
Originally Posted by
Asperion
OK - My wife (new to Hero) is looking for some help. She wishes to design a character which has very accute senses. Her question is how does she accomplish these things with cybernetics? Also what are the advantages and disadvantages of having them internal versus external? If they are internal how would one deal with such things as routine maintaince? One last question - she understands how it would work for sight, hearing, and touch. But what about taste and smell? i.e. such as telling if something has been tampered with.
Here's a pretty cool writeup of how Cybernetics might work (from the www.globalguardians.com house rules):
Cybernetics (-¼): This Limitation represents a system of technological implants and replacements for biological organs within the body of the character. Instead of putting the man into the machine, as with the Battlesuit Limitation, Cybernetics means putting the machine into the man. The powers and abilities purchased with this Limitation have the same system failure chances as with Battlesuit (see above). Cybernetic implants are automatically inobvious and subcutaneous (meaning "hidden beneath the skin") unless the player decides that the character’s implants can be easily seen.
All primary characteristics purchased through this limitation must also take the -½ Limitation Does Not Affect Figured Characteristics. Multipowers, Elemental Controls, and Variable Power Pools count as single powers for the purposes of System Failure. Cybernetics cannot be taken on the same power as Battlesuit, Only In Hero Identity, or Focus.
New Cybernetic Options:
Components Are Extremely Difficult To Repair or Replace (-¼): The character must undergo a complicated and possibly risky surgical procedure in order to repair or replace his damaged cybernetic systems.
Components Are Impossible To Repair or Replace (-½): These cybernetic components are so difficult to get to inside his body that the character would be killed in the attempt to repair or replace them. The damaged power is permanently gone, and the points spent on it must be used for something else.
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