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Thread: Stopping time

  1. #16
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    Originally posted by mattingly
    What are you suppressing here, SPD?
    yes, using standard effect, it removes speed 6 (max for normal humans in my games) and will put a serious crink in most speedsters,
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  2. #17
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    Stopping time entirely is tough. I'm better at slowing the world down: I built someone with a "Normal" SPD (Actually I think it was a 4) then I gave him a large dose of SPD with Charges, Duration, and a Focus. When he clicked his stopwatch the world became slower around him and he had time to perform many, many actions.

    Would be even easier to do now withe the new modifier in the charges where you can use part of a duration (Fuel, I think it was?).

    Stoping time entirely with something like an entangle is tough because generally people don't "break through" a timestop effect. A strong brick would break through one that's STR based, Mentalists would avoid EGO based ones, etc.

    Area Effect transform has holes in that it still gives people the ability to "heal back" from it to some degree or be healed back.

    The Suppress is good; Very creative.

    But it's still easier to just make them slow relative to you (In other words, boost your SPD or DEX).

    EDIT: I forgot to add that the main reason it's easier to change you than to directly affect other people is that you otherwise wind up with all the people in the area coming out of the timestop at different intervals. Character #1 gets out in 3 Phases, Character #2 gets out in Two turns, etc, yet then were both in the same timestop affect.

    Whereas when you make yourself faster, when that affect wears off, everyone is "released" from the time-slow at the same time.
    Last edited by Blue; Mar 21st, '03 at 12:18 PM.

  3. #18
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    Time Freeze: Extra-Dimensional Movement (back through time to the start of the user's action this Phase), Reduced Endurance (0 END; +1/2) (60 Active Points), Total Cost: 60 Points plus Attacks of Opportunity: RKA 3d6, Variable Advantage (+2), Variable Special Effects (+1/2), Reduced Endurance (0 END; +1/2), (180 Active Points), Linked (-0), Total Cost: 180 Points

    Once you activate the Power and restart your actions this Phase, you can move around (make a Half-Move and then re-activate the Time Freeze Power), launch an attack (by using the attack Linked to the Time Freeze Power), or do just about anything else and still remain outside the time stream. Thus, the user gets to act indefinitely and nobody else gets to act at all. Simple, elegant, and completely abusive.
    Last edited by Yamo; Mar 21st, '03 at 07:51 PM.

  4. #19
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    To do the Dio Brando "JoJo's Bizzar Adventure" thing, buy Extra-Dimentinal Movement to "Stop Time" (a dimention which is just like the one you just left, except that no time passes, and eveyone and eveything is 'stuck' in place). To be able to manipulate the 'real' dimention when your in "Stop Time", just buy Transdimentinal on your powers.

    Special Note on Stop Time: While your in Stop Time, time only flows for you, so yes, you DO age when your there. And "Stop Time" is not as unihabited as it seems. There are odd looking monsters who float into the air and are constently 'eating' time. I call them "Time Sharks" (Steven King called them Langalears).

    Just treat "Stop Time" as another dimention, and you will be fine. Oh, and when you return to our dimention, you arive at the same moment you left, and this MIGHT just create a "paradox effect" (especaly if you can see yourself entering the "Stop Time").

    Just my $.02 worth.

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