So, I'm thinking of giving a Western HERO game a shot, but the way I look at it, using HERO I see a whole lot of unconscious characters from gunfights instead of dead ones. It's the Fantasy HERO problem all over again, going back after the fight and "cleaning house" on all the unconscious dead guys. I want this to be like the good old Westerns where most people drop after a single hit, with maybe enough time for a short speech at best unless they're a hero.
That said, I see a few solutions.
1) Make all ranged weaponry do X2 damage as a default, and this includes arrows and thrown knives...they always just seem to take people out in a lethal way after one hit.
2) Have people make CON shock rolls when they get hit not to die, maybe with the amount of damage taken subtracted from the CON roll or somesuch just to make it hard. A few people might survive, and anyone with Combat Luck sure would, but that's about it.
3) Encourage Deadly blow, saying it reflects characters skill with the weapons and levels of accuracy.
These sound good? Any other ideas?
I want quick clean gunfights with lots of guys falling over everywhere and a high mortality rate.
Rob



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OTOH I can offer you an optional Critical Hit rule from the first edition of Ninja HERO, namely: if a character's roll to hit is less than half of what it needs to be in order to hit the target (e.g. you need a 12- and you roll lower than 6), the attack does maximum BODY to the target.
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