<p>I picked up <cite>Terran Empire</cite> a while ago. And while I'm happy that I have a copy, I'm a bit ambivalent about the setting. To be clear, there's a lot I like about it:
<ol>
<li>I like that the setting has so many built-in opportunities for stories and conflict. The different feel of the various monarchs suggest very different types of campaigns.
<li>There's some really nice art. Some of the nicest AD pieces I've seen, for example.
<li>The variety of the aliens is very impressive. I particularly like the fact that there isn't "a" bird-like race and "a" lizard-like race.
</ol>
<p>I think the main problem I have is that I don't know what an environment in the <cite>Terran Empire</cite> looks like. Do people drive cars in the <cite>Terran Empire</cite>? Are the insides of typical space ships big and spacious, with fashionable colours and potted plants? Or is it metallic and submarine-like with exposed rivets? Moonbase-Alpha-esque? What do cities look like? <cite>Blade Runner</cite> or <cite>Logan's Run</cite>? What's become of piercing and/or tattoos? Were they a 21st-century fad, or is it a staple in future fashion? Did the Alien Wars usher in a new conservatism?
<p>Most of the illustrations are of the exteriors of space ships, or of individuals standing with no background. That's throwing off my ability to feel like I can describe the place to my players and still be true to the setting.
<p>Other than Natoman's wonderful weapon illustrations, I don't know what much personal tech looks like. Do people all wear cellphones? Do computers use CDs, floppies, data crystals, or biostorage pens? How do people clean their houses (or their spaceships)?
<p>And, I'm sure the <cite>Spacer's Toolkit</cite> will help, but I'd really want to emphasize how important it is (for me, anyway) to feel like I can "see" the setting. And that surprises me a lot because, for example, the art in <cite>Ninja Hero</cite> was so strong and evocative.
<p>It's possible that I'm comparing things to <cite>Traveller</cite> and other SF games. And, to be fair, it was years before I felt like I knew what the <cite>Traveller</cite> universe looked like. But it did arrive at a very clear aesthetic. On the other hand, <cite>Fading Suns</cite> had a pretty striking aesthetic on day one.



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