Extra Time, Charges, & Multipower, OH MY!
Hi all.
I've built an archery based Superhero. He's got a multipower of roughly 40 different arrows. Each arrow in the multipower was bought with one charge each. Now, i try to keep my characters realistic so i figure he could only carry 20 arrows in his quiver at a time. The other 20 arrows, are around his belt, the shafts are telescopic. I figure that if he needs to grab an arrow from his belt (let's say he's fighting a vampire, and the garlic arrow (yes, I have a Garlic Arrow) is in his belt) it should take extra time. The extra time being the lim 'extra phase'. Here is my problem. I won't have a 'standard' of what's gonna be in my quiver at the start of each adventure. If the gam say's that we're going to a bank robbery, i'd make sure my different Flassh arrows were ready in my quivers. If the gm said that Mechanon was rampaging thru the city, I'd make sure all my different Armor Piercing RKA arrows were ready. ect. ect. ect. Even if you say this isn't a problem now and that 40 arrows can fit in a quiver, what do i do in a year when i've accrued 100 char pts and have an extra 60 arrows or so?
Anyway. Usually the GM sends an email before the adventure, that's the set up of the adventure, and based off that I'll write down which arrows i'll have access to right away.
My Point: what sort of disad is this?
Thanks.
With boney hands I hold my partner,
On sole less feet we cross the floor,
The music stops as if to answer,
An empty knocking at the door,
It seems his skin was sweet as Mango,
When last I held him to my breast,
But now we dance this Grim Fandango,
And will for years before we rest.
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