Cost Power
9 Rune of the Rambling Boar: Multipower, 40-point reserve, (40 Active Points); all slots Independent (Can be used by anyone with Rune Use Skill; -2), Requires A Rune User Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), OIF (Rune; -1/2)
1u 1) Boar Rush: Running +5" (11" total) (10 Active Points); Independent (Can be used by anyone with Rune Use Skill; -2), Requires A Rune User Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), OIF (Rune; -1/2) 1 END
1u 2) Boar Thunder I: Hand-To-Hand Attack +4d6 (20 Active Points); Independent (Can be used by anyone with Rune Use Skill; -2), Requires A Rune User Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), Hand-To-Hand Attack (-1/2), OIF (Rune; -1/2) 2 END
1u 3) Hide of the Boar: Armor (10 PD/10 ED) (30 Active Points); Independent (Can be used by anyone with Rune Use Skill; -2), Requires A Rune User Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), OIF (Rune; -1/2), Costs Endurance (Costs END every phase -1/2) 3 END
1u 4) Boar Thunder II: Hand-To-Hand Attack +8d6 (40 Active Points); Independent (Can be used by anyone with Rune Use Skill; -2), Requires A Rune User Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), Hand-To-Hand Attack (-1/2), OIF (Rune; -1/2) 4 END
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