, which meant that I had to use the custom adder to scale back by -4. It really is wonky. That is I suppose why Ben updates.


    Oh! Wow! Upon updating to V2.3 from HD1.0 all my little problems went away.

    Thanks Mike!
    Hawksmoor
    Last edited by Hawksmoor; Apr 19th, '04 at 02:58 AM. Reason: Updates
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  11. #11
    Join Date
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    Re: New Character

    Ultraboy AKA Jo Nah

    I really want a better Export Tag, but this is what I have:

    <font size=+1><b>Ultraboy</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25/110 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>28 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>36</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15/45 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15/45 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>6 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>11 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>65 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>60 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>13</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"/59" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5"/55" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6"/73" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 226

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">275 </td><td><b><i>Ultra Energy: </i></b>Multipower, 275-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15u </td><td>1) <b><i>Ultra-Invulnerability: </i></b>(Total: 150 Active Cost, 150 Real Cost) Armor (30 PD/30 ED) (Real Cost: 90) <b>plus</b> Physical Damage Reduction, Resistant, 50% (Real Cost: 30) <b>plus</b> Physical Damage Reduction, Resistant, 50% (Real Cost: 30) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u </td><td>2) <b><i>Ultra Invulnerability: </i></b>(Total: 50 Active Cost, 50 Real Cost) Missile Deflection (Any Ranged Attack), Persistent (+1/2) (30 Active Points) (Real Cost: 30) <b>plus</b> +10 with single Characteristic Roll (Real Cost: 20) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11u </td><td>3) <b><i>Flash Vision: </i></b>EB 15d6, Reduced Endurance (0 END; +1/2) (112 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10u </td><td>4) <b><i>Flash Vision: </i></b>EB 9d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (12" Cone; +1) (101 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">11u </td><td>5) <b><i>Flash Vision: </i></b>EB 13d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (114 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">19u </td><td>6) <b><i>Flash Vision: </i></b>RKA 10d6, Reduced Endurance (1/2 END; +1/4) (187 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">3u </td><td>7) <b><i>Flash Vision: </i></b>Missile Deflection (Bullets & Shrapnel), Full Range (+1) (30 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12u </td><td>8) <b><i>Ultra-Flight: </i></b>Flight 50", Reduced Endurance (1/2 END; +1/4) (125 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u </td><td>9) <b><i>Ultraflight: </i></b>Flight 10", MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">5u </td><td>10) <b><i>Ultra Flight: </i></b>FTL Travel (2 Light Years/minute) (50 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u </td><td>11) <b><i>Ultra Speed: </i></b>Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Conditional Power Power does not work in Common Circumstances (Only when making a full move; -1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11u </td><td>12) <b><i>Ultra Speed: </i></b>Running +50" (9"/59" total), x16 Noncombat (115 Active Points) </td><td valign="top" align="right">11</td></tr><tr><td align="right" valign="top">6u </td><td>13) <b><i>Ultra Speed: </i></b>Swimming +50" (5"/55" total) (x16 Noncombat) (65 Active Points) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">19u </td><td>14) <b><i>Ultra-Speed: </i></b>Major Transform 10d6 (Machines into component parts, Repairs), Reduced Endurance (1/2 END; +1/4) (187 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">6u </td><td>15) <b><i>Ultra-fast blow: </i></b>HA +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u </td><td>16) <b><i>Ultra-fast blows over and over again: </i></b>HA +9d6, Autofire (10 shots; +1), Reduced Endurance (0 END; +1) (135 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u </td><td>17) <b><i>Ultra Speed Onslaught: </i></b>HA +9d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (24" Radius; +1 1/2), Selective (+1/4) (135 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">7u </td><td>18) <b><i>Ultra Fast Blow: </i></b>(Total: 99 Active Cost, 70 Real Cost) Armor Piercing (+1/2) for up to 25 Active Points of STR (12 Active Points) (Real Cost: 12) <b>plus</b> HA +10d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (87 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 58) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">7u </td><td>19) <b><i>Ultra-Strength: </i></b>+85 STR, Reduced Endurance (1/2 END; +1/4) (106 Active Points); No Figured Characteristics (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">11u </td><td>20) <b><i>Ultra Strength: </i></b>HKA 6d6 (7 1/2d6 / 12d6 w/STR), Reduced Endurance (1/2 END; +1/4) (112 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">13u </td><td>21) <b><i>Ultra Strength: </i></b>Tunneling 20" through 30 DEF material (130 Active Points) </td><td valign="top" align="right">13</td></tr><tr><td align="right" valign="top">4u </td><td>22) <b><i>Ultra-Strength Wrap up: </i></b>Entangle 8d6, 8 DEF (80 Active Points); Def based on materials at hand Power loses about a third of its effectiveness (-1/2), OIF (Weapon of Opportunity; -1/2) </td><td valign="top" align="right">8</td></tr><tr><td align="right" valign="top">7u </td><td>23) <b><i>Ultra-Strength Object Sweep: </i></b>Area Of Effect Nonselective (up to 23" Cone; +3/4) for up to 110 Active Points of STR, Reduced Endurance (1/2 END; +1/4) (102 Active Points); OIF (Object of Opportunity; -1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">10u </td><td>24) <b><i>Ultra-Strength: </i></b>Leaping +50" (5"/72" forward, 2 1/2"/36" upward) (Accurate, x16 Noncombat), Reduced Endurance (0 END; +1/2) (105 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u </td><td>25) <b><i>Ultra Sight: </i></b>(Total: 87 Active Cost, 87 Real Cost) IR Perception (Sight Group), Discriminatory, Analyze (Real Cost: 15) <b>plus</b> UV Perception (Sight Group), Discriminatory, Analyze (Real Cost: 15) <b>plus</b> N-Ray Perception (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees) (Real Cost: 22) <b>plus</b> +10 versus Range Modifier for Sight Group (Real Cost: 15) <b>plus</b> +10 PER with Sight Group (Real Cost: 20) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u </td><td>26) <b><i>Ultra-Hearing: </i></b>(Total: 88 Active Cost, 88 Real Cost) +10 PER with Hearing Group (Real Cost: 20) <b>plus</b> Radio Perception, Discriminatory, Analyze (Real Cost: 18) <b>plus</b> Ultrasonic Perception (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees) (Real Cost: 15) <b>plus</b> +10 versus Range Modifier for Hearing Group (Real Cost: 15) <b>plus</b> Targeting with Hearing Group (Real Cost: 20) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13 </td><td>LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); Linked (Ultra-Invulnerability; -1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16 </td><td><b><i>Transuit: </i></b>LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); IIF (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">56 </td><td><b><i>Telepathic Earplugs: </i></b>Mind Link , Human and Additional Class of Minds classes of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x128) (70 Active Points); IIF (-1/4) [<b>Notes:</b> Only to other Earplug users] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">52 </td><td><b><i>Legion Flight Ring: </i></b>Flight 12", x256 Noncombat, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (118 Active Points); Limited Power Power loses about half of its effectiveness (NCM Multiples can only be used to match the flight speed of another Legionaire; -1), IIF (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8 </td><td><b><i>Legion Uniform: </i></b>Damage Resistance (10 PD/10 ED) (10 Active Points); IIF (-1/4) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 654

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right"> </td><td>Legion Martial Arts </td></tr><tr><td valign="top" align="right">4 </td><td>1) +1 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3 </td><td>2) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 8d6 / 25d6 Strike </td></tr><tr><td valign="top" align="right">5 </td><td>3) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3 </td><td>4) Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls </td></tr><tr><td valign="top" align="right">4 </td><td>5) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR / 125 STR to Disarm </td></tr></table><b>Martial Arts Cost:</b> 19

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3 </td><td>Bribery 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Criminology 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Deduction 13- </td></tr><tr><td valign="top" align="right">5 </td><td>Defense Maneuver I-II </td></tr><tr><td valign="top" align="right">3 </td><td>Gambling 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Lockpicking 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Security Systems 13- </td></tr><tr><td valign="top" align="right">7 </td><td>Shadowing 15- </td></tr><tr><td valign="top" align="right">11 </td><td>Streetwise 17- </td></tr><tr><td valign="top" align="right">3 </td><td>Trading 13- </td></tr><tr><td valign="top" align="right"> </td><td> </td></tr><tr><td valign="top" align="right">3 </td><td>Analyze: Combat 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">10 </td><td>+2 with HTH Combat </td></tr><tr><td valign="top" align="right">5 </td><td>+1 with Ranged Combat </td></tr><tr><td valign="top" align="right">3 </td><td>Paramedics 13- </td></tr><tr><td valign="top" align="right">5 </td><td>Rapid Attack (HTH) </td></tr><tr><td valign="top" align="right">2 </td><td>SS: 30th Century Technology 11- </td></tr><tr><td valign="top" align="right">3 </td><td>Systems Operation 13- </td></tr><tr><td valign="top" align="right">16 </td><td>Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Underground, Urban) 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Teamwork 15- </td></tr><tr><td valign="top" align="right"> </td><td> </td></tr><tr><td valign="top" align="right">7 </td><td>Combat Driving 17- </td></tr><tr><td valign="top" align="right">7 </td><td>Combat Piloting 17- </td></tr><tr><td valign="top" align="right">5 </td><td>TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Jetskis, Two-Wheeled Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right"> </td><td> </td></tr><tr><td valign="top" align="right">3 </td><td>Electronics 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Mechanics 13- </td></tr><tr><td valign="top" align="right"> </td><td> </td></tr><tr><td valign="top" align="right">3 </td><td>KS: Antique Vehicles 13- </td></tr><tr><td valign="top" align="right">3 </td><td>KS: Speeders 13- </td></tr><tr><td valign="top" align="right">3 </td><td>KS: Space Cruisers 13- </td></tr><tr><td valign="top" align="right">8 </td><td>WF: Beam Weapons, Energy Weapons, Blades, Clubs, Energy Blades, Fist-Loads, Inertial Gloves, Stun Rods, Unarmed Combat </td></tr></table><b>Skills Cost: </b>139

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">24 </td><td>Contact: Rimbor Black Market (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12- </td></tr><tr><td valign="top" align="right">30 </td><td>Contact: Members and Allies of the Legion of Super Heroes (Current and Former) (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (30 Active Points) 14- </td></tr><tr><td valign="top" align="right">2 </td><td>Deep Cover </td></tr><tr><td valign="top" align="right">2 </td><td>Deep Cover </td></tr><tr><td valign="top" align="right">12 </td><td>Fringe Benefit: International Driver's License, Interstellar Police Powers, Passport, Starship License, Weapon Permit (where appropriate) </td></tr><tr><td valign="top" align="right">12 </td><td>Reputation: Member of the Legion of Super Heroes (A large group) 14-, +4/+4d6 </td></tr><tr><td valign="top" align="right">50 </td><td>Vehicles & Bases [<b>Notes:</b> 4 200pt base vehicles] </td></tr></table><b>Perks Cost:</b> 132

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2 </td><td>Environmental Movement (no penalties on zero g) </td></tr><tr><td valign="top" align="right">2 </td><td>Environmental Movement (no penalties on heavy gravity) </td></tr><tr><td valign="top" align="right">2 </td><td>Environmental Movement (no penalties on low gravity) </td></tr><tr><td valign="top" align="right">4 </td><td>FTL Pilot </td></tr></table><b>Talents Cost:</b> 10


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">590 </td><td>Legionaire Training and Experience </td></tr><tr><td valign="top" align="right">25 </td><td>Hunted: Glorith. Empress of Baldur 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) </td></tr><tr><td valign="top" align="right">5 </td><td>Hunted: Rimbor Science Police (As the Green Dragon 8- (Less Pow, NCI, Limited Geographical Area, Harshly Punish) </td></tr><tr><td valign="top" align="right">10 </td><td>Hunted: Legion Foes 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">5 </td><td>Psychological Limitation: Minor Instability, self destructive since Tinya was 'killed' (Uncommon, Moderate) </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Code Vs. Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Wants to go his own way (Very Common, Moderate) </td></tr><tr><td valign="top" align="right">15 </td><td>Social Limitation: Public ID (Very Frequently, Minor) </td></tr></table>
    <b>Disadvantage Points:</b> 680
    <br>
    <b>Base Points:</b> 500
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 1180
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.84 m</td><td><b>Hair:&nbsp;</b>Lively Boyish Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>100.00 kg</td><td><b>Eyes:&nbsp;</b>Free Rebellious Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Jo is the rebel, the bad boy. Think James Dean with the powers of Superman, one at a time.<br><br>Over the years Jo has matured, although he still has a defiant streak an AU wide. Jo is determined to make his own way in the universe.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Jo"<br>Smile, brave anarchist<br>Defeat them with your laughter,<br>Defying the darkness.<br>-Q.D.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Excerpt: "the Legion Groupie," August 16, 2975 page 43<br>Meet the Legionaires: Ultra Boy<br>Name: Jo Nah<br>Birthday Feb 21, 2959<br>Power: Invulnerability, Ultra-Strength, Penetra-vision, Ultra-speed, Flash Vision (Powers must be used on at a time.)<br>Date Joined the Legion: April 1, 2974<br>Hair: Free Rebelious Brown<br>Eyes: Lively Boyish Brown<br>Height: 6'<br>Home Planet: Rimbor<br>Favorite Music: Slam, Dance Club<br>Hobbies: Racing Speeders and Cruisers, dancing, antique vehicles.<br>Favorite Foods: Pro-burgers, elva-burgers, fries, Kono Juice<br>Idea of a Dream Date: Me and Tinya alone watching and action holotape.<br>Ambition in life: To do what I choose to do.<br>If you could change one thing about yourself, it would be: More Brains<br>If you were a tree, what kind of tree would you be? One that is strong and quiet but knows how to take care of itself.<br>The Legion Groupie Scoop on Ultraboy: Jo gained his powers when he was swallowed by an Ultra Energy Beast while rescuing a friend. Miraculously jo survived and absorbed enough of the Ultra-Energy to acquire his powers, which he activates by channeling Ultra-Energy to various parts of his system.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>
    Attached Files Attached Files
    Last edited by Hawksmoor; Apr 22nd, '04 at 10:31 AM.
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  12. #12
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    Re: New Character

    Quote Originally Posted by Hawksmoor
    Ultraboy AKA Jo Nah

    I really want a better Export Tag, but this is what I have:...<SNIP>
    Cool! And as I suspected, very expensive indeed. You got me wondering, how much is Mon-El, or Andromeda? Of course, now I realize M-E L is 556, so maybe not that bad. A couple (ok, 5) comments:

    1) Multiple slots representing a single power...good idea. Why didn't I think of that?
    2) The Tunneling through 30 DEF defined as Superspeed...how does that work? I'm not sure I get that one.
    3) Damage resistance bought through a focus...wouldn't that be better represented by armor? My opinion, I dislike DR bought through a focus.
    4) Ultra speed onslaught...should be no range.
    5) Telepathic Earplugs...only to other earplug users is worth some points under the Others Must Have Mind Link limitation.
    6) The characteristics are getting muddled up above from his different powers...HD issue more than yours.
    7) Finally, I think Self destructive should be worth I few more points.

    Overall, very cool. Now...

    Do him for 350 points.

  13. #13
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    Re: New Character

    Quote Originally Posted by Madstone
    Cool! And as I suspected, very expensive indeed. You got me wondering, how much is Mon-El, or Andromeda? Of course, now I realize M-E L is 556, so maybe not that bad. A couple (ok, 5) comments:

    1) Multiple slots representing a single power...good idea. Why didn't I think of that?
    2) The Tunneling through 30 DEF defined as Superspeed...how does that work? I'm not sure I get that one.
    3) Damage resistance bought through a focus...wouldn't that be better represented by armor? My opinion, I dislike DR bought through a focus.
    4) Ultra speed onslaught...should be no range.
    5) Telepathic Earplugs...only to other earplug users is worth some points under the Others Must Have Mind Link limitation.
    6) The characteristics are getting muddled up above from his different powers...HD issue more than yours.
    7) Finally, I think Self destructive should be worth I few more points.

    Overall, very cool. Now...

    Do him for 350 points.
    1) Multiple slots representing a single power...good idea. Why didn't I think of that?

    Because I am smarter than you? Kidding!

    2) The Tunneling through 30 DEF defined as Superspeed...how does that work? I'm not sure I get that one.

    Jo Nah gets Superstrong. Then he plows right through anything BUT Inertron. Get it?

    3) Damage resistance bought through a focus...wouldn't that be better represented by armor? My opinion, I dislike DR bought through a focus.

    Armor and DR are almost the same thing. I wanted light armor that gave him more Killing damage protection, while keeping in theme. I believe that all Legion costumes, particluarly after the Great Crash/5 year gap are armored to a degree.

    4) Ultra speed onslaught...should be no range.

    Since it is a Hand to Hand attack it *is* no range...It represents him moving at speed through a large 24" radius area and wiping the floor with whatever he finds.

    5) Telepathic Earplugs...only to other earplug users is worth some points under the Others Must Have Mind Link limitation.

    Maybe...but hey he's 1180 points...plus as Dr. Anomaly pointed out they have been shown to allow telepathic communication with anyone, although I had only seen them as a team communication device.

    6) The characteristics are getting muddled up above from his different powers...HD issue more than yours.

    What? !!! Actually he has only +85 STR in the Ultra Energy MP. His Armor adds +30rPD and +30rED. What stats are screwed up? Tell me I want to fix it.

    I also want *badly* Enforcer84's Export Tag.

    7) Finally, I think Self destructive should be worth I few more points.

    Jo is recovering...he is not suicidal, just makes foolish life choices since his one true love was "killed'.

    8) Overall, very cool. Now...
    Do him for 350 points.

    When do you want him by? How many and what limitations do you want? I can easily do him as a battlesuit PC.

    Hero Designer output OK?

    Hawksmoor
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  14. #14
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    Re: New Character

    Not bad; not the way I would have done it (as you'll see if I ever get his write-up finished!) but not bad. Using multiple slots to represent one Power is in fact a very nice idea!

    I'll point out, though, that Jo's various ultra-visions (like his pentra vision) seem to be telescopic as well, without that being a seperate slot. Do you remember the one where he found Mantis Morlo's hide-out by taking a Legion cruiser into orbit, then using his penetra vision to scour the world from surface to core, one "layer" at a time? If he hadn't had Telescopic as a part of his N-Ray Vision, he couldn't have seen Morlo from that range.

    Just a thought...and I'll also say "THANKS!" for making me think of that, because it's not something I had remembered for MY write-up!
    Quote Originally Posted by Solomon
    The Ascended Club is the maximum security ward for the criminally insane.
    Quote Originally Posted by Kristopher
    And I honestly don't care what RIAA or MPAA defines as "legitimate", "copying", or "piracy", any more than I care if a sociopathic rapist defines what he does as "love".
    Get some class with the Ravenswood Academy Yearbook!

    Castle Walls

    The HERO Forums Magic project..."What's on your card?" (website)

  15. #15
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    Re: New Character

    Quote Originally Posted by Hawksmoor
    I believe that all Legion costumes, particluarly after the Great Crash/5 year gap are armored to a degree.

    5) Telepathic Earplugs...only to other earplug users is worth some points under the Others Must Have Mind Link limitation.

    Maybe...but hey he's 1180 points...plus as Dr. Anomaly pointed out they have been shown to allow telepathic communication with anyone, although I had only seen them as a team communication device.
    Instead of armored costumes (because we have seen them fight as well and take the same kind of hits while in civies or bathing suits) I prefer to use Combat Luck to represent some Resistant Defenses.

    Telepathic Plugs can also be used to force the wearer to tell the truth, if they're properly adjusted (Superboy and the Legion of Super-Heroes issue #242) though that's probably beyond the capabilities of most Legionnaires.
    Quote Originally Posted by Solomon
    The Ascended Club is the maximum security ward for the criminally insane.
    Quote Originally Posted by Kristopher
    And I honestly don't care what RIAA or MPAA defines as "legitimate", "copying", or "piracy", any more than I care if a sociopathic rapist defines what he does as "love".
    Get some class with the Ravenswood Academy Yearbook!

    Castle Walls

    The HERO Forums Magic project..."What's on your card?" (website)

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