The Star Trek Narrator's Guide has a recommendation for using 'cut scenes' in the game. This is the equivalent of a movie when the action cuts from the heroes to the villains to let you know what they are up to. The Narr. Guide says you can use this device selectively to give your players just a small taste of what the opposition is planning in order to build tension. The PCs, of course, would not have access to this knowledge; only the players.
My question is: does any one use cut scenes in their games? I've always run games exclusively second person, from the players' perspective. I wonder whether something like this works well in reality. Or is it a device best left up on the silver screen?



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