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Thread: Super Skills

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    Super Skills

    What kind of power-construct-as-skill type stuff have you all built before??

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    Steve Long is offline Decuple Millennial Master Administrator
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    Re: Super Skills

    Oooh, good topic. Hopefully it will fill up with ideas I can swipe.
    Steve Long
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    Re: Super Skills

    The Stanards...Invisability:RSR;Stealth...I often use Teleport:Vanishing:RSR;Stealt...or drop the RSR. +X DCV,RSR:Acrobatics roll, SE:-2 DCV.....Hmmm I guess I'll have to go look at old char sheets...
    "Remember, with super power, comes super responsability" The mighty Strobe

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    Re: Super Skills

    In an article I've turned in for Digital Hero, I've built two for Rigellians: a super-Ventriloquism and a super-Mimicry, both using Sound Group Images in different ways. (I also use Sound Group Images for an advanced version of their "embedded messaging" ability.)

    I don't have my article manuscript handy right now, but one could also use Mental Powers (mainly Mind Control) for super-levels of Conversation, Oratory, Persuasion, and most other Interaction Skills.

    On another line of thought, I've always preferred Running, Totall Invisible Power Effects over limited Teleportation for the trick of "moving without being noticed."
    Last edited by BobGreenwade; May 25th, '04 at 02:36 PM. Reason: Forgot something....
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    Re: Super Skills

    A somewhat kludge Super Escape Artists built with Desolidification

    Super Climbing built with Clinging

    Super Disguise built with Shapeshifting

    A character that so boring he induced unconsiousness built with Ego Attack

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    Re: Super Skills

    One could just go through the list of Skills and see what comes to mind. Here's what I can come up with without trying hard for Agility Skills (most of these would be further modified, of course, with RSR and such):

    Acrobatics: Gliding, Position Shift; Environmental Movement (versus narrow surfaces).

    Breakfall: Armor (PD), Only To Avoid Falling Damage; Environmental Movement (versus slipperiness).

    Climbing: Clinging.

    Contortionist: Shape Shift; extra STR versus Grabs and Entangles; Shrinking (1 level), Only To Hide In Small Spaces.

    Combat Driving: Flight, UAA, Ground Vehicles Only, Must Begin And End Each Phase On Ground, Position Shift.

    Combat Piloting: As above, but Air Vehicles Only (instead of Ground Vehicles Only) and without Must Begin And End Each Phase On Ground.

    Fast Draw: I'm not sure what would go here.

    Lockpicking: Transform locked lock into unlocked lock; possibly Analyze for Normal Touch.

    Riding: Mind Control (Animal Minds); Accurate Leaping.

    Sleight Of Hand: Telekinesis, Invisible Power Effects, No Range; Teleportation, Usable As Attack, Invisible Power Effects, Only Affects Objects Character Can Easily Move By Hand.

    Stealth: Invisibility (Sight and Hearing Groups).

    Teamwork: I'm not sure -- maybe Combat Skill Levels.

    I'll look at another Skill group later.
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    Re: Super Skills

    Contacts/Followers:

    "Marked For A Hit": 2d6 RKA, Autofire, Time Delay
    ("Random Mugging": The same, but with EB)
    "It's Who You Know I": Summoning, Friendly, Various Contacts
    "It's Who You Know II": Mind Control
    "It's Who You Know III": Mental Transform, Invisible
    "Calling The Pro From Dover": Aid to Any One Characteristic, Only For Boosting Skills, OAF: Cell Phone

    Combat Skill Levels (OCV):
    Naked Advantage(s): Area Affect: Hex, Accurate, for STR, EB, or RKA

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    Re: Super Skills

    One i've used for the Sherlock Holmes recronstruction of events...

    Retrocognative Clairsentience with the appropriate lims - time, concentration, how far back and how much info is based on a Per Roll.
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

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    Re: Super Skills

    Although not precisely what was asked for, a friend of mine had a character called Magus some years ago. The character was a stage magician with no magical powers, but an incredible ability with deductive reasoning. Therefore, the special effect for all of his Powers is that he went to the site years before and, for example, planted explosives there knowing he would need them at some point in the future. He would then set them off with a tiny radio transmitter during the game.

    Likewise, Teleport was explained as him having set up an escape route ahead of time. He also had the classic sensory abilities derived from him just figuring things out, I think, as were just mentioned.

    I know there was more than that, but it's not coming to mind.

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    Re: Super Skills

    A bit of thinking through the Interaction Skills...

    Acting: Shape Shift (Mental Sense Group).

    Animal Handler: Mind Control (Animal Minds).

    Bribery: Mind Control.

    Conversation, Interrogation, Seduction: Mind Control; Telepathy.

    High Society: I'm not sure here.

    Oratory: Mind Control; PRE Aid and other Adjustment Powers to EGO, PRE, and maybe INT and COM.

    Persuasion: Mind Control; Mental Illusions.

    Trading: Maybe Mind Control.

    Naturally, the Mental Powers would all be Based On PRE, and probably use Presence Combat Value.
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    Re: Super Skills

    High Society- perhaps a sense power for detecting relationships between people??

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    Re: Super Skills

    One of my own characters, Lucretia, has a power called "Read Body Language".

    It's Telepathy, cumulative, with no communicative abilities, only for figuring out frame of mind or surface thoughts, with extra time.

    Essentially she just sits there and observes people and can figure out what they're thinking about. It's why she's such a good detective and why you should NEVER play cards against her.

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    Re: Super Skills

    I had a cap character who use UBO x8 on combat skill levels
    Come talk comics at http://www.kountrykomicsonline.com/forum/index.php

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    Icon26 Re: Super Skills

    Never had the previous DC, how does this "super skill" thing work. Is it low-powered powers used to emulate extraordinary skills?

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    Re: Super Skills

    Quote Originally Posted by Chris Bloxham
    Never had the previous DC, how does this "super skill" thing work. Is it low-powered powers used to emulate extraordinary skills?
    That's the gist. Using powers with "extraordinary skill" as the Special Effect.

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