Re: Plot Seeds for Time Mastervillain

Originally Posted by
Brick
Remember Tempus, the villain from "Menace Out Of Time" "Champions Presents # 1"? I have an idea: After this scenario, Tempus sort of updates - and calls himself Timemaster. He would have the look of said villain from "Classic Enemies (love that spiky armor!). Creating the Powers for him - no problem. Captain Chronos, Timemaster, Tempus, Time Powers from USPD, and he's ready to go. However, I have no cool ideas for further plots. So I am calling for help: I need Plot Seeds! This could be anything from further revenge plots against the PCs ( in an appropriate manner using his control over time) or some plots for conquering the world (Bwahahahahahahah...) - with a time theme. Thanks in advance.
Have Timemaster research out all the current heroes (PCs) backgrounds and then go back in time to stop or alter their origins. If the heroes aren't super anymore, then they cannot stop his "master plan" (one which he might have already tried, maybe even several times, but it always failed due to the heroes' meddling).
This may involve some creative GMing... maybe even handing out PCs that are still normals. Actually this would be a great start to a campaign- imagine that Captain Chronos gathers together this diverse bunch of people and then tells them a tale about how they are all supposed to be superheroes, but a time-traveling villain altered their pasts? Now they have to go back and fix it. Hmmm. Interesting. I'll have to get back to this later, I am off to run a game.
Good luck.
Mags
Chaos, Panic & Disorder... my work here is done!
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