Invulnerability headaches.
I've noticed that the damage reduction charts thread has become a invulnerability thread.
Since I want to handle the two separately I'll ask here. (Yes I know this has been brought up ad naseum).
I've considered the limited form of Desolidification and also high damage reduction (75%) only versus a given SFX, but I'd really rather see a different power altogether.
My thoughts:
The standard superhero campaign is 350 points. A character who wishes to be invulnerable should probably be made to spend most if not all on this power.
Invulnerability *STOP* Base cost 120 points for one type (PD, ED, or Special). The special categories are mental, adjustment powers, and so forth.
Advise strongly that this power be taken with a mandatory limitation (must be against a particular special effect). (-1/4 to -2, depending on how frequent the attack form is).
Other limitations: Not resistant -1/2. Not versus AP attacks -1/4. Not versus Penetrating attacks -1/4. Not versus indirect attacks (guy with invulnerable outer skin gets hit with a blast that originates say inside his mouth) -1/4. Likewise not if successful Find Weakness made -1/4.
Suggestions/changes to resolve this mess (other than not allowing it in the first place?)
Cheers.
Last edited by Rerednaw; Mar 18th, '03 at 11:16 AM.
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