Checkmate Villain Storage
So, the players from our game were all together and we got talking about our game. We would all like to capture villains and prevent them from escaping but we were not sure how. So we talked... and we talked... and we talked... and, um, we had some ideas and twists and turns.
BUT
We came across our decision.
We are going to take captured villains and turn them into chess pieces. We would acquire them, take them back to our base, use a device there to transform them into a chess piece using a combination of magic and technology. These pieces would be, for the most part, indestructable (as much as the rules allow) and would be kept in our base in storage unless law enforcement officials ask for a particular villain.
To transform them back, its simple. You play a game of chess and the piece that puts the king into checkmate is restored to normal. (Obviously the King cannot be a villain).
Now we just need helping writing this thing up.
Our idea was to build in our base a medical scanner that people lie down into and we scan their body for damages, diseases, etc. We would also have a special function that requires a password (maybe even five) to activate "Checkmate".
So, assistance with writing this thing up is appreciated as we have a draft already on hand but want to get outside input on this matter.
Oh, our "rejected" idea that almost worked, was turning villains into ice cubes and storing them in our freezer.
Don't mind me, I'm out of touch
Bookmarks