Quote Originally Posted by sbarron
I think DC should work the same way. If your PCs are a SWAT team, you don't need to worry about playing the 6 months between dangerous missions. Maybe have an off session where players talk about what they do over those 6 months (spending their experience?), then right back into another "big" mission, 6 months later.

IMNSHO the main issue with trying to run things like SWAT teams is that the players can't/won't play the part. It's pretty hard to get players to act as a real team. It's even harder when the way to succeed is to carry out very carefully planned tactics and drills that require very close cooperation, take very little time and don't lend themselves to player creativity. Very few will even have a clue as to how a team clears a building effeciently and most won't really care. At least at first.

Without this you will tend to get exciting results, as gunfights at 6 feet are exciting. It really gets the players attention when they start with a PC getting shot in the back of the head by a bad guy because the players have no clue how to cover each other.