Re: Killer dreams
We did something rather different but related that might be of interest. When the PCs from my former campaign went forward in time, one of them "fixed" a psychologically addled leader to give the survivors of this alien holocaust better chances of flourishing. They did indeed flourish, but this changed the future-history so much that even the PCs' past was changed as a super-team from the future didn't exist and didn't go back in time to do important positive things. So America was this semi-fascist state. The PCs "awoke" as their alternate-timeline PCs when they went back in time to their own time. I told them they were all great buddies and very closely-knit and trusting (which in their regular timeline were not) and that they were all wanted by the law as a vigilante group. I gave them a brief outline of the world, without much explanation, except that "well, here you are, and you all accept it - except you, Dr. Time..." as Dr. Time has a "knows the 'correct' timeline" Detect sort of power. But Dr. Time only knew something was "different". They had to figure out what happened and go forward in time to fxi the past.
It seemed to work out well. The players enjoyed the change of pace and got to act differently. The two characters didn't resolve anything in their ongoing battle over whether the time-stream could be changed, but the one who did change the timestream learned a lesson that it wasn't simple.
KTR - as Sinatra said "try a little tenderness"
Kindness,Tolerance,Respect
Yes, We Can - we can overturn 16-20 years of increasing acrimony; we can change the level of political discourse; whether liberal or conservative, it isn't just that we can, it is that we must
I AM the letter C. Look upon my works, and despair!
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