Well I redid my power armor character.
I am using the Multi-form power to represent her different armors.
1) Default Armor
2) Bruiser: Used to go against bricks
3) COPT-CAT: Used to go against skilled/superskilled opponents.
4) No idea yet. Was thinking MECA....
<font size=+1><b>C.A.T. Jennifer Neuman</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/13**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/8**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>32**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 74
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">53**</td><td><b><i>C.A.T. MARK I to MARK IV: </i></b>Multiform (350 Character Points in the most expensive form) (x4 Number Of Forms) (80 Active Points); Change only in LAB (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">95**</td><td><b><i>Just the thing I need: </i></b>Variable Power Pool, 55 base + 40 control cost, Cosmic (+2) (136 Active Points); all slots All powers must have at least -1/2 limitations (-1/2), Change only in lab (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20**</td><td>Force Field (10 PD/5 ED/5 Power Defense) (Protect Carried Items), 3 Continuing Charges lasting 20 Minutes each (+0) (30 Active Points); OIF (Protection Field Belt; -1/2) [<b>Notes:</b> When Jen has to go out in the field, and outside her C.A.T suit, she wears this protective belt. A near fatal on site job when out of armor taught her the need for protection.]*</td><td valign="top" align="right">[3 cc]</td></tr></table><b>Powers Cost:</b> 168
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9**</td><td>Power 16-*</td></tr><tr><td valign="top" align="right">2**</td><td>Computer Programming (Personal Computers) 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Cryptography 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Electronics 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Inventor 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: C.A.T. suit 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: Weapon systems 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Mechanics 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Abilities of heroes and villians 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Gadgets and gear of heroes and villians 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Scientist*</td></tr><tr><td valign="top" align="right">2**</td><td>1) SS: Bio Mechanics 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>2) SS: Cyber articulations 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>3) SS: Power Armor 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>4) SS: TBA 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>5) SS: TBA 13- (3 Active Points)*</td></tr></table><b>Skills Cost: </b>46
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15**</td><td>Base*</td></tr><tr><td valign="top" align="right">15**</td><td>Vehicles*</td></tr><tr><td valign="top" align="right">15**</td><td>*</td></tr><tr><td valign="top" align="right">4**</td><td>Reputation (A small to medium sized group) 8-, +4/+4d6*</td></tr><tr><td valign="top" align="right">5**</td><td>Money: Well Off*</td></tr><tr><td valign="top" align="right">4**</td><td>Fringe Benefit: Concealed Weapon Permit (where appropriate), Local Police Powers*</td></tr></table><b>Perks Cost:</b> 58
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4**</td><td>Double Jointed*</td></tr></table><b>Talents Cost:</b> 4
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Distinctive Features: Metallic felionoid (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) [<b>Notes:</b> All her Armors have the cat motif.
all her armors can be removed in her lab to easily go from CAT to Jen]*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: Alpha department of police 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) [<b>Notes:</b> C.A.T. Is still a part of the police department's Alpha (super powered/high tech criminal) division (Tech and research). And the police now have one of their own catching the super villians instead of sitting on the sidelines while the heroes get the glory of catching them.]*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: Brainchylde 8- (Mo Pow, Mildly Punish)*</td></tr><tr><td valign="top" align="right">20**</td><td>Normal Characteristic Maxima*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Code vs Killing (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Personality change when donning/removing C.A.T.Suit (Common, Strong) [<b>Notes:</b> When outside the C.A.T. Suit, Jenny is timid (nervous with other people and defers to authority figures. trys to stay out of peoples attention) When she dons the C.A.T. Suit, she gets a bit enpowered, she flirts, and is overconfident in her and the suit's abilities]*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: technologically curious (Common, Strong) [<b>Notes:</b> Being new she might not make the best tactical or PR actions]*</td></tr><tr><td valign="top" align="right">10**</td><td>Rivalry: Professional (Other Power Armor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Secret ID (Frequently, Major)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Subject to Orders (Frequently, Major)*</td></tr><tr><td valign="top" align="right">10**</td><td>Vulnerability: 2 x STUN EMP attacks (Uncommon)*</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 350
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>2.00 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>100.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b></td></tr><tr valign="top"><td colspan=2><b>Personality: </b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Meow baby."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Jennifer Neuman worked in the tech department of the police stations. She usually studies the gadgets of high tech criminals. She also helped local hero teams with high tech criminals. she specialized in power armor.<br><br>Her interest in power armor got her interested in creating her own and decided to join one of the local hero teams she helps out as a new power armored heroine.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>In Cat suit mark 1 she has enhanced strength and agility along with a basic weapon suite<br><br>C.A.T. = Cyber Augmented Tactical-Suit</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b></td></tr></table>
<font size=+1><b>C.A.T. MarK I Basic</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>21**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>32**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 74
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">30**</td><td><b><i>Armor: </i></b>Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">43**</td><td><b><i>Endo-Skeleton Augmentation: </i></b>(Total: 68 Active Cost, 43 Real Cost) +10 STR (10 Active Points); No Figured Characteristics (-1/2), IIF (-1/4) (Real Cost: 6) <b>plus</b> +6 DEX (18 Active Points); No Figured Characteristics (-1/2), IIF (-1/4) (Real Cost: 10) <b>plus</b> +10 CON (20 Active Points); No Figured Characteristics (-1/2), IIF (-1/4) (Real Cost: 11) <b>plus</b> +2 SPD (20 Active Points); IIF (-1/4) (Real Cost: 16)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">**</td><td>Mask, all slots OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>1) +4 PER with Sight Group (8 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>2) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>3) Nightvision (5 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7**</td><td>4) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>5) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2**</td><td>6) <b><i>Enhancining lenses: </i></b>+2 versus Range Modifier for Sight Group (3 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Tactical system*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13**</td><td>1) +4 with Ranged Combat (20 Active Points); OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td>2) Penalty Skill Levels: +4 vs. Hit Location modifiers with a tight Weapon system*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">33**</td><td><b><i>Weapon systems: </i></b>Multipower, 50-point reserve, (50 Active Points); all slots OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u**</td><td>1) <b><i>Blaster: </i></b>Energy Blast 10d6, 16 Charges (+0) (50 Active Points); OIF (-1/2)*</td><td valign="top" align="right">[16]</td></tr><tr><td align="right" valign="top">3u**</td><td>2) <b><i>Stunner: </i></b>Energy Blast 5d6, 16 Charges (+0), No Normal Defense (defense is ED Force Field; +1) (50 Active Points); OIF (-1/2)*</td><td valign="top" align="right">[16]</td></tr><tr><td align="right" valign="top">2u**</td><td>3) <b><i>Flare: </i></b>Sight Group Flash 5d6, 32 Charges (+1/4) (31 Active Points); OIF (-1/2)*</td><td valign="top" align="right">[32]</td></tr><tr><td align="right" valign="top">1u**</td><td>4) <b><i>Bolo: </i></b>Entangle 4d6, 6 DEF (50 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4), Cannot Form Barriers (-1/4)*</td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">3u**</td><td>5) <b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR), Armor Piercing (x2; +1), Penetrating (x2; +1) (45 Active Points); OIF (-1/2)*</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">51**</td><td><b><i>Just the tool for the job: </i></b>Variable Power Pool, 40 base + 11 control cost, (60 Active Points); all slots VPP Powers Can Be Changed in lab (-1/2), Variable Limitations (requires -1/2 worth of Limitations; -1/4)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 213
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9**</td><td>Power 16-*</td></tr><tr><td valign="top" align="right">2**</td><td>Computer Programming (Personal Computers) 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Cryptography 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Electronics 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Inventor 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: C.A.T. suit 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: Weapon systems 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Mechanics 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Abilities of heroes and villians 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Gadgets and gear of heroes and villians 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Scientist*</td></tr><tr><td valign="top" align="right">2**</td><td>1) SS: Bio Mechanics 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>2) SS: Cyber articulations 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>3) SS: Power Armor 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>4) SS: TBA 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>5) SS: TBA 13- (3 Active Points)*</td></tr></table><b>Skills Cost: </b>46
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4**</td><td>Reputation (A small to medium sized group) 8-, +4/+4d6*</td></tr><tr><td valign="top" align="right">5**</td><td>Money: Well Off*</td></tr><tr><td valign="top" align="right">4**</td><td>Fringe Benefit: Concealed Weapon Permit (where appropriate), Local Police Powers*</td></tr></table><b>Perks Cost:</b> 13
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4**</td><td>Double Jointed*</td></tr></table><b>Talents Cost:</b> 4
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Distinctive Features: Metallic felionoid (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: Alpha department of police 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) [<b>Notes:</b> C.A.T. Is still a part of the police department's Alpha (super powered/high tech criminal) division (Tech and research). And the police now have one of their own catching the super villians instead of sitting on the sidelines while the heroes get the glory of catching them.]*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: Brainchylde 8- (Mo Pow, Mildly Punish)*</td></tr><tr><td valign="top" align="right">20**</td><td>Normal Characteristic Maxima*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Code vs Killing (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Personality change when donning/removing C.A.T.Suit (Common, Strong) [<b>Notes:</b> When outside the C.A.T. Suit, Jenny is timid (nervous with other people and defers to authority figures. trys to stay out of peoples attention) When she dons the C.A.T. Suit, she gets a bit enpowered, she flirts, and is overconfident in her and the suit's abilities]*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: technologically curious (Common, Strong) [<b>Notes:</b> Being new she might not make the best tactical or PR actions]*</td></tr><tr><td valign="top" align="right">10**</td><td>Rivalry: Professional (Other Power Armor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Secret ID (Frequently, Major)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Subject to Orders (Frequently, Major)*</td></tr><tr><td valign="top" align="right">10**</td><td>Vulnerability: 2 x STUN EMP attacks (Uncommon)*</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 350
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>2.00 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>100.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b></td></tr><tr valign="top"><td colspan=2><b>Personality: </b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Meow baby."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Jennifer Neuman worked in the tech department of the police stations. She usually studies the gadgets of high tech criminals. She also helped local hero teams with high tech criminals. she specialized in power armor.<br><br>Her interest in power armor got her interested in creating her own and decided to join one of the local hero teams she helps out as a new power armored heroine.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>In Cat suit mark 1 she has enhanced strength and agility along with a basic weapon suite<br><br>C.A.T. = Cyber Augmented Tactical-Suit</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b></td></tr></table>
<font size=+1><b>C.A.T. MarK II Brusier</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>21**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>17**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>32**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 74
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25**</td><td><b><i>Armor: </i></b>Armor (15 PD/10 ED) (38 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">40**</td><td><b><i>Armor (Articulating endoplates): </i></b>Physical Damage Reduction, 75% [<b>Notes:</b> There is a layer on articulating plates between the endoskeleton and the armor that distributes and disipates the force from physical attacks lessening the damage JEN takes.]*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Endo-Skeleton, all slots IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20**</td><td>1) <b><i>Micro hydrolics and meralic artificial muscles: </i></b>+35 STR (35 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">10**</td><td>2) <b><i>Enhanced Articulation: </i></b>+6 DEX (18 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11**</td><td>3) <b><i>Resilience augmentation: </i></b>+10 CON (20 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td>4) <b><i>Enhanced articulationa and biofeedback: </i></b>+1 SPD (10 Active Points); IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10**</td><td>5) <b><i>Padding: </i></b>+12 PD (12 Active Points); IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3**</td><td>6) <b><i>Padding: </i></b>+4 ED (4 Active Points); IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>Mask, all slots OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>1) +4 PER with Sight Group (8 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>2) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>3) Nightvision (5 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7**</td><td>4) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>5) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2**</td><td>6) <b><i>Enhancining lenses: </i></b>+2 versus Range Modifier for Sight Group (3 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Tactical system*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13**</td><td>1) +4 with HTH Combat (20 Active Points); OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50**</td><td><b><i>Just the tool for the job: </i></b>Variable Power Pool, 40 base + 10 control cost, (60 Active Points); Powers can only be changed in lab (-1/2), Powers must have at least -1/2 limitiations (-1/2)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 213
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9**</td><td>Power 16-*</td></tr><tr><td valign="top" align="right">2**</td><td>Computer Programming (Personal Computers) 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Cryptography 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Electronics 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Inventor 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: C.A.T. suit 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: Weapon systems 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Mechanics 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Abilities of heroes and villians 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Gadgets and gear of heroes and villians 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Scientist*</td></tr><tr><td valign="top" align="right">2**</td><td>1) SS: Bio Mechanics 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>2) SS: Cyber articulations 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>3) SS: Power Armor 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>4) SS: TBA 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>5) SS: TBA 13- (3 Active Points)*</td></tr></table><b>Skills Cost: </b>46
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4**</td><td>Reputation (A small to medium sized group) 8-, +4/+4d6*</td></tr><tr><td valign="top" align="right">5**</td><td>Money: Well Off*</td></tr><tr><td valign="top" align="right">4**</td><td>Fringe Benefit: Concealed Weapon Permit (where appropriate), Local Police Powers*</td></tr></table><b>Perks Cost:</b> 13
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4**</td><td>Double Jointed*</td></tr></table><b>Talents Cost:</b> 4
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Distinctive Features: Metallic felionoid (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: Alpha department of police 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) [<b>Notes:</b> C.A.T. Is still a part of the police department's Alpha (super powered/high tech criminal) division (Tech and research). And the police now have one of their own catching the super villians instead of sitting on the sidelines while the heroes get the glory of catching them.]*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: Brainchylde 8- (Mo Pow, Mildly Punish)*</td></tr><tr><td valign="top" align="right">20**</td><td>Normal Characteristic Maxima*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Code vs Killing (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Personality change when donning/removing C.A.T.Suit (Common, Strong) [<b>Notes:</b> When outside the C.A.T. Suit, Jenny is timid (nervous with other people and defers to authority figures. trys to stay out of peoples attention) When she dons the C.A.T. Suit, she gets a bit enpowered, she flirts, and is overconfident in her and the suit's abilities]*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: technologically curious (Common, Strong) [<b>Notes:</b> Being new she might not make the best tactical or PR actions]*</td></tr><tr><td valign="top" align="right">10**</td><td>Rivalry: Professional (Other Power Armor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Secret ID (Frequently, Major)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Subject to Orders (Frequently, Major)*</td></tr><tr><td valign="top" align="right">10**</td><td>Vulnerability: 2 x STUN EMP attacks (Uncommon)*</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 350
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>2.00 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>100.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b></td></tr><tr valign="top"><td colspan=2><b>Personality: </b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Meow baby."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Jennifer Neuman worked in the tech department of the police stations. She usually studies the gadgets of high tech criminals. She also helped local hero teams with high tech criminals. she specialized in power armor.<br><br>Her interest in power armor got her interested in creating her own and decided to join one of the local hero teams she helps out as a new power armored heroine.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>In Cat suit mark 1 she has enhanced strength and agility along with a basic weapon suite<br><br>C.A.T. = Cyber Augmented Tactical-Suit</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b></td></tr></table>
<font size=+1><b>C.A.T. MarK III COPY-CAT</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>21**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>32**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 74
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25**</td><td><b><i>Armor: </i></b>Armor (15 PD/10 ED) (38 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">40**</td><td><b><i>Armor (Articulating endoplates): </i></b>Physical Damage Reduction, 75% [<b>Notes:</b> There is a layer on articulating plates between the endoskeleton and the armor that distributes and disipates the force from physical attacks lessening the damage JEN takes.]*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Endo-Skeleton, all slots IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6**</td><td>1) <b><i>Micro hydrolics and meralic artificial muscles: </i></b>+10 STR (10 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10**</td><td>2) <b><i>Enhanced Articulation: </i></b>+6 DEX (18 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11**</td><td>3) <b><i>Resilience augmentation: </i></b>+10 CON (20 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16**</td><td>4) <b><i>Enhanced articulationa and biofeedback: </i></b>+2 SPD (20 Active Points); IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>Mask, all slots OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>1) +4 PER with Sight Group (8 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>2) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>3) Nightvision (5 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7**</td><td>4) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>5) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2**</td><td>6) <b><i>Enhancining lenses: </i></b>+2 versus Range Modifier for Sight Group (3 Active Points); OIF (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">50**</td><td><b><i>Just the tool for the job: </i></b>Variable Power Pool, 40 base + 10 control cost, (60 Active Points); Powers must have at least -1/2 limitiations (-1/2), Powers can only be changed in lab (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32**</td><td><b><i>Reflex Memory Over-ride: </i></b>VPP (Reflex Memory Pool), 16 base + 16 control cost, Cosmic (+2) (40 Active Points); all slots Only For Physical Skills The Character Observes In Use (-1/2)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 213
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9**</td><td>Power 16-*</td></tr><tr><td valign="top" align="right">2**</td><td>Computer Programming (Personal Computers) 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Cryptography 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Electronics 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Inventor 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: C.A.T. suit 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: Weapon systems 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Mechanics 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Abilities of heroes and villians 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Gadgets and gear of heroes and villians 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Scientist*</td></tr><tr><td valign="top" align="right">2**</td><td>1) SS: Bio Mechanics 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>2) SS: Cyber articulations 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>3) SS: Power Armor 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>4) SS: TBA 13- (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>5) SS: TBA 13- (3 Active Points)*</td></tr></table><b>Skills Cost: </b>46
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4**</td><td>Reputation (A small to medium sized group) 8-, +4/+4d6*</td></tr><tr><td valign="top" align="right">5**</td><td>Money: Well Off*</td></tr><tr><td valign="top" align="right">4**</td><td>Fringe Benefit: Concealed Weapon Permit (where appropriate), Local Police Powers*</td></tr></table><b>Perks Cost:</b> 13
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4**</td><td>Double Jointed*</td></tr></table><b>Talents Cost:</b> 4
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Distinctive Features: Metallic felionoid (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: Alpha department of police 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) [<b>Notes:</b> C.A.T. Is still a part of the police department's Alpha (super powered/high tech criminal) division (Tech and research). And the police now have one of their own catching the super villians instead of sitting on the sidelines while the heroes get the glory of catching them.]*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: Brainchylde 8- (Mo Pow, Mildly Punish)*</td></tr><tr><td valign="top" align="right">20**</td><td>Normal Characteristic Maxima*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Code vs Killing (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Personality change when donning/removing C.A.T.Suit (Common, Strong) [<b>Notes:</b> When outside the C.A.T. Suit, Jenny is timid (nervous with other people and defers to authority figures. trys to stay out of peoples attention) When she dons the C.A.T. Suit, she gets a bit enpowered, she flirts, and is overconfident in her and the suit's abilities]*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: technologically curious (Common, Strong) [<b>Notes:</b> Being new she might not make the best tactical or PR actions]*</td></tr><tr><td valign="top" align="right">10**</td><td>Rivalry: Professional (Other Power Armor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Secret ID (Frequently, Major)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Subject to Orders (Frequently, Major)*</td></tr><tr><td valign="top" align="right">10**</td><td>Vulnerability: 2 x STUN EMP attacks (Uncommon)*</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 350
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>2.00 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>100.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b></td></tr><tr valign="top"><td colspan=2><b>Personality: </b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Meow baby."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Jennifer Neuman worked in the tech department of the police stations. She usually studies the gadgets of high tech criminals. She also helped local hero teams with high tech criminals. she specialized in power armor.<br><br>Her interest in power armor got her interested in creating her own and decided to join one of the local hero teams she helps out as a new power armored heroine.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>In Cat suit mark 1 she has enhanced strength and agility along with a basic weapon suite<br><br>C.A.T. = Cyber Augmented Tactical-Suit</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b></td></tr></table>



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