I'm designing a module for the future (I have 3-4 planned ahead), and the Super Villain of the day is "The Puzzle Master!" Basically, he's a slight ripoff/combination of Marvel's "Arcade" and DC's "Riddler." He's got a public ID and a Dist Feat - Looks like Beethoven (I was in a silly mood, but I'm keeping it).
Basically he's a guy with waaaaay too much time and money, and spent his life obsessing over puzzles. He goes around, either stealing rare, ancient puzzles so he can solve them, or he does the whole "Terrorism with a puzzle disarming device", or possibly even a scavenger hunt accross the city so the heroes can stop something really really bad from happening (did I mention he's criminally insane?)
Anyway, for his first encounter with my PC's, I'm having so he abducts them for the soul purpose of running them through a series of interactive riddles, puzzles, and games (with a sick twist). The games are as follows:
1) A Labrinth for All the heroes, where the walls are constantly changing, and security Drones are hunting them while they have to avoid traps (My plan is to roll a pair of d6 and match the combination up with an encounter, after all encounters have been done (repeats will be treated as empty corridors), they escape from the maze).
2) A pool of acid that is slowly rising (to swallow the whole room) with 4 pillers evenly spaced (in a 2x2 format). 4 heroes have to cross with just the help of 2 planks of wood long enough to connect 2 pillars, or a pillar and a ledge. Movement powers are penalized (cannons emerge from the walls and the acid pool rises faster).
3) 3 Players play a giant game of dots, they take 1d6 NND apiece for each square completed by the the computer. Any who are left alive concious are allowed to continue - those who pass out have to start over, and the damage increases 1 DC.
4)A giant game of chess for 4 players, but the team has to fight a Rook, Knight, Queen, and Bishop. The peices heal extremely quick - the trick is to knock the king over - but for each square the players move, the king gets to move one.
5) A giant game of memory for 3 players. Every mismatched tile deals 1d6 NND damage. The penalty results are just like the dots game.
Any other evil puzzles or riddles? I have 7 PC's (a real nightmare, I know - thank god avg spd is 3-4).
A note on the Dots and Memory game: Each line drawn or pair of tiles flipped is counted as one combat phase, so players WILL be allowed recover (or they can take recovery), but there is a time limit: 5 Turns
hehehehehe!

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