Re: Suggestions? Telepathic PCs just captured VIPER agent
At first I was thinking of some sort of hypno-therapy, but reading the other posts I have changed my mind. The following comments are not new, but my own summary of how I might consider this situation (fortunataly no telepaths in our group, the only player that would abuse a telepath is fortuntaly more occupied trying to munchkin a blaster). If there are other telepaths in the world, then likely Viper would make some move to protect itself from telepaths getting hold of its minions.
(a) has two options
a1) Hypno-therapy is expensive and time consuming so its unlikely a mook will get the treatment. Since telepaths are known in the world he will most likely be protected by being ignorant. He will know a few things, but not enough to reveal then entire plot. He knows that he has to rob a bank, but not where the money will go or what it will be used for.
a2) All Viper agents do go through the Academy. During the training they would get minimal hypno-therapy.
b) The telepath should also get some information if they make their roll. As pointed out, the telepath did pay for the power, they should get some use for it. However, telepathy shouldn't be used as a "Force GM to reveal entire plot with players doing no work, 13-". I might use the hypnotherapy as follows (haven't looked into mental powers closely so adjust as needed); for every +4 the mentalist gets above the target number, reveal one extra piece of pertinent information before the hypnotherapy kicks in. Hypnotherapy will jumble the agents mind so the mentalists can't make heads or tails of the data he receives. The unfortunate side effect is that the agent becomes a vegetable for several weeks before he recovers with no memory of his time in Viper.
c) Senior members of Viper will have extra training and may have limited metal defenses.
Clues shouldn't give away the entire plot, but should give helpful (or sometimes deceitful) information as much as a successful streetwise roll or other path of investigation.
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