Re: Essential Books
My take on purchase necessity -- adapted from a recent, similar post.
100% = FREd. It's really the only one you need.
85% = UNTIL Super Powers Database (or genre equivalent). Especially if you're fairly new to the system, this/these will give you a major heads-up on how power construction works.
80% = Conquerors, Killers, and Crooks (CKC). If you're fairly new to the system or haven't played since earlier editions this one can give you some good examples of how the characters should look.
75% = Champions Battlegrounds. Normally I'm not a big fan of modules. Okay, normally I'm all but against modules except as a luxury product. This one however has some *very* good, adaptable material (what is Champions-specific is easily changed) worth recommending.
60% = Champions Universe & Millenium City. Good products if you're planning to run a campaign in the Champions Universe or (like me) a near equivalent.
50% = Ultimate Martial Artist. Some good mechanic explanations, and a ruleset that's going to cross numerous genres.
50% = Ultimate Vehicle. This should be fairly deep on your purchase list, but is something you should get around to. It's best benefit IMO is that it gives you a scale to judge your heroes capabilities relative to the "real world". However if your characters want a supervehicle or to pilot a giant robot the importance of this product increases to 80%.
30% = HERO Bestiary. Not as important in some genres (Champions) as others (Fantasy, Star HERO, etc).
10% = Champions. I accept that I'm in the minority here but I was heavily disappointed with this one. There's basically one chart in here I found useful; I photocopied it and haven't opened it since. If you've read a few comic books in your life, chances are good you won't need this.
Your mileage will probably vary and all that
Last edited by TheEmerged; Jun 4th, '04 at 05:38 AM.
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