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Thread: Rifts HERO?

  1. #16
    cubist Guest
    Yeah, when you said old list and then I saw that I was thinking that it might have been a while ago, but just making sure. The idea that I had for leveling out the Juicers, Crazies, Borgs, etc. was to put their powers into a package with class defining skills and then apply class common disadvantages to it, reducing the package cost but the Disadvantages would not count vs. character's total- basically use the Pre-5th package plans with no package discount for the skills.
    Thanks for the clarification.

  2. #17
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    Thanks for the Rifts conversion stuff Champsguy--it was very enlightening--and very cool.

    I do have a question about something in the conversion relating to Juicers.

    Specifically the place where you note the following:

    "Note, in the RIFTS main book it states that a Juicer can lift 4 times more than a normal person of equivalent strength and endurance."

    I have always read that statement as : "a Juicer can lift 4 times more than a normal person of equivalent (referring to the Juicer) strength and endurance."

    I may be wrong, but I have always taken the statement from the Rifts book to mean, that one figures out how much the juicer could lift just based on his strength, as you would for a normal character, and then multiply it by 4. And the multiplication, when compounded with the Juicer's already high strength attribute, results in the Juicer coming out far stronger than a normal person.

    You are obviously reading the statement as follows: "a Juicer can lift 4 times more than a normal person of equivalent (referring to the normal person) strength and endurance."

    I was wondering if you had any specific data to back up your interpretation of the statement. . . .

  3. #18
    cubist Guest
    I was sort of wondering about that too Warp9, the way I originally wrote my Juicers was with +10 strength, only for lfting(-1), O end cost(+1/2), for 7 points.
    I also did this with crazies, giving them +5 strength, only for lifting(-1), 0 end(+1/2), cost 4 pts.

    So far, I have conversions for the Juicers, Crazies, Cyberknights, Borgs and just starting the Headhunters...

    When this thing is finished, would anyone be interested in trying it out as a PBEM? I've only Gm'd a few times but would love to give it a shot, especially with the great gamers hee on these boards

  4. #19
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    Back when I was living in the Frosty North, some of us wanted to play Rifts using hero. We never really did, but I did a lot of Vehical conversions.

    I got the process down to a fairly simple formula (this from someone who tanked out on higher maths)

    Rifts to Hero Vehical Conversion notes

    [main body/5]/[size level increase+1]=additional Body and total Def (Round up)

    Therefore: A Death's head has 15 Size increases to make its length by width measurements and a Main Body MDC of 1300

    [1300/5]/[15+1]=additional body and total def

    [260]/[16]

    16.25 rounded up to 17 additional body and 17 total def

    Additional body does not include body granted by the size level increases


    I've also got Power Armour conversions, but I can't remember the formula for that one (I think it was the same as above but generated Maximum Body/Def rather than additional).

    They're in Herocreator format, but if you want them, I'll gladly beam them up.

  5. #20
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    Originally posted by Shadowpup
    That was a good read except mega damage weapons are 10,000% more powerful than standard weapons. The point being that if you were hit by the most rinky dink mega damage weapon you would die unless you had mega damage armor. Pretty minor point.
    Uh...

    10,000% = x100
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  6. #21
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    wow someone liek me also.

    i love rifts idea, but the game is the worst ever!

    my biggest issue is nothign is balanced at all!!

    but this is a great idea. I think the HERO crew should just create their own post apocalyptic world :-)

  7. #22
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    Originally posted by Dynamo
    Uh...

    10,000% = x100
    Beat me to it...

    I play in a Rifts HERO game, but we're only using the setting. The buildup is the PCs are a small military unit from 2015 who are sent to do crowd control in some rioting city (can't remember which one it was). Anyway, we're flying the copter there, when we enter a rift (they had just started showing up). We ended up in the Rifts world, not sure whether or not it was ours.

    It's been a blast so far. Can't wait to see where it's going...

  8. #23
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    Originally posted by AlHazred
    I play in a Rifts HERO game, but we're only using the setting. The buildup is the PCs are a small military unit from 2015 who are sent to do crowd control in some rioting city (can't remember which one it was). Anyway, we're flying the copter there, when we enter a rift (they had just started showing up). We ended up in the Rifts world, not sure whether or not it was ours.
    Sounds like a good game.

    I played in a GURPS Rifts game (that's a hernia waiting to happen) and found the setting to be amazingly portable. I think Hero would handle a number of things better than GURPS, like Juicers and mega-damage weapons & armor (though ANY well-integrated cross-genre rules engine would do a better job than the travesty of a "system" that is Palladium), but I have to say that the library of off-the-shelf genre elements already expressed in game mechanics available to GURPS players made preparation for the campaign a snap.
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  9. #24
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    Originally posted by Warp9
    Thanks for the Rifts conversion stuff Champsguy--it was very enlightening--and very cool.

    I do have a question about something in the conversion relating to Juicers.

    Specifically the place where you note the following:

    "Note, in the RIFTS main book it states that a Juicer can lift 4 times more than a normal person of equivalent strength and endurance."

    I have always read that statement as : "a Juicer can lift 4 times more than a normal person of equivalent (referring to the Juicer) strength and endurance."

    I may be wrong, but I have always taken the statement from the Rifts book to mean, that one figures out how much the juicer could lift just based on his strength, as you would for a normal character, and then multiply it by 4. And the multiplication, when compounded with the Juicer's already high strength attribute, results in the Juicer coming out far stronger than a normal person.

    You are obviously reading the statement as follows: "a Juicer can lift 4 times more than a normal person of equivalent (referring to the normal person) strength and endurance."

    I was wondering if you had any specific data to back up your interpretation of the statement. . . .
    Sorry it took me so long to respond. Washington DC has been snowed in, and I can only access the internet from school.

    I really don't have an answer for you on this. These conversions were NuSoard's, and I just swiped them. I was never a big Rifts fan, but had this real thing for converting from one game system to another. I always just assumed that you calculated what a juicer could lift from his strength and multiplied by 4. Of course, it's your game, so you can do it however you like.

  10. #25
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    Yes in Rifts, you calculate what the Juicer can lift normally, then multiply by 4. This is AFTER figuring in the PS bonus for being a Juicer. (and for Martial Arts and Boxing and Gymnastics etc)

    M.
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    Spells RIFTS!

  11. #26
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    Originally posted by cubist

    When this thing is finished, would anyone be interested in trying it out as a PBEM? I've only Gm'd a few times but would love to give it a shot, especially with the great gamers hee on these boards
    Sure I would be willing to join if it is possible.
    d20 is a kindergarten system. HERO is a real system. Now that the truth is out, we can all get along.

  12. #27
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    change the name

    I know this is a drag, but to avoid any possible repercusions from KS at Palladium perhaps it would be wise to change the names of a few things, if only to avoid legal action. I am sure if he got wind of this discussion he would charge in and demand it stopped immediately, and I love the conversions so far presented.

    That said, I hvae a quesiton: Why would it be bad to use the EC for racial packages/class packages? It makes sense to me, and it doesn't specify in the rules that they can't be done, right??? or I might have missed that when I read them last night, but then there is the almighty rule in the back...if something gets in the way of how something else works, either change it or do away with it... so take that into consideration also.
    d20 is a kindergarten system. HERO is a real system. Now that the truth is out, we can all get along.

  13. #28
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    Yeah we should call it... RAFTS.
    this post brought to you by: The Armchair Gamer

    "I'm a talker, not a player!"

  14. #29
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    Re: change the name

    Originally posted by ShadowRaptor
    I know this is a drag, but to avoid any possible repercusions from KS at Palladium perhaps it would be wise to change the names of a few things, if only to avoid legal action.
    He is probably the most litigious man in roleplaying.

  15. #30
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    Re: Rifts HERO?

    Originally posted by gauss
    Has anyone done any Rifts conversions to the HERO system?

    I love the background (though I admit it is cheesy), but damn if I don't pretty much hate the rules.
    Amen, brother. I've heard so many people express that exact same view. Great world, crap system.

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