Re: DARK CHAMPIONS: What Do *You* Want To See?
To begin with, take a look at Dark Champions, Eye for an Eye, Danger International and Here there be Tigers, then make none of the good stuff gets left out.
While vehicles are covered in TUV I would suggest a little time be spent on them anyway since they can be such a large part of genre. Handling special features (armor, oil slicks etc), car chases, legal issues, driving while under the influence of truth serum etc. Not so much how to make them but considerations of their use.
While lists of guns are always nice lets not forget the old standby melee weapons, stun guns, switch blades, brass knuckles, nail studded baseball bats etc. I'd like to see a nice selection of these included. Seems like an area that gets left out of many modern games.
I hope a little time will be given to gritty post apocalypse like Mad Max, Twilight 2000 or the comic Scout. Its a large genre and while Star HERO covered some already I think more can be said, leave the wild futuristic stuff (Gamma World, The Matrix) to StarHERO and the crumbling vestages of civilaization to DC.
I also hope that more time will be spent on the military angle, previous versions were definately focused on law enforcement and spy stuff, a chapter on running military campaigns would be great, in particular ranks and awards, types of units, types of missions and how to run them. Preferably this will get a subgenre book of its own but I'd like to see at least enough to get campaigns started until such a book exists.
I'm sure I will think of more but its a start. Can't wait to see it, I know it will be great, the originals were and so far all the new ones are better.
There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.
John Steinbeck, Cannery Row
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