Water Knife
Heres a rough take on the Water Knife concept
Water Knife-10: RKA 1d6, 8 Continuing Charges lasting 1 Turn each (+0), Armor Piercing (+1/2), Penetrating (+1/2), Continuous (+1) (45 Active Points); OAF Bulky Fragile (-1 3/4), Gestures (-1/4), Limited Range (-1/4), Reduced By Range (-1/4), Beam (-1/4), Concentration (1/2 DCV; -1/4)
Notes: System consists of a backpack type tank unit with an armored hose running to a spray nozzle mounted on the back of the wrist. designed for use in boarding actions, cutting holes in things... I could see definite rescue applications especially in areas where you could be dealing with gas leaks/flammables. its not really a weapon other than for an improvised melee weapon... it will cut through a spacesuit or most light body armor like butter though.
I gave it the concentration limitation due to the firer having to hold the water jet on target
Captain of the Free Trader Beowulf
This is Free Trader Beowulf,
Calling Anyone...
Mayday, Mayday we are under attack...
main drive is gone...
turret number one not responding...
Mayday... losing cabin pressure fast...
calling anyone.. please help..
This is Free Trader Beowulf..
Mayday...
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