Superheroic...
If you want any chance for the "We are best of the best" feel that most HK action has.
All characters should have NCM, without getting extra points for it, to limit REALLY high stats... but the PCs should have more points to build their characters.
I'd also suggest that PCs be encouraged to buy +3 or +4 DCV vs. ranged attacks... three point levels.
This is the easiest way to reflect the fact that they are constantly diving and firing and rolling and bullets are whizzing past them, as they manage to hit the mooks much more easily.
Also, you want to encourage the need to fire LOTS of bullets at every target. Give bonus for extra shots fired, or something, 'cause it is too easy in Hero to "make every shot count" and constantly be counting your ammo. IMO, for the proper HK feel... bullets should fly, clips should empty and reloading on the run is a very important skill.
Levels of RPG Development
(With special thanks to Zornwil)
Axioms: The sacrosanct core assumptions of the game.
Mechanics: The basic functional building blocks derived from the axioms.
Game Rules: The specific and variable application of Mechanics that define the play of the game.
Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.
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