
Originally Posted by
RDU Neil
I think you bring up a good point here, Zornwil... in that I agree there is a difference between the Modern Fantasy (Urban Fantasy) genre and the "Weird Conspiracy" genre... and you hit it on the head.
One is about wild magic/horror... the other is s-f (horror, but not quite). While both are quite fun... to my mind they are distinctly separate genres. (One of the reasons I disliked X-Files was that it mixed these two... going from alien conspiracy to vampires, etc.)
The big difference is that with a "magic" style game, weird stuff "just is..." Weird powers, mythic references, ancient monsters, religious allusion... all that is just accepted as "there are forces beyond our ken we must deal with!"
That is really cool, and has it's own distinct flavor.
S-F style, conspiracy style... is altogether different, because it is a search for answers. It is a search for the "truth" behind the SEEMINGLY unexplainable. It is not about saying, "Oh... there are vampires... scary!" but saying, "Oh, there are vampires... and we've isolated the gene that causes this blood disease that creates long lived, carnivorous, fanged monsters with the side efffect of extreme sensitivity to UV radiation."
This is also really cool... but very different. Fantasy is about just accepting the weird... reveling in it to some extent... and s-f is about explaining it, categorizing it, uncovering the secret... or at least trying to do so. For s-f to be satisfying, there needs to be an "answer" at the end... but that is rarely the focus of a fantasy game, modern or otherwise.
(And to bring horror into it... classic fantasy horror is about helplessness... being at the mercy of a power from "elsewhere" that defies logic, defies resistance, never can be stopped, etc. It is the pop culture interpretation of classic western dualism that separates good & evil and makes evil this "beast" that will always return to rear it's ugly head.
S-F has horror elements to it... but the key difference is, that we often understand the monster, know where it is coming from, and often realize we caused it in the first place... and there is an end. Sometimes the "bad" is defeated... sometimes it wins... but this horror is most often based around "what if..." and extrapolating current trends to fantastic extremes... toxic waste created monsters, aliens disturbed as we explore the stars, whatever.)
The key point, IMO, for a successful book, tv show, or RPG, is to recognize which of these stories you are trying to tell, and stay clear of the other one. When they get confused, it degrades them both, and with an RPG, can lead to serious misunderstandings in a group of players as it will confound expectations.
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