Results 1 to 4 of 4

Thread: Essential Books

  1. #1
    Join Date
    Oct 2003
    Age
    42
    Posts
    2,837
    Rep Power
    648735

    Essential Books

    Which Champs books would you folks say are essential (beyond the basic rulebook, of course) for (1) use of the 'official' Hero Games Universe and (2) just to play in the superhero genre?

    For instance, I'd put Millenium City in the first category and the Ultimate Super-Powers book in the second.

    Any help would be vastly appreciated.

  2. #2
    Join Date
    Feb 2003
    Posts
    12,601
    Rep Power
    1814412

    Re: Essential Books

    In the superhero genre generally, USPD goes first, absolutely. Gadgets and Gear is similarly helpful, but is less universally applicable IMHO. The Ultimate Martial Artist is of tremendous benefit if martial arts will play any significant role in your campaign. I would actually rank the Champions genre book as crucial only if you're not familiar with the supers genre of gaming; otherwise it's merely useful, but not essential.

    For gaming in the official CU, I'd put Champions Universe and Conquerors, Killers And Crooks ahead of Millennium City. The former gives you the whole world/galaxy/dimensional framework and how it fits together, while the latter details most of the villainous movers and shakers. Beyond that the books serve more specialized needs: for example, The Mystic World and Arcane Adversaries will be a big help for campaigns focussing on supermages.

  3. #3
    Join Date
    Feb 2003
    Location
    SW Ohio
    Posts
    1,772
    Rep Power
    4729

    Re: Essential Books

    My take on purchase necessity -- adapted from a recent, similar post.

    100% = FREd. It's really the only one you need.
    85% = UNTIL Super Powers Database (or genre equivalent). Especially if you're fairly new to the system, this/these will give you a major heads-up on how power construction works.
    80% = Conquerors, Killers, and Crooks (CKC). If you're fairly new to the system or haven't played since earlier editions this one can give you some good examples of how the characters should look.
    75% = Champions Battlegrounds. Normally I'm not a big fan of modules. Okay, normally I'm all but against modules except as a luxury product. This one however has some *very* good, adaptable material (what is Champions-specific is easily changed) worth recommending.
    60% = Champions Universe & Millenium City. Good products if you're planning to run a campaign in the Champions Universe or (like me) a near equivalent.
    50% = Ultimate Martial Artist. Some good mechanic explanations, and a ruleset that's going to cross numerous genres.
    50% = Ultimate Vehicle. This should be fairly deep on your purchase list, but is something you should get around to. It's best benefit IMO is that it gives you a scale to judge your heroes capabilities relative to the "real world". However if your characters want a supervehicle or to pilot a giant robot the importance of this product increases to 80%.
    30% = HERO Bestiary. Not as important in some genres (Champions) as others (Fantasy, Star HERO, etc).
    10% = Champions. I accept that I'm in the minority here but I was heavily disappointed with this one. There's basically one chart in here I found useful; I photocopied it and haven't opened it since. If you've read a few comic books in your life, chances are good you won't need this.

    Your mileage will probably vary and all that
    Last edited by TheEmerged; Jun 4th, '04 at 05:38 AM.
    >Sometimes, the knights are the monsters
    >Life would be a lot less confusing, if only we had smarter intellectuals
    >"Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post
    >theemerged.blogspot.com -- proof I have too much free time on my hands

  4. #4
    Join Date
    Oct 2003
    Posts
    3,573
    Rep Power
    26872

    Re: Essential Books

    The Champions genre book itself is really only useful for DMs, IMHO.

    Obviously, if you want VIPER or UNTIL to play a major role, you need those books. In fact, if your playing in the Champs U at all, I'd suggest them; they give an idea of what is going on elsewhere in the world ( and what your characters might stumble into ), and also are just really well written.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Gurps world books
    By Thag13 in forum Other Genres
    Replies: 57
    Last Post: Feb 19th, '04, 10:10 AM
  2. Super Hero Books
    By Asperion in forum Champions
    Replies: 19
    Last Post: Apr 30th, '03, 02:42 PM
  3. Old Hero System books.
    By Herolover in forum HERO System Discussion
    Replies: 17
    Last Post: Mar 1st, '03, 09:53 AM
  4. Will we ever see a full-color HERO product?
    By Yamo in forum Company Questions
    Replies: 38
    Last Post: Feb 26th, '03, 12:45 AM
  5. Hero 4th books vs. Hero 5th books
    By Chuk in forum HERO System Discussion
    Replies: 15
    Last Post: Feb 22nd, '03, 06:29 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •