Mister Magnum
Player:
Val Char Cost
15 STR 5
23 DEX 39
15 CON 10
10 BODY 0
13 INT 3
11 EGO 2
20/30 PRE 10
10 COM 0
6/16 PD 3
6/9 ED 3
4/6 SPD 7
8 REC 4
30 END 0
26 STUN 0
8" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 86
Cost Power
37 Master of Guns: Multipower, 75-point reserve, (75 Active Points); OAF (Guns; -1)
7u 1) Lethal Kata: Killing Attack - Ranged 1d6, Variable Advantage (+2 Advantages; +4) (75 Active Points)
7u 2) Non-Lethal Kata: Energy Blast 5d6, Variable Advantage (+1 Advantages; +2) (75 Active Points)
4u 3) Telekinesis (40 STR) (60 Active Points); Only to shoot foci out of a target's hands. (-1/2)
1u 4) Pistol Whip: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)
5 Second Weapon: (5 Active Points)
13 Protective armor: Armor (10 PD/3 ED) (20 Active Points); OIF (-1/2)
55 Never seems to run out of ammo: Endurance Reserve (50 END, 50 REC) (55 Active Points) [Notes: He may go through the motions but he never seems to run out of ammo and he can instantly reload his guns.]
25 Avoid the bullet's path: +5 with DCV
13 Master of the gun: +2 SPD (20 Active Points); Only for shooting guns (-1/2)
7 Uses fear. Dosen't suffer from it: +10 PRE (10 Active Points); Defensive (-1/2)
8 Exceptional vision: +4 PER with Sight Group
4 Athletic: Running +2" (8" total)
Powers Cost: 186
Cost Skill
Everyman Skills
0 1) AK: Native Country 8-
0 2) Acting 8-
0 3) Climbing 8-
0 4) Concealment 8-
0 5) Conversation 8-
0 6) Deduction 8-
0 7) Language: English (Idiomatic, native accent)
0 8) PS: Online Billing 8-
0 9) Paramedics 8-
0 10) Persuasion 8-
0 11) Shadowing 8-
0 12) Stealth 8-
0 13) TF: Custom Adder, Small Motorized Ground Vehicles
20 +4 with Ranged Combat
10 +2 with HTH Combat
3 Breakfall 14-
2 Computer Programming (Personal Computers) 12-
3 KS: On Line billing/Finances 12-
3 KS: Sci-Fi & Fantasy books, movies and TV 12-
3 SS: Balistics 12-
3 SS: Probabiity Analysis 12-
3 Streetwise 13- (15-)
10 Two-Weapon Fighting (Ranged)
4 Weaponsmith (Firearms) 13-
Skills Cost: 64
Cost Talent
3 Absolute Range Sense
3 Ambidexterity (-2 Off Hand penalty)
8 Lightning Reflexes: +5 DEX to act first with All Actions
Talents Cost: 14
Total Character Cost: 350
Pts. Disadvantage
150 TBA
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
BACKGROUND
"Please.... Just take the money and go. We gave you everything." The woman cried keeping her young son behind her nad placing a hand on her husbands shoulder. The man was out cold with a bullet wound in his chest.
"Leave my Mommy and Daddy alone!" Young Richard yelled, tears in his eyes.
"Kid. you don't get it. I have the gun. I am in control. Watch."
Young Richard quieted down, biting his botton lip.
"Shut up B--CH."
The woman still cries....
*BANG!!!!!!*
"See. Now she is quiet. Now kid. Lights out."
"Richy! Run!!!!" Richard's father yelled as he lunged on top of the gunman.
"Stupid idiot. If you played dead you might have walked away from this."
* Bang Bang Bang...*
********
On this night like all other nights of his life, Richard woke up from the same nightmare.
Richard was awake instantly. The rush of adrenaline acompaning the nightmare allows to go from asleep to fully aware in an instant. An hour of practicing speed loading and his gun katas helps in focusing his mind and body.
Walking to his desk he glances at two piles of computer printouts. One with a spreadsheet of clients he needs to send invoices to and another of the latest information on a drive by shooter.
Picking up the shooter's info, The man the press call Mister Magnum starts his day.
PERSONALITY
Richard has not been able to find the man who killed his parents so he has shifted from seeking revenge to avenging thoes harmed or killed from other gunmen.
He remebers what his parent's killer said aboit having a gun and being in control. Well he he has come across others with guns in in order to come out alive he had to be better. So he worked on not just shooting but the art and science of shooting and to determine the best place to be to not get shot and the best way to aim to make sure the other guy got shot. If both people have guns the better man is the one in control.
POWERS/TACTICS
Richard can do just about anything with a gun



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