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Thread: Character Posting Game: Restart

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    Character Posting Game: Restart

    I'm not precisely sure what happened to this thread, but it was fun while it was going on. In any case, I think it needs to be restarted, so I'm going to see if anyone still wants to play.

    I'll post the first character, then make the challenge for the next one.


    First up, a World-Beater:


    <font size=+1><b>Abyss</b></font>

    Player: NPC

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>33**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>33**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/25**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10/25**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>60**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>55**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 219

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">200**</td><td><b><i>Ready Biotechnology: </i></b>Variable Power Pool, 150 base + 50 control cost, (225 Active Points); Biotechnical Special Effects Only Slightly Limited (-1/4), Only Foci and Armor Attachments Slightly Limited (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>1) <b><i>Cloning: </i></b>Summon 750-point Being Identical to Any Individual From Whom Abyss Has Acquired a DNA Sample (150 Active Points); Extra Time (1 Month, -5), OAF Immobile (Cloning Pods; -2) Real Cost: 19*</td><td valign="top" align="right">15</td></tr><tr><td align="right" valign="top">0**</td><td>2) <b><i>Clone Army: </i></b>Summon 128 200-point Cloned Agents, Slavishly Devoted (+1) (150 Active Points); Extra Time (1 Month, -5), OAF Immobile (Cloning Pods; -2) Real Cost: 19*</td><td valign="top" align="right">15</td></tr><tr><td align="right" valign="top">0**</td><td>3) <b><i>Death Spores: </i></b>Killing Attack - Ranged 1d6+1, Explosion (+1/2), Uncontrolled (+1/2), No Normal Defense (Immunity to All Disease; +1), Does BODY (+1), Continuous (+1) (100 Active Points); OIF Fragile (Spore Pods; -3/4), Limited Power Not vs. A Fully-Insulated Target (-1/4), Limited Power Only in Environments in Which the Spores Could Survive (-1/4) Real Cost: 44*</td><td valign="top" align="right">10</td></tr><tr><td align="right" valign="top">0**</td><td>4) <b><i>Lifeleech Glove Symbiont: </i></b>Drain CON 10d6 (100 Active Points) Real Cost: 100*</td><td valign="top" align="right">10</td></tr><tr><td align="right" valign="top">0**</td><td>5) <b><i>Narcotic Spores: </i></b>Energy Blast 5d6, No Normal Defense (Self Contained Breathing; +1), Area Of Effect (5" Radius; +1) (75 Active Points); OAF Fragile (Spore Pods; -1 1/4) Real Cost: 33*</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">0**</td><td>6) <b><i>Regenerative Serum: </i></b>Healing BODY 4d6 (standard effect: 12 points), 16 Charges (+0) (40 Active Points); OAF (Healing Serum; -1) Real Cost: 20*</td><td valign="top" align="right">[16]</td></tr><tr><td align="right" valign="top">0**</td><td>7) <b><i>Symbiotic Pseudopods: </i></b>Extra Limbs (4) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 4*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">0**</td><td>8) <b><i>Thermal Projection Cannon: </i></b>Energy Blast 20d6 (100 Active Points) Real Cost: 100*</td><td valign="top" align="right">10</td></tr><tr><td align="right" valign="top">100**</td><td><b><i>Wisdom of the Ages: </i></b>Multipower, 100-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u**</td><td>1) <b><i>Analyzing the Evidence: </i></b>Retrocognitive Clairsentience (Sight Group), Reduced Endurance (0 END; +1/2) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited Power Only to Determine the Exact Chain of Events in a Given Circumstance (-1/2), Limited Power Must Have Some Sort of Data (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u**</td><td>2) <b><i>Manipulation: </i></b>Mind Control 10d6, Reduced Endurance (0 END; +1/2), Cumulative (+1/2) (100 Active Points); Extra Time (1 Week, -4 1/2), Limited Power Cannot Override Psychological Limitations (-1/2), Limited Power Must Achieve "Target Will Remember Actions And Think They Were Natural" (-1/2), Limited Power Not vs. Targets Who Know They Are Being Manipulated (-1/2), Does Not Provide Mental Awareness (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u**</td><td>3) <b><i>Observation: </i></b>Telepathy 13d6, Reduced Endurance (0 END; +1/2) (97 Active Points); Extra Time (5 Minutes, -2), No Range (-1/2), Limited Power Only for Figuring Out Target's Intentions, Truthfulness, or Things They Are Trying to Hide (-1/2), Receive Only (-1/2), Limited Power Must Be Able to Observe Target (-1/2), Does Not Provide Mental Awareness (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u**</td><td>4) <b><i>Predicting Outcomes: </i></b>Precognitive Clairsentience (Sight Group), Reduced Endurance (0 END; +1/2) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited Power Only to Predict Likely Outcomes and Results (-1/2), Limited Power Must Have Some Sort of Data (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">33**</td><td><b><i>Biotechnical Armor Systems: </i></b>Elemental Control, 66-point powers*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34**</td><td>1) <b><i>Buffering Plates: </i></b>Force Field (15 PD/15 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (67 Active Points)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42**</td><td>2) <b><i>Propulsion Systems: </i></b>Flight 30", Usable Underwater (+1/4) (75 Active Points)*</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">50**</td><td>3) <b><i>Self-Repair Systems: </i></b>Healing BODY 6d6 (standard effect: 18 points), Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (170 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15**</td><td><b><i>An Ancient Mind: </i></b>Mental Defense (19 points total)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30**</td><td><b><i>Bio-Organic Armor I:: </i></b>Energy Damage Reduction, Resistant, 50%*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30**</td><td><b><i>Bio-Organic Armor II: </i></b>Physical Damage Reduction, Resistant, 50%*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10**</td><td><b><i>Bio-Organic Armor III: </i></b>Damage Resistance (10 PD/10 ED)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45**</td><td><b><i>Bio-Organic Armor IV: </i></b>Total Life Support (Eating Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Energy Supply: </i></b>Endurance Reserve (300 END, 30 REC) (60 Active Points)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Eternal: </i></b>Life Support (Longevity Immortal)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Infrared Sensors: </i></b>Infrared Perception (Sight Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Light Amplification Sensors: </i></b>Nightvision*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Ultraviolet Sensors: </i></b>Ultraviolet Perception (Sight Group)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 676


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">40**</td><td>+10 Overall (100 Active Points); Limited Power Only If He Has Time to Prepare (-1 1/2)*</td></tr><tr><td valign="top" align="right">24**</td><td>+3 with All Combat*</td></tr><tr><td valign="top" align="right">3**</td><td>Acrobatics 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Acting 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Analyze: Technology 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>AK: The Planet Earth 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Bugging 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Bureaucratics 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Concealment 16-*</td></tr><tr><td valign="top" align="right">5**</td><td>Cramming *</td></tr><tr><td valign="top" align="right">5**</td><td>Cramming *</td></tr><tr><td valign="top" align="right">5**</td><td>Cramming *</td></tr><tr><td valign="top" align="right">5**</td><td>Cramming *</td></tr><tr><td valign="top" align="right">5**</td><td>Cramming *</td></tr><tr><td valign="top" align="right">3**</td><td>Cryptography 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Deduction 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Forensic Medicine 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Interrogation 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Inventor 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Lipreading 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Mimicry 16-*</td></tr><tr><td valign="top" align="right">4**</td><td>Navigation (Air, Land, Marine) 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Paramedics 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Power Skill: Biotechnology Tricks 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>PS:: Master Villain 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>PS: Ecoterrorist 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Scholar*</td></tr><tr><td valign="top" align="right">2**</td><td>1) KS: Biotechnology (3 Active Points) 16-*</td></tr><tr><td valign="top" align="right">2**</td><td>2) KS: Every Species on Planet Earth (3 Active Points) 16-*</td></tr><tr><td valign="top" align="right">2**</td><td>3) KS: Evolutionary Theory (3 Active Points) 16-*</td></tr><tr><td valign="top" align="right">2**</td><td>4) KS: The History of Planet Earth (3 Active Points) 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Scientist*</td></tr><tr><td valign="top" align="right">2**</td><td>1) SS: Applied Biotechnology 16- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>2) SS: Biology 16- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>3) SS: Ecology 16- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>4) SS: Forced Evolution 16- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>5) SS: Genetic Engineering 16- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>6) SS: Terraforming 16- (3 Active Points)*</td></tr><tr><td valign="top" align="right">3**</td><td>Shadowing 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Stealth 14-*</td></tr><tr><td valign="top" align="right">12**</td><td>Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain) 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Tactics 16-*</td></tr></table><b>Skills Cost: </b>194

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15**</td><td>Money: Filthy Rich*</td></tr><tr><td valign="top" align="right">60**</td><td>Vehicles & Bases*</td></tr></table><b>Perks Cost:</b> 75

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3**</td><td>Absolute Range Sense*</td></tr><tr><td valign="top" align="right">3**</td><td>Absolute Time Sense*</td></tr><tr><td valign="top" align="right">3**</td><td>Bump Of Direction*</td></tr><tr><td valign="top" align="right">37**</td><td>Danger Sense (any area, out of combat, Function as a Sense) 16-*</td></tr><tr><td valign="top" align="right">5**</td><td>Eidetic Memory*</td></tr><tr><td valign="top" align="right">3**</td><td>Lightning Calculator*</td></tr><tr><td valign="top" align="right">20**</td><td>Universal Translator 16-*</td></tr></table><b>Talents Cost:</b> 74


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20**</td><td>Distinctive Features: Obvious Superhuman (Permanently Grafted Biotechnical Armor) (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">20**</td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Harshly Punish)*</td></tr><tr><td valign="top" align="right">20**</td><td>Hunted: Global Guardians 8- (Mo Pow, NCI, Harshly Punish)*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)*</td></tr><tr><td valign="top" align="right">15**</td><td>Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly Impairing)*</td></tr><tr><td valign="top" align="right">20**</td><td>Psychological Limitation: Amoral (Very Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Cautious Long-Term Thinker (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Dedicated to the Preservation of Life on Earth (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Thinks About the Big Picture (Common, Strong)*</td></tr><tr><td valign="top" align="right">20**</td><td>Reputation: Massively Powerful Psychotic Eco-Terrorist, 14- (Extreme)*</td></tr><tr><td valign="top" align="right">10**</td><td>Rivalry: Professional (Doctor Simian; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)*</td></tr><tr><td valign="top" align="right">20**</td><td>Social Limitation: Known Supervillain (Very Frequently, Major)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Permanent Identity (Abyss) (Frequently, Major)*</td></tr></table>
    <b>Disadvantage Points:</b> 220
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 818
    <b>Total Experience Available:</b> 818
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 1238
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>2.00 m</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>100.00 kg</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Abyss's true appearance is as unknowable as his methods. Locked as he is in his bio-organic armor, no one has ever seen his face or heard his true voice. The armor, however, is both reptilian and insectile in aspect, and truly frightening to those no expecting its appearance.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Abyss is a very patient man, quite willing to spend time reflecting on any particular move before making it. When he finally does act, he is hard to stop because he's accounted for all possible contingencies. <br><br>A man of few words, he nevertheless has a deep rooted need to be in the company of others. He is quite willing to work with anyone to achieve his ends (the preservation of sentient life on earth) and has been known to work both with and against Dr. Simian. However, ultimately, he prefers to keep his plans to himself having found it too frustrating to explain himself to lesser creatures.<br><br>While he abides by a personal sense of honor and a code of ethics, his rules of engagement are draconian in the extreme and creatures who haven't lived as long as he often find his sense of integrity unfathomable.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"This might hurt for a little while, but you cannot make omelets without breaking eggs."</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Abyss is so old; he doesn't even remember his previous life.<br><br>Many millions of years ago, an Ardipithicus ramidus was captured by the P!k gardening ship and forced to evolve into a sentient being. He was forced to spend countless ages trapped in the abyss of an alien hell attended to by soulless machines whose sole purpose was to understand him and evolve him.<br><br>Unfortunately, as he began to achieve sentience and upon realizing the enormity of the hell he was in, he attempted suicide. The machines restored his life. He attempted suicide again and again, each time the machines restored his life. The P!k gardening ship was unable to comprehend why a sentient being would continue to destroy itself and its alien psychology failed to realize that it, itself, was the cause. There is a fundamental need in the genetic makeup of humans (and stretching all the way back to Ardipithicus) for freedom. <br><br>In an attempt to cure this problem, the P!k gardening ship analyzed and recognized the need for social contact in this creature. It wired him up to its external sensors and forced the creature to observe from the pit of hell<br>as time passed by outside. He witnessed the passing of time at a glacier's pace. He was there, first hand, as global ecological catastrophes occurred and new life came about.<br><br>Finally, after millions of years, the ship began to fall apart. Abyss was able to escape. Many people have assumed that Abyss is a mutant. He is actually an alien experiment. Many people have assumed that Abyss is a nihilist. The fact is, after so long without the company of others, he desperately needs for life to go on and is fearful of being without the company of others.<br><br>Many people have assumed that Abyss is insane. Okay, they are probably right about this one. However, he also has seen the signs of another global catastrophe coming and is ready to avert it no matter the cost. Unfortunately for the heroes, Abyss has little concern for individual peoples' lives. To a being who has lived for five million years, the fact that another creature's life ended 40 years short is just academic.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>The alien ship has evolved Abyss to the greatest extent his species was able to achieve. As a result, he is stronger, smarter, and faster than any human. His extraordinary senses are heightened further by the armor he wears. He can heal at a remarkable rate, no longer ages, and can use his advanced brain and skills gained from five million years of observation to achieve remarkable feats of intellect (various forms of clairvoyance, mind control, etc.)<br>Inside his armor, he is capable of nearly anything...</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>Abyss works best as the sort of "near-unstoppable force" that the players must think around rather than outgun and outfight. Its easier to stop his plans than beat him in a straight fight.</td></tr></table>


    Now, my challenge: an energy blaster with both wind and cold powers as a special effect/theme.

    Anyone want to step up to the plate?
    Last edited by Worldmaker; May 8th, '04 at 04:45 PM.

  2. #2
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    Re: Character Posting Game: Restart

    Here goes:

    (With apologies to people who actually speak Swedish as I have no idea what I have done to your language with an online translator)

    <font size=+1><b>The Frost King</b></font>

    Player: Alias X, a.k.a. Dougmc

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15/30&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>11/46&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>84&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 189

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Toughness: </i></b>Damage Resistance (10 PD/10 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Toughness: </i></b>Life Support , Longevity: 1600 Years, Safe in Intense Cold, Safe in Intense Heat&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td><b><i>Cold Creature: </i></b>+20 ED (20 Active Points); Only versus Cold and Heat Attacks (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Cold Creature: </i></b>Damage Resistance (10 ED) (5 Active Points); Only versus Cold and Heat Attacks (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Cold Sight: </i></b>Infrared Perception&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td><b><i>Sense the Winds: </i></b>Radar (Increased Arc of Perception: 360-Degree) (20 Active Points); Does not work underwater or in a vacuum (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Winter Wind Magic: </i></b>Elemental Control, 50-point powers, all slots: (25 Active Points); OIF (-1/2), Does not work underwater or in a vacuum (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>1) <b><i>Cloak of the North Wind: </i></b>Force Field (15 PD/15 ED) (Protect Carried Items), Reduced Endurance 1/2 END (+1/4) (50 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>2) <b><i>Winter's Icy Breath: </i></b>Energy Blast 4d6 (vs. ED), Area Of Effect (One Hex; +1/2), No Normal Defense Cold Powers or Appropriate Life Support (+1) (50 Active Points)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>3) <b><i>Wintry Wings: </i></b>Flight 15", Position Shift, x16 Noncombat (50 Active Points)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">52&#160;&#160;</td><td><b><i>Cloak of the North Wind: </i></b>Multipower, 91-point reserve, all slots: (91 Active Points); OIF (-1/2), Does not work underwater or in a vacuum (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>1) <b><i>Wind Blast: </i></b>Energy Blast 10d6 (vs. PD), Reduced Endurance 1/2 END (+1/4), Area Of Effect (One Hex; +1/2) (87 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>2) <b><i>Blinding Sleet Blast: </i></b>(Total: 90 Active Cost, 46 Real Cost) Energy Blast 6d6 (vs. PD), Area Of Effect (One Hex; +1/2) (45 Active Points) (Real Cost: 45) <b>plus</b> Flash 3 1/2d6 (Sight Group), Area Of Effect (One Hex; +1/2), No Normal Defense Solid Protective Eye Covering (+1) (45 Active Points); Linked to Energy Blast (-1/2) (Real Cost: 30)&#160;</td><td valign="top" align="right">8</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>3) <b><i>Wind Gust: </i></b>Energy Blast 6 1/2d6 (vs. PD), Double Knockback 2x KB (+3/4), Area Of Effect (13" Cone; +1) (91 Active Points)&#160;</td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>4) <b><i>Blizzard: </i></b>Change Environment 32" radius, -5 PER Roll: Sight Group, 6 Temperature Level Adjustment, Long-Lasting: 20 Minutes, Multiple Combat Effects, Reduced Endurance 1/2 END (+1/4) (87 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>The Frost King's Magic Sword&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>1) <b><i>Kold Strykjarn or "Cold Iron": </i></b>Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. ED), Reduced Endurance 1/2 END (+1/4), Penetrating (+1/2) (44 Active Points); OAF (-1) [<b>Notes:</b> Side Effect: Damage Shield 1d6 Killing NND does body, defensive only]&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>2) <b><i>Kold Strykjarn's or "Cold Iron's" Touch: </i></b>Killing Attack - Hand-To-Hand 0 1/2d6 (plus STR) (vs. ED), Reduced Endurance 0 END (+1/2), Damage Shield (+1/2), Penetrating (+1/2), Continuous (+1) (35 Active Points); OAF (-1), Damage Shield only applies to someone in contact with sword (-1)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 221


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: Danish (completely fluent)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: Norwegian (completely fluent)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: Swedish (completely fluent)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Power (CON-based) 16-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Survival (Arctic/Subarctic, Mountain) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>+1 with sword&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with Ranged Combat&#160;</td></tr></table><b>Skills Cost: </b>36


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Environmental Movement (no penalties on/in Slick Surfaces)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Environmental Movement (no penalties on/in Snow)&#160;</td></tr></table><b>Talents Cost:</b> 4


    <b>Total Character Cost:</b> 450

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Distinctive Features: Tall Figure with Long Platinum Hair, Blue-White Skin, and Ice Blue Eyes (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Protector of Scandinavia 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Surtr 8- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Ymir 8- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Asa Thor 8- (Mo Pow; Mildly Punish)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hunted: Neo-Nazi Occultists 8- (Less Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Ill-Tempered (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Overconfident (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Protective of Children (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Enraged: When Taunted (Uncommon), go 14-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Giantling: Ostracized by Giants and Misunderstood by Others (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Professional (Any giant; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Unluck: 1d6: Cursed by Ymir&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 300
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0

    Next up: I request a Power Armored Guy who can only use his armor because of his inborn cyberpathic powers.
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

  3. #3
    Join Date
    Mar 2003
    Location
    Spokane
    Age
    42
    Posts
    247
    Rep Power
    127

    Re: Character Posting Game: Restart

    Well, I was working on this AS the previous one was posted... but since I am basically focusing on a lower powered game, I figure I would go ahead and post this here anyway in case anyone is interested. Can never have too many I suppose... but I will certainly let the initially call for the new character stand.


    %#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#
    <font size=+1><b>Windchill</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>6</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 59

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">33**</td><td><b><i>Blizzard: </i></b>Change Environment 4" radius, -2 Temperature Level Adjustment, -2" of any one mode of Movement, -3 OCV, Reduced Endurance (1/2 END; +1/4), Personal Immunity (+1/4) (58 Active Points); No Range (-1/2), Nonselective Target (-1/4)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2**</td><td>Life Support (Safe in Intense Cold)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Temperature Sensing: </i></b>Infrared Perception (Sight Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20**</td><td><b><i>Blizzard Effects: </i></b>Multipower, 20-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u**</td><td>1) Drain- Chill to the bone DEX 2d6 (20 Active Points)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u**</td><td>2) <b><i>Arctic Blast: </i></b>Energy Blast 4d6 (20 Active Points)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u**</td><td>3) <b><i>Ice Wall: </i></b>Force Wall (4 PD/2 ED; 3" long and 1" tall) (19 Active Points)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u**</td><td>4) <b><i>Ice Shards: </i></b>Killing Attack - Ranged 1d6+1 (20 Active Points)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u**</td><td>5) <b><i>Ice Slides: </i></b>Running +5" (11" total), x8 Noncombat (20 Active Points)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u**</td><td>6) <b><i>Ice Blocks: </i></b>Entangle 2d6, 2 DEF (20 Active Points)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u**</td><td>7) <b><i>Colling Winds: </i></b>Suppress Lowers Fire or Heat based powers. 4d6 (20 Active Points)*</td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 74


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9**</td><td>+3 with any three maneuvers or a tight group of attacks*</td></tr><tr><td valign="top" align="right">2**</td><td>CK: Detroit 11-*</td></tr><tr><td valign="top" align="right">7**</td><td>Persuasion 15-*</td></tr><tr><td valign="top" align="right">3**</td><td>Acting 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Bribery 13-*</td></tr><tr><td valign="top" align="right">5**</td><td>Conversation 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Mechanics 12-*</td></tr><tr><td valign="top" align="right">2**</td><td>PS: General laborer 11-*</td></tr><tr><td valign="top" align="right">5**</td><td>Streetwise 14-*</td></tr></table><b>Skills Cost: </b>39




    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20**</td><td>Normal Characteristic Maxima*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Secret Identity Frequently (11-), Major*</td></tr><tr><td valign="top" align="right">10**</td><td>Vulnerability: Fire + Heat Attacks (Common)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Mischevious (Common, Strong)*</td></tr><tr><td valign="top" align="right">10**</td><td>Reputation: Known alternately as common hero and also a minor crimelord, 11-*</td></tr><tr><td valign="top" align="right">5**</td><td>Distinctive Features: Silver/Grey hair at an early age. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)*</td></tr></table>
    <b>Disadvantage Points:</b> 75
    <br>
    <b>Base Points:</b> 75
    <b>Experience Required:</b> 22
    <b>Total Experience Available:</b> 22
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 172
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.80 m</td><td><b>Hair:&nbsp;</b>Gray</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>78.00 kg</td><td><b>Eyes:&nbsp;</b>Blue</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Thin but athletic, Terrance has Icy blue eyes, and gray hair that shines like snow. In his costume he has simple subdued white and grey colors, and a long flowing cloak with a full hood. there always seems to be wind filling his cloak, and wherever he walks the temperature seems to be 10 degrees cooler.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Terrances motivation comes down to 1 thing above all others.<br><br>Power.<br><br>he manipulates both citizens and criminals to look to him as protector. His early years as an outcast left him well aware of the feelings of loneliness and isolation many can feel, and he preys on those feelings like a shark. His influence expands exponentially with each mark he brings under his influence, but it is a potential powder-keg if the elements involved realize that he is playing both sides.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"You do this my way, or I put you on ice till this all blows over!"</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Life never seemed easy for Terrance. growing up in urban Atlanta never quite settled on him, and for most of his early teen life he was an outcast. With hair that was gray from birth, and a horrible tolerance for the southern heat, he was never one to participate in sports or other events the youths of his neighborhood would. This distanced him form his peers, and caused him to become a regular visitor to the offices of authority.<br><br>This distance, and his horrible track record for social interactions, made the change of location easy for him when his father took a job in Saginaw Michigan. At 14 he had a chance to start over with clean slate in school, and try to actually become an adjusted youth who coudl mingle with others socially. To his parents surprise, he not only adjusted, but excelled in school and even became an active athlete in High School. Things were going well for Terrance.<br><br>But beneath the surface, there was more brewing under the cool demeaner than just a happy and adjusted teen. With the bitter northern cold weather, Terrance found that it did not effect him as it did others. In arctic conditions, he was as comfortable in a coat as he was in swimming trunks. And more, as he tested the limits of his abilities in the cold depths of Lake Michigan, he found that he was more than just thick skinned, but he actually harnessed abilities not possessed by normal men. Terrance was a Mutant.<br><br>Unlike many who develop their powers early, Terrance never had an outburst or tragic display of power, and he never had to deal with the alienation many mutants do. Keeping his powers hidden, he learned to harness them and utilise his abilities to maximise his influence over people. His was the mind of a manipulator, and his was a mind craving power.<br><br>Shortly after High School, Terrance moved to Detroit, and taking odd labor jobs during the winter that most others would shy away from, he soon ezstablished a basic sense of normalcy and stability, and maintained a steady workload during the winter months, leaving him free time during the summer months off from his seasonal work.<br><br>It has been 4 years now, and Terrance has finally hatched his plot to gain power and influence. he stalks the streets striking fear into the hearts of those who would do evil... and coerces them into working WITH him instead of against him. While many might see him still as a sort of modern day robin hood, he is more Hood than any of them know. His influecne is starting small, but with each passing day more and more of the criminal element start looking to Windchill for support. He is both protector and enforcer, extolling tribute for his services form the common man and the criminal element alike.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Using his cold and wind powers, the strategic advantage of terrain is key to how Windchill faces opponents. With no real powerhouse abilities, he focuses on creative use of the environment around him to reduce his opponents effectiveness. Everything from icing the surface they stand on, to chilling the area to reduce their overall effectiveness, he is much more likely to impact the area around him completely than focus his attacks on a single individual.<br><br>One thing that Windchill does use to his advantage is his calm demeaner and ability to influence others. Most confrontations are averted by a show of force and a quick threat before any actual violence ever erupts. But if it does come to physical confrontation, he has many tools to allow him to handle multiple attackers as easily as a single target.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>Windchill is a 150 pt character, and great for a street level campaign. Nothing overly powerful here, but a great story driven character to have a continuing and evolving plot built around. he may even seem to be a true hero if he is seen first helping innocent citizens, but once one digs deeper they will see he is clearly willing to do whatever neccessary to expand his influence over others.</td></tr></table>
    i3ullseye
    ~"You're pretty good, but me? I'm
    magic!"

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    Re: Character Posting Game: Restart

    Definitely should have a link to the original thread!

    http://www.herogames.com/forums/showthread.php?t=3205

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    Re: Character Posting Game: Restart

    Quote Originally Posted by Zed-F
    Definitely should have a link to the original thread!
    Why?

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    Smile Tip to Agent X

    Agent X,
    What you was looking for was "Kallt Jarn" (or "Kallt Järn" if you got the swedish "ä" letter). "Strykjarn" is the iron you use to iron your clothes.

  7. #7
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    Agent X is offline Quintuple Millennial Master Senior Member
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    Re: Tip to Agent X

    Quote Originally Posted by singoalla
    Agent X,
    What you was looking for was "Kallt Jarn" (or "Kallt Järn" if you got the swedish "ä" letter). "Strykjarn" is the iron you use to iron your clothes.
    I'm having a strange mental image of a large man with spray starch and an attitude in a fight with the Elongated Man.
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

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    Re: Character Posting Game: Restart

    Quote Originally Posted by Agent X
    Next up: I request a Power Armored Guy who can only use his armor because of his inborn cyberpathic powers.
    I've got one, but I'm about to pitch forward onto my keyboard if I don't catch some sleep. I'll post him tomorrow if someone hasn't beat me to it.

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    Re: Character Posting Game: Restart

    <font size=+1><b>Slave</b></font>

    Player: None Currently

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>42</font></td></tr><tr><td align="right"><font size=2>26&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 191

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">40&#160;&#160;</td><td><b><i>Weapons Suite: </i></b>Multipower, 60-point reserve, (60 Active Points); all slots OIF (Externally Mounted Weapons Systems; -1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Arm-Mounted Net Gun: </i></b>Entangle 6d6, 6 DEF (60 Active Points); 6 Charges (-3/4), OIF (Externally Mounted Weapons Systems; -1/2), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>2) <b><i>Arm-Mounted Strobe Flare: </i></b>Sight Group Flash 12d6 (60 Active Points); OIF (Externally Mounted Weapons Systems; -1/2)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Shoulder'Mounted Laser I: </i></b>Energy Blast 12d6 (60 Active Points); OIF (Externally Mounted Weapons Systems; -1/2), Beam (-1/4), No Knockback (-1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>4) <b><i>Shoulder-Mounted Laser II: </i></b>Killing Attack - Ranged 3d6 (45 Active Points); OIF (Externally Mounted Weapons Systems; -1/2), Beam (-1/4), No Knockback (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Mercutio Sarcucci, Slave's Remote Operator: </i></b>Multiform (40 Character Points in the most expensive form)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Armored Chasis: </i></b>Damage Resistance (20 PD/20 ED)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Back-Mounted Jets: </i></b>Flight 15" (30 Active Points); OIF (OIF: Back-Mounted Jets; -1/2)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">39&#160;&#160;</td><td><b><i>Remote-Controlled Robot Body: </i></b>Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Visual Sensors I: </i></b>Infrared Perception (Sight Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Visual Sensors II: </i></b>Ultraviolet Perception (Sight Group)&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 148


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Bugging 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Communications Systems 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: Italian (idiomatic) (4 Active Points)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: English (completely fluent)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Navigation (Air, Land) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>PS: Communications Engineer 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Robotics 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Systems Operation 14-&#160;</td></tr></table><b>Skills Cost: </b>52


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Time Sense&#160;</td></tr></table><b>Talents Cost:</b> 3


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Distinctive Features: Obvious Superhuman (8' Tall, 500 lb. Robot) (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Mistaken Identity (Believed to be a Sentient Machine) (Frequently, Minor)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Genocide 8- (Mo Pow, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Body of Plastic and Metal (Frequently, Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Clumsy Hands (Frequently, Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Off Switch (Turns Off if Connection to Mercutio is Severed) (Infrequently, Fully Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs. Killing (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Overconfident (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity (Mercutio Sarcucci) (Frequently, Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Unluck: 1d6&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 44
    <b>Total Experience Available:</b> 44
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 394
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>2.00 m</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>100.00 kg</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Mercutio has a reasonably small and lithe form, from enough physical fitness and a diet that keeps him exceptionally trim. He has little muscle mass, instead playing the part of the consummate programmer better than any muscleman. His hair is generally shaggy and all about his eyes, dangling down below his brow and into his deep eyes. His chin is stubble free and narrow, coming to a point. He wears glasses nearly all the time, save when he’s operating Slave.<br><br>Slave, on the other hand, has a humanoid form, but is obviously a robot. His body is designed to resemble – in joints and structure – a human skeleton, modelled in shining silver. His "eyes" are actually a cluster of sensors and optical units, his ears nothing more than audio transceivers. His mouth contains a voice box that lets everything Mercutio says to come through. His torso has a large collection of holding bins and containers, where his weapons and various other items are stored. His rockets are both on his back and on his boots. His hands and toes number 3, not 5.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Mercutio is perpetually happy, always anxious to tackle new tasks. He loves personal interaction, and loathes time spent alone – even if that time is spent with Slave. He is not avidly interested in talking about work after hours, interested instead in the "work time / play time" distinctions. He is also a collector of short wave radios and radio equipment; a throw-back hobby from his childhood.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Please don’t call him ‘the robot’; he has a name, you know?"<br><br>Quote About Him: "You look at this guy... just a scrawny-looking shlub in a wheelchair... and you think, 'This is a Global Guardian?'. And then he puts on that helmet and hooks into the control system and this eight foot tall, six foot wide robot comes at you, and you think, 'Now **this** is a Global Guardian!" -- Bullseye, Former Teammate</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Mercutio Saccucci’s life has always been, for lack of better terms, normal and plain. He was born the son of two middle class parents that loved and cared very deeply for both him and the world around them. Active participants in more groups, protests and public action societies than even they could count, their love for their son was tempered only by their compassion for the state of the world. They were frequently mocked for being "tree huggers" or naturalists, their ways often found antiquated in a world that had taken easily to the technological mainstream. Still, their interest in society was rooted deeply in a belief that the buck-driven economics of Italy, San Marino and most of Europe would eventually degrade all.<br><br>Mercutio himself never shared most of those views. Growing up as a child with horribly atrophied legs limited some of his hobbies, but his interests included most things boys found fun; video games, brief periods of inspired homework, playing outside, and making friends. His only odd hobby was his fascination with an old short-wave radio his father had bought. The beastly machine was cast in an old wood-grain brown, with a filthy grate covering the mouthpiece and an old wand-style microphone that wobbled on the table with the slightest motivation. Mercutio was fascinated at the possibilities. Using every old electronic trick in the book to finally fix it, the young boy played for hours – he’d talk to distant truckers, grounded pilots, and other kids and families just like him all across the country. His legs kept him limited in his real world, but the short wave radio let him fly faster and farther than anything else.<br><br>It was of no surprise that Mercutio grew up to become a radio and electronic communications expert. Graduating amongst the top in his class in electrical engineering, Mercutio joined the Italian military and operated for many years there as a communications specialist. Again, his legs made actually joining the military impossible, but as a civilian leader in the realm of telecommunications, he was brilliant. Enough that he merrily went about all his assigned tasks, anxious to contribute and make a difference.<br><br>As time passed, the ever-motivated Mercutio found his stay with the Italian military had staled. He was anxious for something more, and as such, he quickly joined Checkmate as a civilian communications advisor. Officially promoted to Private, he worked there for many months making minute revisions to specific communicators as they were requested by the Guardians and Checkmate operatives on the field. His ability in the field had allowed numerous Guardians, Checkmate operatives and even field commanders with odd disabilities to function with the rest of their team. Communicators for the deaf, for the mute, even to some degree, for those whose bodies wouldn’t allow transplants. Not all cases were successes, but enough that Mercutio had developed a reputation as a world leader in telecommunications. <br><br>It was then that a communiqué from his parents drew the anxious young boy briefly back to San Marino. There, his parents looked at the boy who’d chased his dreams with the eyes that only a mother and father can have. They were exceptionally proud of their son and his accomplishments; so much so that, now more than ever, they believed he was capable of succeeding at the one thing he had failed at.<br><br>Mercutio was taken into their all-reclusive basement. A location which required his own father to carry him down, due to the wheelchair’s inability to maneuver down the rickety old wooden stairs. Each step groaned under their collective weight, the pair sharing a pleasant giggle at the irony of it all. A single bulb swung innocently back and forth in the basement, with sterile cold concrete floors and sheets thrown over old discarded furniture and toys. <br><br>Into the freezer they went, and there, Mercutio for the first time viewed Slave. <br><br>It was a beast to him. Huge and cold, with joints that were dripping with water and rust. The sensor bar was bare, while circuitry hung uselessly off the ends of its hands. It was propped up against the wall like an old ironing board, apparently unable to even support it’s own weight. If anything, it resembled more of a castaway icon from an old science fiction show than any future crime fighting machinery. <br><br>There, Mercutio’s parents told the tale of Slave. It was built shortly before Mercutio was born, the ultimate extension of their defiance of a material world. They hoped to curb violence and hatred, theft and pain, by using the robot as other heroes used themselves. Only Slave would keep their identities and their lives safe. Naturally, when Mercutio himself had been born, there was no more time for Slave. He was forgotten.<br><br>But still needed.<br><br>With odd inspiration and a new found sense of family pride, Mercutio and some of his closest friends in Checkmate took to rebuilding Slave so that he was up to date. The five of them – Mercutio, a weapons specialist, a propulsion specialist, a tactical specialist and a computer programmer – all struck to the task with determination and vigour. Their off hours were spent working on it, night and day, for months. Scrap material was taken from broken-down powered armour, old cars, even lost and useless mechanical / electrical toys. If it had circuits, if it once served a purpose, it could easily become a part of Slave.<br><br><br>Since then, Slave had changed. Mercutio controls him remotely using Virtual Reality and sensory input cables that allow him to see and feel everything Slave feels. The robot’s parts have been vamped up, improved, and recalibrated to future specs. He’s a Guardian now. Slave is known as the robotic Guardian, who deals out justice without fear of bleeding or death. The public has come to know this oddity to heroism as a true and just champion.<br><br>Little do they know of the man who controls him, and the legacy that Slave serves to the Saccucci family. Even other Guardians, upon assignment to Slave, are surprised to find that indeed he his not an automaton. Slave has a master, and he’s always sitting in his wheelchair at home, doing the job that he’s always wanted to do – help.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>None, really. Mercutio Saccucci is a perfectly normal human being, unless his perpetual happiness and energy are considered powers.<br><br>Slave, on the other hand, is a totally artificial "lifeform" in it’s third incarnation. Including everything from powered thrusters, target lock sensors, thermographic / infrared vision, and the utmost in up-to-date weapons systems money can buy, Slave was designed for his combat applications more than anything else. He is a fighting machine, granted, albeit one controlled by the most pacifistic of men.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>Slave was a player character in a now defunct campaign.</td></tr></table>



    <font size=+1><b>Mercutio Sarcucci</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>-6</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 6



    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Bugging 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Communications Systems 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: Italian (idiomatic) (4 Active Points)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: English (completely fluent)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Navigation (Air, Land) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>PS: Communications Engineer 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Robotics 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Systems Operation 14-&#160;</td></tr></table><b>Skills Cost: </b>52


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Time Sense&#160;</td></tr></table><b>Talents Cost:</b> 3


    <b>Total Character Cost:</b> 61

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs. Killing (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Overconfident (Common, Total)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 40

    <b>Base Points:</b> 20
    <b>Experience Required:</b> 1
    <b>Total Experience Available:</b> 1
    <b>Experience Unspent:</b> 0





    Now, for the next challenge... a low-powered villain suitable for a "Mystery Men"-style semi-comic campaign, using a baseball theme.

  10. #10
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    Re: Character Posting Game: Restart

    Nice

    Hawksmoor
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  11. #11
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    Re: Character Posting Game: Restart

    Quote Originally Posted by Hawksmoor
    Nice
    The character, or the challenge?

  12. #12
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    Re: Character Posting Game: Restart

    The Character.

    The Challenge is well challenging...I'll have to think about the character requirements for a bit...

    Hawksmoor
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  13. #13
    Agent X's Avatar
    Agent X is offline Quintuple Millennial Master Senior Member
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    Re: Character Posting Game: Restart

    Here's Slugger, a mob hitman who loooves baseball and his Louisville... Slugger. I just threw him together, like Frost King, so you can flesh him out how you like. This character seems pretty straightforward to me anyway.

    <font size=+1><b>Slugger</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 99

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Louisville Slugger: </i></b>Hand-To-Hand Attack +4d6, Reduced Endurance 0 END (+1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Battin' the Ball: </i></b>Energy Blast 8d6 (vs. PD) (40 Active Points); OAF (-1), 8 Charges (-1/2), Extra Time Delayed Phase (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Hittin' it Outta the Park: </i></b>Missile Deflection (Arrows, Slings, Etc.) (10 Active Points); OAF (-1), Will Not Work Against Heavy Missiles (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Spit (Chaw) in your Eye: </i></b>Flash 4d6 (Sight Group), No Normal Defense Protective Eye Covering,Force Field/Wall (+1/2) (30 Active Points); 8 Clips of 2 Charges (-3/4), OIF (-1/2), Limited Range: Spitting Distance (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Cup: </i></b>Lack Of Weakness (-10) for Normal Defense (10 Active Points); Only Works Against Limited Type Of Attack Only versus Groin Shots (-1), IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 46

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Bat-Fu&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Slide: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Base Run: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Line Drive: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Homer: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Ranged Bat-Fu&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hittin' the Long Ball: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Base Hit: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Ground Ball: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Weapon Element: Clubs, specifically Bats&#160;</td></tr></table><b>Martial Arts Cost:</b> 29

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Bat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Fast Draw 13-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Gambling (Baseball) 15-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Sign Language (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lipreading 12-&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>+4 with all attacks&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Shadowing 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr></table><b>Skills Cost: </b>48

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reputation (A small to medium sized group; 11-) +4/+4d6&#160;</td></tr></table><b>Perks Cost:</b> 4

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Range Sense&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Ambidexterity (Eliminate Off Hand Penalty entirely)&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Combat Luck (6 PD/6 ED)&#160;</td></tr></table><b>Talents Cost:</b> 24


    <b>Total Character Cost:</b> 250

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Obsessed with Baseball (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Casual Killer (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Code of the Obsessive Hitman (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: Suspected Mob Hitman 14- (Known Only To A Small Group (Extreme))&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Professional (Other Hitmen; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Enraged: When he misses (Common), go 11-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Da Mob 8- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hunted: Police 11- (As Pow; Watching)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 100

    <b>Base Points:</b> 150
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

  14. #14
    Agent X's Avatar
    Agent X is offline Quintuple Millennial Master Senior Member
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    Re: Character Posting Game: Restart

    It's annoying how it doesn't show the descriptors on the Hero Board Template so if you wanna know what the maneuvers are called, enjoy this text mess:

    Slugger

    Player:

    Val Char Cost
    15 STR 5
    20 DEX 30
    20 CON 20
    11 BODY 2
    13 INT 3
    10 EGO 0
    20 PRE 10
    10 COM 0

    16 PD 7
    14 ED 4
    4 SPD 10
    7 REC 0
    40 END 0
    30 STUN 1

    9" RUN 6
    2" SWIM 0
    4" LEAP 1
    Characteristics Cost: 99

    Cost Power
    12 Louisville Slugger: Hand-To-Hand Attack +4d6, Reduced Endurance 0 END (+1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
    14 Battin' the Ball: Energy Blast 8d6 (vs. PD) (40 Active Points); OAF (-1), 8 Charges (-1/2), Extra Time Delayed Phase (-1/4)
    4 Hittin' it Outta the Park: Missile Deflection (Arrows, Slings, Etc.) (10 Active Points); OAF (-1), Will Not Work Against Heavy Missiles (-1/4)
    12 Spit (Chaw) in your Eye: Flash 4d6 (Sight Group), No Normal Defense Protective Eye Covering,Force Field/Wall (+1/2) (30 Active Points); 8 Clips of 2 Charges (-3/4), OIF (-1/2), Limited Range: Spitting Distance (-1/4)
    4 Cup: Lack Of Weakness (-10) for Normal Defense (10 Active Points); Only Works Against Limited Type Of Attack Only versus Groin Shots (-1), IIF (-1/4)
    Powers Cost: 46

    Cost Martial Arts Maneuver
    Bat-Fu
    3 Slide: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove
    5 Base Run: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
    4 Line Drive: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
    5 Homer: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
    Ranged Bat-Fu
    5 Hittin' the Long Ball: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike
    3 Base Hit: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
    4 Ground Ball: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls
    0 Weapon Element: Clubs, specifically Bats
    Martial Arts Cost: 29

    Cost Skill
    3 Breakfall 13-
    6 +2 with Bat
    3 Quick Bat Fast Draw 13-
    7 Gambling (Baseball) 15-
    2 Language: Sign Language (fluent conversation)
    3 Stealin' Calls Lipreading 12-
    12 +4 with all attacks: Penalty Skill Levels with Bat
    9 Shadowing 15-
    3 Streetwise 13-
    Skills Cost: 48

    Cost Perk
    4 Reputation: Made Man (A small to medium sized group; 11-) +4/+4d6
    Perks Cost: 4

    Cost Talent
    3 Designated Hitter Absolute Range Sense
    9 Switch Hitter Ambidexterity (Eliminate Off Hand Penalty entirely)
    12 Grit Combat Luck (6 PD/6 ED)
    Talents Cost: 24

    Total Character Cost: 250

    Pts. Disadvantage
    20 Psychological Limitation: Obsessed with Baseball (Common; Total)
    10 Psychological Limitation: Casual Killer (Common; Moderate)
    10 Psychological Limitation: Code of the Obsessive Hitman (Uncommon; Strong)
    15 Reputation: Suspected Mob Hitman 14- (Known Only To A Small Group (Extreme))
    5 Rivalry: Professional (Other Hitmen; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
    20 Enraged: When he misses (Common), go 11-, recover 11-
    15 Hunted: Da Mob 8- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)
    5 Hunted: Police 11- (As Pow; Watching)
    Disadvantage Points: 100
    Base Points: 150
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0
    Last edited by Agent X; May 6th, '04 at 02:43 PM.
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

  15. #15
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    Re: Character Posting Game: Restart

    You forgot to post the next challenge, Doug.

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