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Thread: Send in the DD clones

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    Send in the DD clones

    Witht he movie coming out and plenty of discussion... here's my first DD clone (I've been laid up after coming out of the hospital, so I've had lots of time on my hands).

    I haven't done the disads yet... but what the heck... I'm sure other people have done some up, too. So let's see 'em

    <font size=+1>Challenger</font>


    <table font="white" cellpadding="0" border="0"><tr><td align="right">Val&#160;&#160;</td><td>Char&#160;&#160;&#160;</td><td>Cost</td></tr><tr><td align="right">15&#160;&#160;</td><td>STR</td><td>5</td></tr><tr><td align="right">26&#160;&#160;</td><td>DEX</td><td>48</td></tr><tr><td align="right">20&#160;&#160;</td><td>CON</td><td>20</td></tr><tr><td align="right">15&#160;&#160;</td><td>BODY</td><td>10</td></tr><tr><td align="right">13&#160;&#160;</td><td>INT</td><td>3</td></tr><tr><td align="right">10&#160;&#160;</td><td>EGO</td><td>0</td></tr><tr><td align="right">15&#160;&#160;</td><td>PRE</td><td>5</td></tr><tr><td align="right">11&#160;&#160;</td><td>COM</td><td>1</td></tr><tr><td></td><td>&#160;</td><td></td></tr><tr><td align="right">14&#160;&#160;</td><td>PD</td><td>5</td></tr><tr><td align="right">14&#160;&#160;</td><td>ED</td><td>4</td></tr><tr><td align="right">6&#160;&#160;</td><td>SPD</td><td>24</td></tr><tr><td align="right">7&#160;&#160;</td><td>REC</td><td>0</td></tr><tr><td align="right">40&#160;&#160;</td><td>END</td><td>0</td></tr><tr><td align="right">33&#160;&#160;</td><td>STUN</td><td>0</td></tr><td></td><td>&#160;</td><td></td></tr><tr><td align="right">10"&#160;&#160;</td><td>RUN</td><td>8</td></tr><tr><td align="right">2"&#160;&#160;</td><td>SWIM</td><td>0</td></tr><tr><td align="right">9"&#160;&#160;</td><td>LEAP</td><td>2</td></tr></table>Characteristics Cost: 135

    <table font="white" border="0" cellpadding="0"><tr><td align="right">Cost&#160;&#160;</td><td>Power</td><td align="right">END</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><i>Superb Climbing Skill: </i>Clinging (normal STR) (10 Active Points); Only on Climbable areas (Power loses about half of its effectiveness; -1), Cannot Resist Knockback (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><i>Superb Acrobatic Skill: </i>Flight 10" (20 Active Points); Only to Areas Reachable by Acrobatics (Power loses about half of its effectiveness; -1)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><i>Superb Acrobatic Skill: </i>+3 with DCV (15 Active Points); Costs Endurance (Costs END Every Phase; -1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><i>Radar Sense: </i>Radar (Discriminatory, Increased Arc of Perception: 360-Degree)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><i>Thermographic Sense: </i>Infrared Perception&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><i>Enhanced Perception: </i>Enhanced Perception (+6 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><i>Ultrasonic Hearing: </i>Ultrasonic Perception&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><i>Ultraviolet Vision: </i>Ultraviolet Perception&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><i>Extending Baton: </i>Multipower, 30-point reserve, all slots: (30 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <i>Baton: </i>Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) <i>Baton Throw: </i>Energy Blast 6d6 (vs. PD) (30 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>3) <i>Baton Blocking: </i>Missile Deflection (Bullets & Shrapnel), Ranged (Full Range; +1) (30 Active Points); Will Not Work Against Heavy Missiles (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>4) <i>Staff Mode: </i>Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); No Noncombat Stretching (-1/4), Always Direct (-1/4), Limited Body Parts (-1/4), No Manipulation (Power loses about a fourth of its effectiveness; -1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>5) <i>Staff Bracing/Lever: </i>+20 STR, No Figured Characteristics (+0), Reduced Endurance (0 END; +1/2) (30 Active Points); Only to pry, brace objects, etc (Power loses about a third of its effectiveness; -1/2) (added to Primary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>6) <i>Pole Vault: </i>Leaping 5" (5 Active Points) (not added to totals)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>7) <i>Swingline: </i>Swinging 15" (15 Active Points)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>8) <i>Swingline Rapid Ascent: </i>Leaping 24" (Accurate) (29 Active Points); Upward Movement Only (-1), No Noncombat Movement (-1/4) (not added to totals)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>9) <i>Swingline: </i>Telekinesis (20 STR) (30 Active Points); Must launch in straight line, only to grab and pull/hold/throw (Power loses about two-thirds of its effectiveness; -1 1/2), Affects Whole Object (-1/4), Beam (-1/4), Can Be Missile Deflected (-1/4)&#160;</td><td valign="top" align="right">3</td></tr></table>Powers Cost: 104

    <table font="white" cellpadding="0" border="0"><tr><td align="right">Cost&#160;&#160;</td><td>Martial Arts Maneuver</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +30 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +3d6 +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Weapon Element: Clubs, Empty Hand, Staffs&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>+3 HTH Damage Class(es)&#160;</td></tr></table>Martial Arts Cost: 41

    <table font="white" cellpadding="0" border="0"><tr><td align="right">Cost&#160;&#160;</td><td>Skill</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 14-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Defense Maneuver: I-IV &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>+3 with HTH Combat&#160;</td></tr></table>Skills Cost: 52


    <table font="white" cellpadding="0" border="0"><tr><td align="right">Cost&#160;&#160;</td><td>Talent</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Range Sense&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bump Of Direction&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Combat Luck: 6 PD/6 ED&#160;</td></tr></table>Talents Cost: 18


    Total Character Cost: 350
    Last edited by Acroyear; Feb 10th, '03 at 11:18 AM.
    What you're feeling there is the effect of high energy electromagnetic particles obliterating the nuclei of your cellular structure. Sucks to be you, huh?

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    What about Spatial Awareness and Discriminatory on his touch and taste?

    DD was famous for being able to read a newspaper with his fingertips and telling how many grains of salt were on a pretzel.

    But then, I guess you are not trying to duplicate DD exactly.
    Mister Vimes
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    Yeah, and what the heck happened to his disads??

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    Originally posted by Shadowpup
    Yeah, and what the heck happened to his disads??
    He has none... he is without flaw.
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
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    Eagle Eye

    While not a 'Clone' of DD, a good homage to the super sensor type is Eagle Eye in the Free Stuff "HERO , Genre by Genre"

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    Whew! My first thought was that you were asking for Doctor Destroyer clones...
    Dave Mattingly, Editor of Digital Hero, President of BlackWyrm Games, VP of Christian Gamers Guild, Executive Director of the Games Publishers Association, President of Expressers Toastmasters, Founder of ZirMed Toastmasters, Area 63 Governor for Toastmasters

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    Originally posted by mattingly
    Whew! My first thought was that you were asking for Doctor Destroyer clones...
    He wouldn't let himself be cloned... unless it was part of his master plan and he raised a sucessor... hmmmm... We have a winner
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
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    Doc D 2.0?

    Either that, or Teleios is... mmmm.. fun.

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    As stated, I hadn't done disads yet... just playing around.

    I wasn't planning on "blinding" him and just using his sense of "sight" as a mechanic for the SFX of his ability to read or determine color (based on the amount of heat it gives off... now that's some mighty fine heat sensin' ) Eventually, if the character was played, I'd buy up more gimmick senses like that. I can tell what color it is in the dark... The little sense tricks aren't quite as important to starting character.

    He doesn't need spatial awareness with discriminatory radar, really.

    Actually, the part I'm not happy about is that he has no real profession... he's just one of those "just back from Tibet learning Kung Fu for so long.... uh, they speak English there. It was a Hollywood movie set... uh..." but what do youw ant for 20 minutes?
    What you're feeling there is the effect of high energy electromagnetic particles obliterating the nuclei of your cellular structure. Sucks to be you, huh?

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    Originally posted by Acroyear
    He doesn't need spatial awareness with discriminatory radar, really.
    Good point, I tend to think in terms of SA, as we just created a 'blind fighter' for my daughter.

    Actually, the part I'm not happy about is that he has no real profession... he's just one of those "just back from Tibet learning Kung Fu for so long.... uh, they speak English there. It was a Hollywood movie set... uh..." but what do you want for 20 minutes?
    Maybe the cliche, a Martial Arts instructor... it's worked before. Or a Stunt-man, that's another classic for skill-mongers with no marketable skills.
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
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    Re: Doc D 2.0?

    Originally posted by Hermit
    Either that, or Teleios is... mmmm.. fun.
    Teleios

    I must've missed that...
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
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    Originally posted by MisterVimes
    Maybe the cliche, a Martial Arts instructor... it's worked before. Or a Stunt-man, that's another classic for skill-mongers with no marketable skills.
    He doesn't even have those skills, imo. The freebie PS might cover it in the blandest way, but I'm usually a little more skill heavy. As a first draft, it's not bad. I'd definitely tweak it up if I was going to actually play him.

    Actually, I'm finding my GL clone a little boring... he's a little too effective so I might be on the hunt for something new.
    What you're feeling there is the effect of high energy electromagnetic particles obliterating the nuclei of your cellular structure. Sucks to be you, huh?

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    Originally posted by Acroyear
    He doesn't even have those skills, imo. The freebie PS might cover it in the blandest way, but I'm usually a little more skill heavy. As a first draft, it's not bad. I'd definitely tweak it up if I was going to actually play him.

    Actually, I'm finding my GL clone a little boring... he's a little too effective so I might be on the hunt for something new.
    No... he doesn't, but I was trying to be nice.
    Mister Vimes
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    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
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    Re: Re: Doc D 2.0?

    Originally posted by MisterVimes
    Teleios

    I must've missed that...
    The Master of Genetics in 5th Edition, presented in Champions Universe, does not much like Doctor Destroyer.

    Hey, if Doc D was cloned, the clone wouldn't have the scars, right?

    Hmm , and I may have helped derail this. Apologies. I'll try to think of a good 'blind' hero with odd senses and make him up.

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    Re: Re: Re: Doc D 2.0?

    Originally posted by Hermit
    The Master of Genetics in 5th Edition, presented in Champions Universe, does not much like Doctor Destroyer.

    Hey, if Doc D was cloned, the clone wouldn't have the scars, right?

    Hmm , and I may have helped derail this. Apologies. I'll try to think of a good 'blind' hero with odd senses and make him up.
    Continuing the Derail...

    Ah... I see him now. That's what comes of skimming instead of reading. If these kids would just let me work on something important instead of school!

    I think the Doc clone has potential.... nasty potential. You could even pull off a Dr. Doom/Kristoff angle to infiltrate our little clone into the Heroes' hearts and minds.
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
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