Page 1 of 8 12345 ... LastLast
Results 1 to 15 of 117

Thread: We're Gonna Need Guns

  1. #1
    Steve Long's Avatar
    Steve Long is offline Decuple Millennial Master Administrator
    Obsessed Member
    Join Date
    Feb 2003
    Location
    Greensboro, NC
    Age
    46
    Posts
    15,108
    Blog Entries
    21
    Rep Power
    913084

    We're Gonna Need Guns

    As usual, I see no reason not to draw on the collective knowledge of Herodom Assembled to save myself time and effort. So:

    What sort of guns, gun technology, and ammunition would those of you who are interested in the subject like to see in the new Dark Champions?

    What nifty and intriguing new guns are floating around out there that the book ought to include? What sorts of gun modifications and add-ons have you heard about that you think are worth mentioning? Have you heard about any new types of bullets that the book should have game stats for?

    Let me know!
    Steve Long
    Young Curmudgeon

  2. #2
    Join Date
    Feb 2003
    Location
    Chased over the Burnt Tundra
    Posts
    5,443
    Blog Entries
    1
    Rep Power
    2099281

    Re: We're Gonna Need Guns

    It's not new, but the Calico has some interesting potential. Both the 9mm & .22 versions.
    There are some other members that have real weapon knowledge.
    Gun Bunnies Unite and GBU have some content, but I'm betting some of those people will be very helpful.

  3. #3
    Join Date
    Feb 2003
    Posts
    12,601
    Rep Power
    1814412

    Re: We're Gonna Need Guns

    Here was a recent thread on a very nasty Russian-made shotgun. Note that the first link recommends a reference work for now-declassified Soviet-era weapons.

  4. #4
    Join Date
    Feb 2003
    Location
    My Cubicle of Solitude
    Age
    42
    Posts
    655
    Blog Entries
    18
    Rep Power
    31189

    Re: We're Gonna Need Guns

    I looked at the original Dark Champions only last night. You put about 4 or so pages of guns in that book. I think you have the mundane firearms handled.

    I'd like to see (in addition to an update of the weapons locker already in print) gadgets and trick shot maneuvers. Modular firearm examples, and cutting edge tech. Things like the Land Warrior system which accounts for GPS positioning, real-time battlefield intelligence and squad communication.

    That and equipment for use in "Super SWAT" teams like the Metropolis SCU. Weaponry that has evolved with the element of supervillains. Guns and bullets designed to take down monsters with 20rPd, or area of effect devices for use against Speedsters.
    Current City of Heroes/Villains Mission ARCs:
    #77395: Red Scare
    #98374: Red Dawn
    #119509 Red Doom

  5. #5
    Join Date
    Feb 2003
    Posts
    5,745
    Blog Entries
    59
    Rep Power
    771322

    Re: We're Gonna Need Guns

    I was gonna suggest stuff, but you can just assume as usual I suggested a bunch of things that you've already made. We'll leave it at that.

  6. #6
    Join Date
    Feb 2003
    Location
    Peoples Republic of California, North Coast sector
    Age
    44
    Posts
    1,308
    Rep Power
    549695

    Re: We're Gonna Need Guns

    Definately think some expaned discussion of using firearms in the campaign is worth while, pros and cons of more lethal / less lethal modifications to the rules, use of expanded rules etc. This is a popular discussion topic so I think it is worthy of space in the book.

    Suppressors, sights, night vision, folding stocks and other accessories. Also their use not just a list of some, I'd like to see some thought to each as well as benefits / hiderances of them (ex high powered telescopic sights let you see clearly long distances but are hard to use up close, are fragile and give you a very narrow view)

    I'd love to see some rules for Close Quarters Combat, something to give short fast weapons an advantage up close (speed modifiers or some such), there has to be a reason to use an MP5 instead of a Barrett when you are clearing a room. Also the dangers of overpenatration (or how not to shoot your buddy on the other side of the wall).

    Other weapons, flame throwers, WP grenades, tear gas etc.

    Be very careful about falling into the new tech is much better than old tech trap, the M1911A1 .45 Handgun has seen almost 100 years of use, the P90 PDW is only a few years old but already faces an uncertain future, most games don't reflect this since they make the P90 a super gun. HERO is a very narrow system when it comes to guns and it is easy to make stuff out of balance, I'd prefer to see less differance between weapons than over the top attempts to make a weapon stand out.

    Shotguns deserve more attention, I'd like to see other than 12 gauge and some variety in ammunition, small shot, lock breakers, tear gas rounds, rubber bullets, flares etc.

    Whoops the toadling is taking a nap, more later.
    There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.

    John Steinbeck, Cannery Row

  7. #7
    Join Date
    Feb 2003
    Location
    Corvallis, OR
    Age
    51
    Posts
    6,925
    Rep Power
    644163

    Re: We're Gonna Need Guns

    I'm going to ask for stuff at the opposite end of the spectrum -- some of the non-lethal weapons and ammunication currently available. Rubber bullets have been around for quite a long time, and "stun guns" of various sorts for nearly as long; I've also seen net-guns and a few other new innovations in actual use. Look into some of these and see what you can get.
    Visit the worlds of the Realm Hunter -- my novels!

    ======================================

    Torturing children should never be acceptable!

  8. #8
    Join Date
    Oct 2003
    Posts
    3,573
    Rep Power
    26872

    Re: We're Gonna Need Guns

    There should be some coverage of "cutting edge" weapons and borderline supertech guns, though perhaps not in the corebook. Stuff for more extreme campaigns.

  9. #9
    Join Date
    Feb 2003
    Age
    90
    Posts
    324
    Rep Power
    387197

    Re: We're Gonna Need Guns

    The M203 grenade launcher has what's called a submunition round. Basically, it's a 40mm shotgun shell with a hell of a lot of powder. There is an account of a Marine in Somalia using one of these on a threatening person about 7 feet away from him, and the guy was absolutely obliterated.

    Also, I posted a link to a video clip to something called either a blended metal or a liquid metal round. The energy of impact is enough to liquify the metal, thereby transfering almost all of it's energy into it's target. The lagre potroast the round hit was heavily damaged. The damaged tissue was in about a 3 inch radius from the impact.
    Last edited by Mightybec; May 24th, '04 at 06:39 PM.
    I like my women how I like my coffee... Dark, bitter, and in a styrofoam cup.

  10. #10
    Join Date
    Feb 2003
    Location
    Peoples Republic of California, North Coast sector
    Age
    44
    Posts
    1,308
    Rep Power
    549695

    Re: We're Gonna Need Guns

    Not guns per se but I'd like to see more on demolitions, explosives and EOD.

    Definately more less than lethal weapons, there are quite a few on the verge of practical use. Discovery Channel or the History Channel occasionally runs a really good show on many of the up and coming less than lethal weapons out there and on the drawing board from tasers and really stinky paintball guns to a strobe guns that make the target get disoriented.

    While I know how squeemish many Hero gamers are about attaching game stats to real stats I hope you will include some discussion of how to compare new weapons to existing weapons in the designing weapons section. Whether you go with a hard x# of foot pounds equals y DC or just a ball park method of comparison I think it is worthy of mention in the book. I assume you have someway of making that decision I'd like to see it included even if it is just a feeling of where it goes.

    Strangely I'm not all that interested in a big list of guns in this book (I've already got so many gun books at home) rather I'd like to see a wide selection of weapon types, maybe a dozen of each (pistols, rifles, shotguns etc) but make sure to include widely differant examples of each, single action big big bore revolver (.475 Linebaugh type), big bore double action revolver (.44 Mag), a couple of 9mm pistols, .22 back up, .22 target pistol, a silhouette pistol (bolt action rifle caliber target pistol) etc rather than 27 9mm handguns that are all pretty much the same. This will really make it easier to add in weapons later.

    Heavy weapons too, 40mm grenade launchers, recoiless rifles, wire guided missiles, mortar or two.

    Examples of weapons that require special rules like guided missiles and mortars.

    Some indirect fire rules for calling in artillery would be nice too.


    Basically I'm looking for examples of rule use to build unusual weapons.
    There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.

    John Steinbeck, Cannery Row

  11. #11
    Join Date
    Mar 2004
    Location
    Flower Mound, TX
    Age
    41
    Posts
    43
    Rep Power
    0

    Re: We're Gonna Need Guns

    I think Metal Storm http://www.metalstorm.com/ weapons definitely fit the definition of "cutting-edge". I'd really like to see an official write up on them. Especially the O'Dwyer VLe Smartgun http://www.metalstorm.com/04_what_is_a_smart_gun.html, it has non-lethal and lethal rounds available via selector switch or voice activation.

    It also be very nice to see some work on armor. This subject tends to get overlooked when guns are brought up. I'd like to see some coverage of newer aramid fibers and materials like Spectra. Spider silk will also be an option in the near future and could easily be available in a DC campaign. And of course there is this little gem about liquid armor http://www.military.com/NewsContent/...042104.00.html.

    But advances and new stuff aside a more detailed write-up of Kevlar type soft armors would be nice. For instance the protection they provide really only works against bullets. A Kevlar vest without an insert is usless at protecting against a knife or even a baseball bat and the write-up should reflect that in a gritty campaign.

    And what would the average vigilante be without his ride? A small addition that covered class IV and V armors that can be bought for real world vehicles would be nice. It would give GMs a guideline for armoring a Mafia Don's limo or a Brinks money transport. Class IV armors for instance should stop a perfectly square hit from a .308 at point blank, so it would be a least rPD 13 in Hero terms.
    What does it mean to be human?

  12. #12
    Join Date
    Feb 2003
    Location
    El Paso, Tx
    Posts
    698
    Rep Power
    227348

    Re: We're Gonna Need Guns

    New gun stuff? Him. . . . .

    how about

    The russians built a new seris of inf rifles that fire the secound round before the first left the barrel so the secound round is very accurate and the rifle barrel impulses back in a cool way.

    Report of guided 50cal rounds (laser?).

    The million rounds a second system. The round are in the barrel stacked one on anther so the barrel in the mag. The rounds are fired electronicly and the speed in up at million rounds a sec. The pistol has four barrel and holds 10 rds each and is the size of a 45. so those geeky multi barrel future guns in sf movies are not that far off .

    shotguns have teargas, flame, flash bang, bean bag rounds for years

    Safety locks do not work like every one wants yet (dna machting).

    Camera on guns. not there yet but years to a good one (look around or over things and soon after that my lt can see what it sees.)

    Lasers build into the gun it self.

    Lord Ghee

  13. #13
    Join Date
    Feb 2003
    Location
    El Paso, Tx
    Posts
    698
    Rep Power
    227348

    Re: We're Gonna Need Guns

    Hey the laser,

    yep they are using a laser to burn bombs in the gulf now it is mounted on a hummer and it is a big box see strageypage.com gallery. shades of the Andromeda Strain ( see the movie).

    Lord Ghee

  14. #14
    Join Date
    Mar 2004
    Location
    Flower Mound, TX
    Age
    41
    Posts
    43
    Rep Power
    0

    Re: We're Gonna Need Guns

    Oops, That last post was a little more off topic that I realized at first. So I'll confine this one to a list of Ammo types I'd like to see:

    Armor Piercing: I know this sounds obvious but I'd like to see some guidelines on how many levels of AP a real world round could have. I'm sure that a depleted uranium round would have more AP than a standard steel penetrator but how much more?

    Semi-Armor Piercing: This category covers rounds that are better at penetrating armor than standard FMJ (Full Metal Jacket) ammo but don't really qualify as AP. These rounds usually achieve this by shape and/or high velocities.

    Armor Piercing Saboted: Probably has more than one level of AP and definately has better range than the standard round fired from the same gun. Will probably do less damage to living targets because of it's smaller caliber.

    Armor Piercing Explosive: Good at getting through armor and then exploding inside. Not typically available in small calibers but very nasty for a vigilanty's "Big Gun". Also tends to prevent over penetration normaly associated with large caliber rounds.

    Hollow Point: Should get reduced penetration against armors but should do more damage to a living target because of the post entry expansion.

    Tracers: Should provide some sort of aiming bonus while firing at the same target across multiple phases.

    Incendiary: Will set some targets on fire and do some additional damage to living targets. Maybe just a single point of RKA with a fire special effect?

    Frangible: Breaks up on any hard surface especially armors but will do normal damage to soft Kevlar type armors and unarmored living targets. Great for preventing a missed shot from going through a wall and hitting an innocent target on the other side.

    Baton/Bean Bag/Rubber Shot: Grenade launcher/shotgun ammo designed to be non-lethal. Often deployed in crowd control situations.


    As a general question, will most firearms in DC be written up as Multipowers to reflect their performance with different ammo types?
    What does it mean to be human?

  15. #15
    Steve Long's Avatar
    Steve Long is offline Decuple Millennial Master Administrator
    Obsessed Member
    Join Date
    Feb 2003
    Location
    Greensboro, NC
    Age
    46
    Posts
    15,108
    Blog Entries
    21
    Rep Power
    913084

    Re: We're Gonna Need Guns

    As a general question, will most firearms in DC be written up as Multipowers to reflect their performance with different ammo types?
    Nope. That's way too complicated for what most people want, and would use up way too much page space. Guns will be written up as if using standard ammunition. Then there'll be descriptions of other types of ammunition in game terms, and tables to help you (a) determine the cost of a gun if you always want to use that type of ammo, or (b) want to buy a clip of that type of ammo for emergencies, and so on. Most of this is already done, in fact; I just have to check over it, update it, and so on.
    Steve Long
    Young Curmudgeon

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Rifts HERO?
    By gauss in forum Other Genres
    Replies: 351
    Last Post: May 20th, '12, 08:24 AM
  2. early black powder timeline
    By LordGhee in forum Fantasy Hero
    Replies: 4
    Last Post: May 3rd, '03, 04:44 AM
  3. Ballistics & Guns & such
    By RDU Neil in forum Other Genres
    Replies: 43
    Last Post: Apr 29th, '03, 11:40 AM
  4. Replies: 15
    Last Post: Apr 28th, '03, 01:49 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •