I don't know how many of these I will actually do, since I'm pretty cool with almost all of the HERO system... except skills. Oh, don't get me wrong, it covers a broad range of needs quite admirably, and I think Knowledge, Professional, and Science Skills - and the attendant Area, Culture, and Trivia (mine own invention) Skills - are one of the most elegant designs I've ever come across, but I do have one little quibble. And it's a quibble that I've seen done better elsewhere - which bugs the crap out of me, frankly, since, IMO, HERO should be doing everything better. Okay, enough pussyfooting.
I don't like the quick jump from 8- to 11- (or 12- if you know what you're doing with your points); a jump from 25.9% to 62.5% (or 74.1%). There's no granularity, just a quick jump from a one in four shot to a two in three (or three in four). And with no skill levels adding to Familiarities, there's really no way to make a mild lift on your own.
I wish that you could add Skill Levels to Cramming. I'd be willing to buy Skill Levels that only added to Cramming, if I could do it. And I know I can do it, in my own games at least; I mean it makes no sense to me that you can't in general. Wait, I take that back; I do see the desire to prevent the PC from studying for several hours and becoming a Nobel prize-winning whatever, but let's be honest, any number of things left lying around in FREd could blow your campaign to flinders if you're not careful.
This last one is not so much a beef with HERO as it is a wistful kudos to another system; JAGS, to be specific. The skill system in JAGS is two layered; one is the Skill Level (the 3d6 roll we all know and love) and the Expertise Level (one to four, covering beginner to master). How does this work? Well, in all fairness, I should just link you and say, "Go to JAGS Rules, then to Basic Book 2, then to page 2 and read the bit about Level of Expertise, but I'll try to summarise. Basic difficulties are assumed to be "Average"; i.e., Level 2. If you are a Beginner, you get a -3 to any Average roll, a -6 to any Expert roll, and a -9 to any Master roll. If you are Average, you basically get +3 to your roll, almost always to only cover penalties; Expert and Master each get another +3, cumulative. Now, I know what you're thinking; "Couldn't you just do this with Skill Levels, or -yawn- having the skills at a high enough level?" Well, you could, but here's the thing; it is possible, using this skill system, to be both successful (the skill roll) and not all that great at it (the expertise level). Or vice versa. You get the picture. The Expertise Level covers your skill, where the skill roll covers your success rate. I know that just made little to no sense (blame lack of sleep; I plan to), but if you take a look at it, it makes a rather lovely kind of sense. Then again, I have a thing for elegant solutions.
So. I have thrown down the gauntlet. Does anyone have anything to add?



), but if you take a look at it, it makes a rather lovely kind of sense. Then again, I have a thing for elegant solutions.
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