Re: Killing Charachters/Villians in your games. Do you do it?
In our games, characters almost never get killed. The two times were A) a character lost his hand and decided that death was the only way to regain honor (player wanted a new character) and B) Birdwoman, who took x2 BODY from Killing Attacks and x2 BODY from Hand to Hand Attacks was hit with a HKA claw attack from Werecat and took something like 56 BODY after defenses. My character did the classic fell to the knees, "NOOOOOO!!!!!" 
The person who was playing the birdwoman realized that this character was only temporary and really was suppose to take x4 from claw attacks.
As for villians, a certain werecat was almost destroyed by a very distraught energy projector/brick that wasn't keeping his inner demon in check. Luckily, the other heroes, over the radio, talked him down.
A demon was dispatched back to Hell when it was decided that this wasn't exactly murder. In that combat, my demonic hero "got his head blown off" but regenerated (took 15 BODY, was at -5 BODY) quickly.
A vampire was destroyed by a hero using a spell that summoned pure sunlight.
A sentient human-sized T-rex was knocked deep into unconscious (and possibly death) and then sank into the ocean depths. It didn't need food, water or air, but it was assumed that he needed sunlight to work his metabolism (via photosynthesis). That was the end of the campaign.
"One of the hardest things to do, as a GM, is to make simple fantasy economics work. That's because it is easy to imagine flying dragons and magic, but simple economies that work, that is truly beyond even our wildest fantasies."
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