How do you build this power.
player absorbs both PD and ED 1/2 of this goes to various stats. the other half goes to a VPP that can mimic the effects he has been hit with. the trick here is the VPP has no active PTS. in it except the ones it gains through the absorb .. so i ask you within the rules how is this built.. im having issues on the vpp.
thanks
Deathwatch



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