Greetings, one and all!
I decided after a long debate to run the current version of my gameworld with HERO System / Fantasy Hero, having had some Champions experience from a few years back. I like the notion that the gm/world-creator can customize everything about their world from how spells work to what spells there are to whether elves can string up their ears to play harp to anything.No offense to elf lovers, please!
So basically I'm going to be getting in the mail HERO System 5th-ED, Fantasy Hero, Fantasy Hero Grimoire, and Fantasy Hero Monsters n' Stuff. I'm tempted to grab the Champions books for UNTIL's superpowers database and gadgets list just for ideas on magic items and inhuman powers, but I'll probably hold off for a while.
So, basically I need help from whomsoever about doing this. I've never run HERO 5 or Fantasy HERO, so I need to know tips and tricks about what works and what doesn't, how rate of experience should go, things to avoid as GM at all costs, and so on. And hey, a few words of encouragement would be welcome too.![]()
So, that about covers it, I'm glad to be a member of such a good group and hope for a good, lively discussion!
Thanks,
Mark Ingraham


No offense to elf lovers, please!
Reply With Quote

Perfectly logical in a high powered streetfighter game, but suddenly they felt naked without it when I wanted them to make Fantasy characters who normally have PD's of 4-8. I have noticed HERO gamers who start with Champions also have this problem sometimes because they start used to high powered characters and then suddenly freak when they're asked to play someone with DEX:13, SPD:2-3.
) Then after that even if you use higher point values their first thoughts won't be "Okay...STR: 20, DEX:20, SPD:4...." before they even think about who their characters are because they're used to higher powered stats and want to max things as quickly as possible.

Bookmarks