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Thread: cost of a Hostile DNPC

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    cost of a Hostile DNPC

    A consideration came to me after the "DNPC tricks" thread

    I was wondering how many points you could add to the cost of a "hostile" DNPC.

    I mean that the PC needs to protect someone obviously and actively hostile to him (in the PC's most common ID).

    It can be used to simulate a child, orphan by PC's fault, taken in custody by him, as an example.

    In my case; i got a PC who became immortal (completly, with resurrection) when a strange girl somehow absorbed his soul inside her ( a la 3x3 eyes ). If this girl dies, the PC will die instantly (his resurrection weakness) so the PC has to protect her (so: DNPC). But she feels she's done a mistake and she's trying to "mortal" him back (which he doesn't want!). the player is claiming (rightfully, i think) that he should get more points for a hostile DNPC.

    So how much points, mr Long ?

    D.

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    Steve Long's Avatar
    Steve Long is offline Decuple Millennial Master Administrator
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    I wouldn't necessarily change the value of the Disadvantage for that -- I'd leave it to the GM to decide, based on his evaluation of whether it restricts the PC more than the usual type of DNPC. At most, I'd probably allow +5 Character Points for a "hostile" DNPC, similar to the +5 for the DNPC not knowing a character's Secret Identity.
    Steve Long
    Young Curmudgeon

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