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Thread: Freaky-powerful and complex!

  1. #1
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    Freaky-powerful and complex!

    This thread is an unofficial outlet to showcase all those freaky-powerful, super-sick, genius-conceived powers that have been turned down by GMs because the power will not only unbalance the game, but also will end the world as we know it!

    A high AP is not necessary, but a high level of complexity is... and don’t forget to put the power in context of SFX! Adders! Advantages! Limitations! It's all good! (However, if it is acceptable to any GM, please don't post it here...)

    Let’s see what you got! Brownie points, er Rep, will be awarded to the most heinously insane powers presented. Ok, folks... Freak me out!


    Mags
    Chaos, Panic & Disorder... my work here is done!

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    Re: Freaky-powerful and complex!

    This is a spray that I had a robot use to clear terrain ( anyhting that stood above ground level was a target.)


    Nano Disassemblers:

    1d6 RKA, AE 1 hex, NND*, Does Body, Continous**, 8 charges, No Range.

    * defense is FF or large amounts of water (water would dilute the nanobots to be ineffective)

    ** lasts for 1 minute

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    Re: Freaky-powerful and complex!

    Quote Originally Posted by Tim
    This is a spray that I had a robot use to clear terrain ( anyhting that stood above ground level was a target.)


    Nano Disassemblers:

    1d6 RKA, AE 1 hex, NND*, Does Body, Continous**, 8 charges, No Range.

    * defense is FF or large amounts of water (water would dilute the nanobots to be ineffective)

    ** lasts for 1 minute

    That's fairly respectable, Tim. Thanks for playing...

    But to make it truly sick, I'd increase the AE to..... Megascale! Whoot? Yeah... Whoot!! (Almost a doomsday device, that.)

    Mags
    Chaos, Panic & Disorder... my work here is done!

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    Re: Freaky-powerful and complex!

    It may not do much at once, but 1 minute is 6 turns or at SPD 3, 18d6 KA

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    Re: Freaky-powerful and complex!

    Teleport "X" inches, Megascale, Ranged, usable on others.

    Teleport people into bedrock, space, or your mothers shower.
    I like my women how I like my coffee... Dark, bitter, and in a styrofoam cup.

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    Re: Freaky-powerful and complex!

    mass contagion
    1d6 RKA, 8" radius, 3 endurance
    continous+1,Difficult to dispel+1/4, half endurance +1/4, personal immunity +1/2, Area Effect: Radius +1,Uncontrolled +1/2, Sticky +1/2, No range -1/2,Concentration 0DCV-1/2,14 or less activation -1/2
    active cost: 75 ,real cost: 30.

    Each person that touched one of the contaminated would also gain the problem with whatever amount of endurance reserve was put into it when they had contact
    the world is a fickle thing, one minute your a nobody the next a hero

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    Re: Freaky-powerful and complex!

    I feel my inner Munchkin emerging all right here goes.

    "Internal energy source"

    1d6 EB vs. ED [Autofire x5 +1 1/2, OEND +1, Fully Invisible +1, AE on hex/accurate +1/2, Continuous +1, Uncontrolled +1/2] (32 active) [No Range -1/2, No KD -1/4, Standard effect -0, Self only -0 <see below>)
    "shut off by someone turning off the hidden switch :P "

    +6 ED

    1d6 Absorption vs. energy, +10 to Maximum, 1/2 points go to increasing the absorption max, the other 1/2 go to increase the Max on the Aid

    1d6 Aid to anything all at once, +4 to Max, [Variable +2 Advantage +4, OEND +1/2]

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    Re: Freaky-powerful and complex!

    Spiky Ball of Doom. (vehicle)
    Laser Spike-
    1 Pip RKA, No Range Modifier (+1/2), x10 Penetrating (+5), 0END (+1/2), Autofirex5 (+1 1/2), AoE: Hex (+1/2), Affects Desol (+1/2); (47 Active Points, 47 Real Points)
    x1,024 Laser Spikes (50 Points)


    I forget what the rest of it was, the GM took one look at the Laser Spike and just said "no."
    Audio-Bomb - A Music Blog, updated every weekend
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    Re: Freaky-powerful and complex!

    VVP (25) Only to create skills
    vvp only to make skill levels

    10 d6 energy blast +1 area effect radius +1 NND +1 does body +3 3x AP 3x pen, Autofire x5 +1 1/2 +1/2 (0) end.

    this power was called the villian buster it had a disad on it -1/2 only to kill "bad people"

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    Icon21 Re: Freaky-powerful and complex!

    Bear with me on this one, people. I'm trying to remember a complicated power without the sheet in front of me.

    22d6 Healing (Stun & Body) + 3d6 Aid to all stats except Stun & Body (can't recall exact Power), usuable once/year, costs end, results occur over 3 minute period, full concentration, character loses as much Body as is healed, side-effect: 1d6 loss from all stats (except Int, Ego, Com, Pre) for 1 day

    It's not totally accurate but it's something like this.

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    Re: Freaky-powerful and complex!

    I have nothing. But I will be using the title Freaky, Powerful and Complex as the title of my autobiography some day.

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    Re: Freaky-powerful and complex!

    I think Mightybec deserves points for being sick enough to think teleporting someone to their mother's shower. Bedrock or deep space is much more merciful.
    - a follower of the evil Punxsutawney Phil, devourer of the media.
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    - HELP! I am in an eccentric orbit.

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    Re: Freaky-powerful and complex!

    I am not an ubermunchkin, and cannot remember the real writup, but...

    The Hand grenade type weapon that was not single use, but iirc Uncontrolled and continuous, explosive, after each blast it teleported something like 10 inches in a random direction. I think it killed a city, once.
    "That was good, Daddy"

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    Re: Freaky-powerful and complex!

    Heh.

    Shroomborgificate: 1-pip Transform into Shroomborg - Area of Effect (1 hex; +1/2), Megascale (1" = 1 km; +1/4), Penetrating x3 (+1 1/2), 0 End (+1/2), Continuous (+1), Personal Immunity (+1/4), Persistent (+1/2); No Range (-1/2) [AP 27, RP 18]

    1 Power Defense, x6 Hardened (2 AP, 2 RP)

    Shroomborg Template: Psychological Limitation: Driven to Turn Everyone Except [original character] into Shroomborgs (-25), Psychological Limitation: Totally Loyal to (original character) (-0); Shroomborgificate, without PI and with Always On(+13), +21 Power Defense - Only vs. Healing (-2), Always On (-1/2) (+6); +9 Mental Defense - Always On (-1/2) (6)


    Yep, for a cost of 20 CP, everyone on the planet without triple-hardened Power Defense becomes your slave, forever (since they all constantly reinforce the transform, preventing it from ever healing). Moreover, the Shroomborgification plague is nearly irreversible, since anyone affected becomes resistant to any attempt to heal them.

    Beat that.
    9:22, Personal note: When I was a little kid my mother told me not to stare into the sun, so once when I was six, I did. At first the brightness was overwhelming, but I had seen that before. I kept looking, forcing myself not to blink, and then the brightness began to dissolve. My pupils shrunk to pinholes and everything came into focus and for a moment I understood. - Max Cohen - Pi

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    Re: Freaky-powerful and complex!

    Quote Originally Posted by Mightybec
    Teleport "X" inches, Megascale, Ranged, usable on others.

    Teleport people into bedrock, space, or your mothers shower.
    Correct me if I'm wrong, but I thougth the rules prohibited teleporting people into things. Correct?

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