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Thread: Fade Rate OR Recovery

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    Fade Rate OR Recovery

    Heroes!

    Someone once suggested recovering REC per turn from Adjustment Powers instead of 5 AP. What do you think?

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    Re: Fade Rate OR Recovery

    That may have been me, actually. From my house rules document:

    Returning Points:
    By default, all Adjustment Powers recover at the target's REC per Turn, rather than 5 points; in my opinion, this better represents the special effect of most Adjustment Powers. The player may, at the time the Power is built, define his Adjustment Power as recovering at 5 points per Turn for a +1/4 Advantage. (This includes Transfer; the target regains his points, and the user loses them, at the target's REC per Turn.)

    For a -1/4 Limitation the Adjustment Power can recover at double the rate (twice the target's REC per Turn or 10 points per Turn); this can be used so that, for example, a target could recover his REC in BODY per month.
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    Re: Fade Rate OR Recovery

    My house rules, too. Wasn't it a HERO rule at one time?
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    Re: Fade Rate OR Recovery

    I'm not sure I'm comfortable with this as the default function of Adjustment Powers. Especially in superheroic games, the magnitude of Recovery can vary so widely that the effectiveness of Adjustment Powers will also vary. Also, what about Aid and Absorption? It wouldn't make sense for characters to lose points faster if they have a higher Recovery.

    I could definitely see applying Recovery to the fade rate as a -1/4 Limitation on "diminishing" Adjustment Powers, and a +1/4 Advantage on "boosting" ones. IMO, YMMV etc.

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    Re: Fade Rate OR Recovery

    Quote Originally Posted by Lord Liaden
    I'm not sure I'm comfortable with this as the default function of Adjustment Powers. Especially in superheroic games, the magnitude of Recovery can vary so widely that the effectiveness of Adjustment Powers will also vary. Also, what about Aid and Absorption? It wouldn't make sense for characters to lose points faster if they have a higher Recovery.

    I could definitely see applying Recovery to the fade rate as a -1/4 Limitation on "diminishing" Adjustment Powers, and a +1/4 Advantage on "boosting" ones. IMO, YMMV etc.
    The thing is for Aid and Absorption I'd argue that (as a default) it would - their bodies/minds fight off anything, including the good stuff.
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    Re: Fade Rate OR Recovery

    What happens when you use an adjustment power against an opponents REC?
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    Re: Fade Rate OR Recovery

    Quote Originally Posted by ghost-angel
    What happens when you use an adjustment power against an opponents REC?
    Nastiness! Heh. I'd probably do a minimum of 5 AP.

    EDIT - never came up - tlells you how NON-munchkiny my players are
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    Re: Fade Rate OR Recovery

    This makes bricks much tougher since they tend to have gigantic Recs. Not a good thing as bricks are already tough enough.
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    Re: Fade Rate OR Recovery

    Quote Originally Posted by Gary
    This makes bricks much tougher since they tend to have gigantic Recs. Not a good thing as bricks are already tough enough.
    That's a good point. Actually I don't disagree.

    EDIT - briefly, though, wlil say that it's not as if the bricks necessarily so often have the highest REC, I tend to encourage eclectic characters and besides it seems people vary this stat more tan others
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    Re: Fade Rate OR Recovery

    Quote Originally Posted by zornwil
    Nastiness! Heh. I'd probably do a minimum of 5 AP.

    EDIT - never came up - tlells you how NON-munchkiny my players are
    Heh... shows you how my mind works ... First Transfer large chunks of their REC to your Trasfer, then Drain all their powers one at a time.

    I don't see me using this alternative.
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    Re: Fade Rate OR Recovery

    Quote Originally Posted by zornwil
    The thing is for Aid and Absorption I'd argue that (as a default) it would - their bodies/minds fight off anything, including the good stuff.
    That is of course very logical. What I'm concerned about is that it may not be game-balanced - personally when the two conflict, I tend to favor balance.

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    Re: Fade Rate OR Recovery

    Quote Originally Posted by Lord Liaden
    That is of course very logical. What I'm concerned about is that it may not be game-balanced - personally when the two conflict, I tend to favor balance.
    We don't use Adjustment powers enough AND the combats are most often less than 2 turns. I've done it with 5-8 turn combats though and it worked okay. It just depends an awful lot on characters and the like. I agree it's not a good thing for a novice GM and has limitations. That I like it and find it to work is not intended to promote it for regular use.
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    Re: Fade Rate OR Recovery

    Quote Originally Posted by Gary
    This makes bricks much tougher since they tend to have gigantic Recs. Not a good thing as bricks are already tough enough.
    Yeah, my first though was "but... but... I might as well be using NNDs!"

    One of the key factors that makes a DEX Drain different from an AVLD is that they recover their full REC on the AVLD (and can take Recoveries to speed up the process). Even in heroic level games I rarely see a character with less than a 5 REC.

    Actually, one of my primary weapons against Bricks is a powerful STR Drain. If they got their REC back this would be nearly worthless (better to switch to Suppress then).
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    Re: Fade Rate OR Recovery

    Quote Originally Posted by Dust Raven
    Yeah, my first though was "but... but... I might as well be using NNDs!"

    One of the key factors that makes a DEX Drain different from an AVLD is that they recover their full REC on the AVLD (and can take Recoveries to speed up the process). Even in heroic level games I rarely see a character with less than a 5 REC.

    Actually, one of my primary weapons against Bricks is a powerful STR Drain. If they got their REC back this would be nearly worthless (better to switch to Suppress then).
    FWIW, I find a lot of bricks do what other people do and buy stuff to 0 END and end up with low RECs. I'm not saying it's the norm, but I see it happen.
    KTR - as Sinatra said "try a little tenderness"
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    Yes, We Can - we can overturn 16-20 years of increasing acrimony; we can change the level of political discourse; whether liberal or conservative, it isn't just that we can, it is that we must

    I AM the letter C. Look upon my works, and despair!

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    Re: Fade Rate OR Recovery

    Quote Originally Posted by zornwil
    My house rules, too. Wasn't it a HERO rule at one time?
    I believe there was a rule at one time that you would recover a minimum 5 [oints per turn for STUN and END drains, and could Regenerate BOD drains. It was back far enough that we lacked Healing and similar abilities, so I believe application to other abilities, such as STR or power drains, never came up.

    Since it predated the power groupings, they wouldn't have looked at Absorption, and I don't think Aid was in place that early on.

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