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Thread: Rifts HERO?

  1. #346
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    Re: Rifts HERO?

    Quote Originally Posted by aidanleer View Post
    I like the chart a lot, This will be abig help! I'm curious as to how you would handle the magic systemfrom Rifts to Hero? How would you convert the PPE, ISP and Chi? Wouldyou use a mana system like I think Fantasy hero does or just straitconversion to End?
    Yeah, I think it's imperfect, but it's good enough. Any Rifts to HERO conversion still shouldn't escape fine tuning.

    As for Magic, Psionics, and Chi, it's Endurance Reserves all the way. I'd have to look into the inner workings of the system for that, but if we go with HERO's geometric scale, them every doubling shall give you +5 AP, which in 6e translates to +20 END. I don't know what the base amount should be though. I'll look into that tomorrow.

  2. #347
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    Re: Rifts HERO?

    I know I'm way late in the game here since this thread has been going on for years and looks to have died. But I've finally finished reading threw Vol 1 & 2 of the Hero System. And I've started on this project of conversion and I had a few thoughts the other day about doing a stat for horror factor. rather then having to roll a number when first contact with a monster. I'd use the sanity stat that vol 2 talks about for horror genra games and have monsters make an initial presence attack on first contact. Or when the PC sees something truely horrific such as a buddy being ripped apart right in front of them. I also thought this would be a nice stat to represent battle fatigue.

    Im also still strongly holding on to the idea that mana should be a state in the game for mages rather then just using staight indurance as main man suggested. Though I like a lot of his ideas on this project. I was thinking more along the lines that mages would use both mana and end to cast spells it would cost less end. And also when a character dies their PPE is suppose to double just before they die so I figured mana stat would be the one that doubles and not their end.

  3. #348
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    Re: Rifts HERO?

    Welcome, aidanleer. I agree, those stats would reflect Rifts Horror Factor and PPE/ISP pretty well. A matter of taste, really.
    Superhero Roleplaying Gamers on Facebook: http://www.facebook.com/group.php?gid=115890101757573

  4. #349
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    Re: Rifts HERO?

    I would like to go on record by saying that PPE, ISP, Chi are unnecessarily separate mechanics within Palladium, especially since ISP and PPE are convertible.

    Let's say you give every character an Endurance Reserve of 20 END and 4 REC for free to represent how everyone has some PPE. That's worth 10 CP if I recall. Just like Everyman Skills, this can be sold off, which coincides with Rifts explaining low PPE scores as people spending them in pursuit of more mundane skills and such.

  5. #350
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    Re: Rifts HERO?

    Quote Originally Posted by The Main Man View Post
    I would like to go on record by saying that PPE, ISP, Chi are unnecessarily separate mechanics within Palladium, especially since ISP and PPE are convertible.

    Let's say you give every character an Endurance Reserve of 20 END and 4 REC for free to represent how everyone has some PPE. That's worth 10 CP if I recall. Just like Everyman Skills, this can be sold off, which coincides with Rifts explaining low PPE scores as people spending them in pursuit of more mundane skills and such.
    This is how I would do it. PPE as an Endurance Resereve with a REC stat. I would make those stats derived (oh, a dirty word I know) from EGO and PRE. A character can be reduced to negative PPE. For every -2 PPE a character is reduced, they take 1D6 normal damage to their Body stat (no Stun though). Completely draining someone of their PPE should be life threatening and leave them very weak. And yes, killing a creature releases all of their PPE, doubling it which can then be devoured or used to power a magical effect or object (thus the practice of ritual sacrifice becomes very popular amongst the unscrupulous)

  6. #351
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    Re: Rifts HERO?

    That's something that always vaguely struck me as wrong - the draining of PPE seems particularly free of consequence outside of the immediate effect. It always felt like a nuisance rather than a true threat.

  7. #352
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    Re: Rifts HERO?

    The way I ran RIFTS back in the day, I always provided penalties to someone who's PPE had been drained to zero. Pretty much a -3 penalty to everything, and they don't heal naturally till the PPE comes back.

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