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Thread: The PCs of Bay City Blues

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    The PCs of Bay City Blues

    These are some of the player characters from my second longest running Champions game, Bay City Blues. Its set in the New Millennium Bay City setting with allot of homebrew touches. The campaign is somewhat innovative in that we didn't worry about balancing PCs, just made them up according to concept. So point totals are all over place. Some of the characters are still in Fourth Edition (conversion is on going). I hope you'll find them interesting.

    Name: Myriad

    Val Char Cost
    30 STR 20
    25 DEX 45
    23 CON 26
    16 BODY 12
    13 INT 3
    18 EGO 16
    18 PRE 8
    20 COM 5
    6 PD 0
    5 ED 0
    4 SPD 5
    12 REC 2
    46 END 0
    43 STUN 0

    Characteristic Rolls: STR: 15-, DEX: 14-, CON: 14-, INT: 12-, EGO: 13-, PER: 12-
    Run: 6", Swim: 2", Jump: 6", Lift: 1600kg

    Cost Powers END/Roll
    36 Armor (12 PD/12 ED)
    67 Variable Power Pool:Biomorphic Powers (40-pt Pool); Control Cost: 20; No Skill Required for Change: +1; Restricted Type of Powers Available: -½
    10 Power Defense:Ada[ptive Physiology (10 pts)
    3 Immune to Aging
    3 Immune to Disease
    3 Life Support: Intense Heat/Cold

    Cost Skills, Talents, Perks Roll
    3 Acrobatics 14-
    3 Bureaucratics 13-
    3 Breakfall 14-
    3 Contortionist 14-
    3 Criminology 12-
    3 Demolitions 11-
    4 Knowledge Skill:Bay City Supervillians 13-
    2 Knowledge Skill:Famous Supervillians 11-
    2 Knowledge Skill:Super Powered Organizations 11-
    3 Japanese (Completely Fluent w/accent); Literacy: Standard, 0
    3 Russian (Completely Fluent w/accent); Literacy: Standard, 0
    4 Spanish (Native Accent); Literacy: Standard, 0
    3 Lockpicking 14-
    3 Mechanics 11-
    3 Paramedic 12-
    2 Professional Skill:Chef 11-
    4 Professional Skill:Comic Book Artist 13-
    5 Professional Skill:Guitar Player 14-
    3 Security Systems 12-
    3 Streetwise 13-
    3 Systems Operation 12-
    2 Air Vehicles
    3 Ambidexterity
    3 Combat Sense 12-
    3 Double-Jointed
    5 Money (Well Off)
    15 +3 level w/HTH Combat
    20 Comic Book Martial Arts
    (4) Punch (OCV 0, DCV +2, 8d6)
    (5) Kick (OCV -2, DCV +1, 10d6)
    (4) Block (OCV +2, DCV +2)
    (3) Throw (OCV +0, DCV +1, 6d6+v/5)
    (4) Dodge (OCV --, DCV +5)

    150+ Disadvantages
    20 Hunted:Hybrid (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
    10 Hunted:Viper (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
    10 Hunted:Alien Hunters (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
    5 Watched:City Govorment (8-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
    10 Watched:Secret Govorment Agency (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
    15 Code Against Killing (Common, Strong)
    15 Overconfidence (Very Common, Moderate)
    20 Psych. Lim.Protective of Innocents (Common, Total)
    15 In Love with Paul (Common, Strong)
    10 Psych. Lim.Hates Robots (Common, Moderate)
    10 Public Identity
    10 Reputationopular Hero (11-)
    5 DNPC:Paul (Slightly Less Powerful, 8-); Skills: Normal, +0

    OCV: 8; DCV: 8; ECV: 6; Mental Def.: 0; Phases: 3, 6, 9, 12
    PD/rPD: 18/12; ED/rED: 17/12

    COSTS: Char.: 142 Disad.: 155
    Powers: + 238 Base: + 150
    Total: = 380 Total: = 305

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    Re: The PCs of Bay City Blues

    Name: Nexus

    Val Char Cost
    40 STR 30
    24 DEX 42
    24 CON 28
    14 BODY 8
    18 INT 8
    18 EGO 16
    18 PRE 8
    28 COM 9
    8 PD 0
    5 ED 0
    4 SPD 6
    13 REC 0
    48 END 0
    46 STUN 0

    Characteristic Rolls: STR: 17-, DEX: 14-, CON: 14-, INT: 13-, EGO: 13-, PER: 15-
    Run: 6/9", Swim: 2", Jump: 8/33", Lift: 6400kg

    Cost Powers END/Roll
    6 Running (+3", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0 1
    6 Enhanced Perception (all) (+2 to PER)
    48 Multipower (60-pt reserve); Only in Hero ID: -¼
    u-3 10d6 Energy Blast; Focus:Thrown Objects: Inobvious Inaccessible, -¼; Range: 250; Versus: PD; Only in Hero ID: -¼ 5
    u-5 Telekinesis (STR 40); Range: 300; Manipulation: Coarse, +0; Only in Hero ID: -¼ 6
    u-3 4d6 Entangle (DEF 4); Limited Power:Costs End as Constant Power: Seriously, -½; Entangle Damage: Entangle Takes no Damage From Attack, +½; Range: 300; Only in Hero ID: -¼ 6
    30 Regeneration (2 BODY/Turn); Regenerate: Lost Limbs and Organs, +10
    20 Superleap (+25", 33", NC: 66"); Only in Hero ID: -¼; Non-Combat Multiplier: ×2, +0 5
    5 Instant Change; Clothes: One Set, 5
    32 Armor (12 PD/15 ED); Only in Hero ID: -¼
    4 Infrared Vision; Only in Hero ID: -¼
    4 Radio Listen and Transmit; Only in Hero ID: -¼
    5 Microscopic Vision (×100); Only in Hero ID: -¼
    2 Ultrasonic Hearing; Only in Hero ID: -¼
    4 Swinging (+5", NC: 10"); Only in Hero ID: -¼; Non-Combat Multiplier: ×2, +0 1

    Cost Skills, Talents, Perks Roll
    4 Basic Strike (OCV 0, DCV +2, 12d6)
    3 Breakfall 14-
    5 Defensive Strike (OCV +1, DCV +3, 10d6)
    4 Martial Block (OCV +2, DCV +2)
    4 Martial Dodge (OCV --, DCV +5)
    5 Offensive Strike (OCV -2, DCV +1, 14d6)
    8 +2 DC for Martial Attacks
    15 Acrobatics 20-
    6 Education 15-
    6 Knowledge Skill:History 15-
    11 Lockpicking 18-
    11 Mechanics 15-
    3 Paramedic 13-
    6 Professional:Artist 15-
    12 +4 level w/PER Rolls
    11 Persuasion 17-
    10 +2 level w/Attack Power
    7 Streetwise 15-
    10 Eidetic Memory
    3 Ambidexterity

    150+ Disadvantages
    20 Hunted:Project (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
    15 Psych. Lim.Protective of Innocents (Common, Strong)
    10 Psych. Lim.impulsive (Common, Moderate)
    5 DNPC:Sister (Normal, 8-); Skills: Useful, -5
    15 In Love with Pandora (Common, Strong)
    15 Secret Identity
    10 Psych. Lim.Stubborn (Common, Moderate)

    OCV: 8; DCV: 8; ECV: 6; Mental Def.: 0; Phases: 3, 6, 9, 12
    PD/rPD: 20/12; ED/rED: 20/15

    COSTS: Char.: 155 Disad.: 90
    Powers: + 321 Base: + 150
    Total: = 476 Total: = 240

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    Re: The PCs of Bay City Blues

    Name: Matt Stone

    Val Char Cost
    15 STR 5
    18 DEX 24
    15 CON 10
    12 BODY 4
    20 INT 10
    18 EGO 16
    18 PRE 8
    10 COM 0
    10 PD 9
    10 ED 9
    3 SPD 2
    6 REC 0
    30 END 0
    28 STUN 0

    Characteristic Rolls: STR: 12-, DEX: 13-, CON: 12-, INT: 13-, EGO: 13-, PER: 13-
    Run: 6/9", Swim: 2", Jump: 3", Lift: 200kg

    Cost Powers END/Roll
    6 Running (+3", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0 1
    4 Instant Change; Clothes: One Set, 5; Focus: Inobvious Inaccessible, -¼
    17 Force Field (10 PD/10 ED); OIF: -½; Reduced END: Half, ¼ 1
    17 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; OIF: -½; Reduced END: Half, ¼ 1
    45 Multipower (60-pt reserve); OAF: -1; Reduced END: Zero, ½
    u-3 7d6 Area Attack:Cone; No Range: -½; Limited Power:knockback Only: Significantly, -¾; Range: 0; Versus: ED; Area Effect (Cone): 10" long, +1; OAF: -1; Reduced END: Zero, ½ 0
    u-5 7d6 Area Attack:Radius; Limited Power:Knockback Only: Significantly, -¾; Range: 480; Versus: ED; Area Effect (Radius): 6" radius, +1; Adder:Hole in the middle: ¼; OAF: -1; Reduced END: Zero, ½ 0
    u-4 7d6 Area Attack:Line; Range: 435; Versus: ED; Area Effect (Line): 20" long, +1; OAF: -1; Reduced END: Zero, ½ 0
    u-4 9d6 Energy Blast; Range: 450; Versus: ED; Adder:Penetrating: ½; OAF: -1; Reduced END: Zero, ½ 0
    u-4 7d6 Energy Blast; Autofire: 5 shots, ½; Range: 435; Versus: ED; OAF: -1; Reduced END: Zero, 1 0
    u-4 3d6 Armor Piercing Killing Attack; Range: 450; Armor Piercing: 1, +½; OAF: -1; Reduced END: Zero, ½ 0
    u-3 3d6 Entangle (DEF 3); Range: 450; Charges: 6, -¾; Area Effect (Radius): 10" radius, +1; Selective Target: +¼; Increased Area: ×2, ¼; OAF: -1; Reduced END: Zero, ½ 0
    3 Infrared Vision; Focus: Obvious Inaccessible, -½
    7 Telescopic Sense (Sight, +7 to PER); Focus: Obvious Inaccessible, -½
    6 Microscopic Vision (×1000); Focus: Obvious Inaccessible, -½
    5 Enhanced Perception:Low Light Vision (Normal Sight, +4 to PER); Focus: Obvious Inaccessible, -½; Limited Power:Only to offset darkness penalties: Slightly, -¼
    3 Ultraviolet Vision; Focus: Obvious Inaccessible, -½
    3 Flash Defense (Sight, 5 pts); Focus: Obvious Inaccessible, -½
    7 High Range Radio Hearing; Focus: Obvious Inaccessible, -½
    2 Ultrasonic Hearing; Focus: Obvious Inaccessible, -½
    3 Flash Defense (Hearing, 5 pts); Focus: Obvious Inaccessible, -½

    Cost Skills, Talents, Perks Roll
    15 Money (Filthy Rich)
    10 Renown
    3 Common Sense
    10 Eidetic Memory
    3 Lightning Calculator
    3 Speed Reading
    3 Time Sense
    8 Education 17-
    19 Computer Programming 21-
    19 Cryptography 21-
    19 Electronics 19-
    19 Hacking 21-
    23 Inventor 23-
    9 +3 level w/Ranged Weapons
    23 Research 23-
    17 Systems Operation (Radar) 20-
    19 Systems Operation:Computer Networks 21-
    19 Systems Operation:Satellite Relay Communications 21-
    5 Pilot 14-
    10 Physics 19-
    5 Dimensional Physics 14-
    4 Temporal Physics 13-
    8 Molecular Chemistry 17-
    8 Metallurgy 17-
    8 Robotics 17-
    8 Nuclear Physics 17-
    8 Molecular Physics 17-
    8 Nanotechnolgy 17-
    8 Electrical Engineer 17-
    5 Areonautics 14-
    8 Quantum Physics 17-
    5 Biochemistry 14-

    100+ Disadvantages
    20 Enemy:Viper (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
    20 Normal Characteristic Maxima
    15 Code vs Killing (Common, Strong); Situation: Common, +10; Intensity: Strong, +5
    10 Public Identity
    20 Protective of Casey/Jane (Common, Total); Situation: Common, +10; Intensity: Total, +10
    5 Generic Complicationislikes Magic (Uncommon, Moderate); Situation: Uncommon, +5; Intensity: Moderate, +0
    10 Phobia:Claustrophobia (Common, Moderate); Situation: Common, +10; Intensity: Moderate, +0

    OCV: 6; DCV: 6; ECV: 6; Mental Def.: 0; Phases: 4, 8, 12
    PD/rPD: 20/10; ED/rED: 20/10

    COSTS: Char.: 97 Disad.: 100
    Powers: + 494 Base: + 100
    Total: = 591 Total: = 200

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    Re: The PCs of Bay City Blues

    Name: Pheonix

    Val Char Cost
    0/25 STR -10
    20 DEX 30
    20 CON 20
    15 BODY 10
    10 INT 0
    12 EGO 4
    15 PRE 5
    18 COM 4
    15 PD 15
    15 ED 11
    4 SPD 10
    4 REC 0
    40 END 0
    45 STUN 20

    Characteristic Rolls: STR: 9/14-, DEX: 13-, CON: 13-, INT: 11-, EGO: 11-, PER: 11-
    Run: 6/22", Swim: 2", Jump: 5/35", Lift: 25kg/800kg

    Cost Powers END/Roll
    25 +25 STR:High Efficency Myomerys Fibers; Reduced END: Zero, ½ 0
    10 Damage Resistance:Kevelar/Ceramic Composite Armorweave (10 PD/10 ED)
    10 Damage Reduction:Pain Editor (Physical, 25% Resistant); Limited Power:Stun Only: Seriously, -½
    10 Damage Reduction:Pain Editor (Energy, 25% Resistant); Limited Power:Stun Only: Seriously, -½
    10 END Reserve:Power Reserves (100 END, 0 REC/turn)
    4 END Reserve REC:Recharge Systems (5/turn); Limited Power:Requires Electrical Power source: Slightly, -¼
    5 Radio Listen and Transmit:Internal Radio/Cell Phone
    3 Ultrasonic Hearing
    5 Breathe in Unusual Environment:Underwater/Poisonous Enviormants (Rebreather/cybergills)
    3 Immune to Aging
    3 Life Support: Intense Heat/Cold
    3 Life Support: High Pressure/Vacuum
    18 Running:Leg Actuators (+6", 12", NC: 24"); Reduced END: Zero, ½; Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0 0
    15 Superleap:Leg Actuators (+10", 15", NC: 30"); Reduced END: Zero, ½; Non-Combat Multiplier: ×2, +0 0
    7 Multipower:Overdrive Systems (20-pt reserve); Increased END: ×5, -2
    u-1 +20 STR; Increased END: ×5, -2 10
    u-1 Running (+10", 16", NC: 32"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0; Increased END: ×5, -2 20
    u-1 Superleap (+20", 25", NC: 50"); Non-Combat Multiplier: ×2, +0; Increased END: ×5, -2 20

    Cost Skills, Talents, Perks Roll
    7 Acrobatics 15-
    3 Breakfall 13-
    3 Climbing 13-
    3 Contortionist 13-
    1 Electronics 8-
    25 Karate
    (4) Punch (OCV 0, DCV +2, 7d6)
    (5) Kick (OCV -2, DCV +1, 9d6)
    (4) Block (OCV +2, DCV +2)
    (4) Chop (OCV -2, DCV 0, 1d6+1 HKA)
    (4) Disarm (OCV -1, DCV +1)
    (4) Escape (OCV --, DCV +5)
    1 Computer Programming 8-
    3 Absolute Time Sense:Internal Clock
    3 Ambidexterity
    3 Bump of Direction:Internal Compass
    3 Lightning Calculator:Internal Computer
    10 +2 level w/HTH Combat
    3 Double-Jointeduel Action Jointing
    3 Immunity:Non Organic Structure (Biological Poisons); Frequency: Common

    150+ Disadvantages
    5 Distinctive Features:Full Body Cyborg; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0
    5 Phys. Lim.No Sense of Taste/Smell (Infrequently, Slightly)
    10 Phys. Lim.Does not Heal (Frequently, Slightly)
    5 Phys. Lim.Requires Special Food (Infrequently, Slightly)
    5 Reputation:First Full Body cyborg (8-)
    10 Public Identity
    10 Watched:BioTech Enterprises (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
    20 Code Against Killing (Common, Total)
    15 Overconfidence (Very Common, Moderate)
    15 Phys. Lim.Shuts down when End Reserve hits 0 (Infrequently, Fully)
    74 Hero Bonus

    OCV: 7; DCV: 7; ECV: 4; Mental Def.: 0; Phases: 3, 6, 9, 12
    PD/rPD: 15/10; ED/rED: 15/10

    COSTS: Char.: 119 Disad.: 174
    Powers: + 205 Base: + 150
    Total: = 324 Total: = 324

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