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Thread: Hong Kong Action Game

  1. #16
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    Superheroic...

    If you want any chance for the "We are best of the best" feel that most HK action has.

    All characters should have NCM, without getting extra points for it, to limit REALLY high stats... but the PCs should have more points to build their characters.

    I'd also suggest that PCs be encouraged to buy +3 or +4 DCV vs. ranged attacks... three point levels.

    This is the easiest way to reflect the fact that they are constantly diving and firing and rolling and bullets are whizzing past them, as they manage to hit the mooks much more easily.

    Also, you want to encourage the need to fire LOTS of bullets at every target. Give bonus for extra shots fired, or something, 'cause it is too easy in Hero to "make every shot count" and constantly be counting your ammo. IMO, for the proper HK feel... bullets should fly, clips should empty and reloading on the run is a very important skill.
    Levels of RPG Development
    (With special thanks to Zornwil)
    Axioms: The sacrosanct core assumptions of the game.
    Mechanics: The basic functional building blocks derived from the axioms.
    Game Rules: The specific and variable application of Mechanics that define the play of the game.
    Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.

  2. #17
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    How about this for a DEX 20 character:

    The Tequila Effect - +7 DCV, Only to offset Rapid Fire penalties (-1) 17pts plus +6" Running, only for making half moves while firing a gun (-1) 6pts plus 0 END on up to 40 AP of RKA (guns only) 20pts Total 43pts

    Expensive, but you can now rapid fire with out penalty while making a full move and never run out of bullets. Remind you of anyone .

    OK, so the last one is a bit ropey rules wise, given you're applying it to a power with charges, but I'd let it slide. Alternatively buy up Fast Draw (clips) and ask your GM if you can buy a Quick Load skill.

    Michael
    Ph33r my r34l1ty.

  3. #18
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    Originally posted by Susano
    Give it (her?) some ghost pistols then. RKAs with 0 END and No Range Modifer. The SFX is the bullets arc around stuff to hit the target.
    Funny enough, when I converted an old Dark Champions game over to Feng Shui, one of the pc's decided to make his character a Ghost. He was killed, came back, and didn't realize he was dead. He'd walk through walls, and never realize it, or his "gun" would just appear in his hand, and never be drawn from it's holster.

    Once the other pc's figured out what he was, they confronted him about it...

    PC : "Spector, you're DEAD!"

    Spector: "I'm not dead. I'm corporeally challenged"

    Best quote that game ever saw...

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