Generally, as a GM or player selecting games, do you prefer to play comics as they are (whatever era or style that might be) or as you wish they were but (by and large, there may be exceptions) are not?
Generally, as a GM or player selecting games, do you prefer to play comics as they are (whatever era or style that might be) or as you wish they were but (by and large, there may be exceptions) are not?
KTR - as Sinatra said "try a little tenderness"
Kindness,Tolerance,Respect
Yes, We Can - we can overturn 16-20 years of increasing acrimony; we can change the level of political discourse; whether liberal or conservative, it isn't just that we can, it is that we must
I AM the letter C. Look upon my works, and despair!
You trying to find out how many genre fiends there are out here?Originally Posted by zornwil
Personally I think that I want to play comics as they are. I wanted to play superheroes coz I liked reading hte comics and I want the same feel when I play the game.
I think most people do, that's why you get the arguments about combat luck and whether Batman and Cyclops could survive in a Champions game. They _want_ the feel of the comic and if the mechanics do that less than seamlessly then they are disappointed in the game.
Doc
Come see Christopher's Collection of new mechanics that he has culled from the forums.
"A man's ambition must indeed be small
To write his name upon a sh**house wall
But before I die I'll add my regal scrawl
To show the world I'm left with sweet f*** all"
- Shane McGowan, Sea Shanty
Good question.
One pproblem with Superhero gaming, is the fact you are translating a visual medium into (usually) a non visual one.
ORiginally, I played my campaign as comic-superheroic, but it was based on mostly independent comics. Some of which are so obscure, it isn't worth mentioning them.
The old champions comic was actually a pretty big influence. Often, it actually read like a scenario, rather than a comic. Another was the Justice League, back when they were funny.
In the last few years, most of my campaigns have come from reading sci-fi, instead of comics. Only comic I read regularly any more is Savage Dragon. That should tell you something.
I found that I wanted more science/reality in my gaming, that I wanted to have more about the "why" the universe was the way it was, rather than concentrating on the fantastic.
I do use a lot of visualization today. I take pictures off the net, paste them into ecel, and print them out. So far, my players like it a lot, providing visual pictures of locations/people.
"We need you my lord, your planet is in anarchy and turmoil...our people live in darkenss and fear...only your divine power can unite our people behind the throne!"
~The Catavalan Ambassador speaking to Prince Grond, Stronghold, 2020
I haven't read as many comics as most people my age in this forum, but I try to use the game to simulate comics. I think that is because the people who introduced me to the game long ago and not so far away (AgentX and Superskrull) have the same mentality.
Cat
Actually, Senator, I'd like to attach a rider to that bill.
Do you any of you as referees have problems with game psychologies running amiss simply because your players don't read comic books? I find, far, far more often than not, that the players of my Champions games have almost never read comics and that gets in the way sometimes, at the most critical junctures. What most of us take as conventions in comics (such as letting the villain get away after a long, exhausting fight resulting in the foiling of his dastardly scheme) rub certain players the wrong way, like sandpaper on a baby's bottom. Typically, it's dat 'ol D & D mentality rearing its head. The kill-'em-all-and-grab-the-treasure approach that tends to get you ostracized and put away in a comic book setting. Has anyone here been successful at getting those kinds of players to put down the latest knock-off fantasy novel in favor of JLA, New Warriors or Astro City?
I'm a genre fiend, no doubt about it.
So that's what an invisible barrier looks like.
I haven't had to, but...Originally Posted by Misery Lad
I wasn't a comics reader when I started playing Champions back in 1982. On the other hand, I _had_ read them as a kid, had watched the Batman TV series(!), and even the odd episode of Superfriends (but I had hated it, because of the extreme dumbing down). So I was vaguely aware of the source material. (And then I started reading comics again.)
I think that's true of most people. Everyone has heard of Superman, Batman and Spider-Man, even if they haven't read them recently. Total unfamiliarity with the genre is unlikely.
On the other hand, it's likely that that was a while ago, and their tastes have evolved since. I suppose you would have to differentiate between people on the grounds of what their tastes have evolved towards. Generic brand fantasy is probably one of the worst cases.
What I would consider doing is using movies, rather than comics, as a crossover tool. There are lots of good, big budget superheroic action films out there now. Many of these are faithful enough to the genre to be a usable introduction. Hook your players on the movie versions of the X-Men and Spiderman, and then introduce them to the comics versions.
There are also some pretty decent superheroic TV series out there too. A video (or DVD, if you insist!) night or two with Birds of Prey, Mutant X, Smallville or Lois and Clark wouldn't be a bad introduction to the genre either. Heck, even Buffy or Angel would work.
All that would probably help to get them in the mood. If they still want to hack and slash then, well, uhh, try a Fantasy Hero campaign.
The character in my avatar is Captain Atom.
I find players who don't read comics have a more interesting take, although on one or two occassions it's presented an issue.Originally Posted by Misery Lad
KTR - as Sinatra said "try a little tenderness"
Kindness,Tolerance,Respect
Yes, We Can - we can overturn 16-20 years of increasing acrimony; we can change the level of political discourse; whether liberal or conservative, it isn't just that we can, it is that we must
I AM the letter C. Look upon my works, and despair!
Wasn't there a poll on here????![]()
KTR - as Sinatra said "try a little tenderness"
Kindness,Tolerance,Respect
Yes, We Can - we can overturn 16-20 years of increasing acrimony; we can change the level of political discourse; whether liberal or conservative, it isn't just that we can, it is that we must
I AM the letter C. Look upon my works, and despair!
Originally Posted by zornwil
Actually, this is a second thread you started with the same question, but sans poll. I was wondering what you did here. Weird computer glitch?
And by the way, when originally starting out, I remember having difficulties with players who didn't read comics... but as you say, when you tried to say "but that's not how it's done!" to them, they just looked at you funny... which was one of the things that made me begin to question "genre conventions."
If the only answer is "because it's not done that way" then, in my mind, something is wrong. It started me down twenty two years of gaming where you ask "does this convention work, or not, with a tweak, or not?" and creating my own gaming concept.
Levels of RPG Development
(With special thanks to Zornwil)
Axioms: The sacrosanct core assumptions of the game.
Mechanics: The basic functional building blocks derived from the axioms.
Game Rules: The specific and variable application of Mechanics that define the play of the game.
Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.
Computer glitch thing, with the server delays in response I've had regular trouble with posting new threads, and it seemed to let me post the thread again, so...Originally Posted by RDU Neil
oh well!
KTR - as Sinatra said "try a little tenderness"
Kindness,Tolerance,Respect
Yes, We Can - we can overturn 16-20 years of increasing acrimony; we can change the level of political discourse; whether liberal or conservative, it isn't just that we can, it is that we must
I AM the letter C. Look upon my works, and despair!
We have some problems with that - everybody comes in from a different "angle". Several of us are supers-comics buffs, focusing on things like FF, Avengers + associated titles, Spider-Man, X-Men, etc. esp. back in 70's-80's. Another has those influences plus more Indy comics like FemForce, DNAgents, etc. Another mostly got into Silver Surfer and weird comics. Another comes from a more anime-background. Etc.Originally Posted by Misery Lad
So, a few of us want to play comic rip-offs, one wants to play extra-dimensional four-armed mystic apes, another wants to play a Guyver, etc. Can make for some interesting groups.
Overall it works, but we do have to work to stay reasonably within genre sometimes, and we do bring in some elements from everyone's influences to keep everyone happy.
I'm kinda stuck in between. I like playing in the comic book world, but some reality based things can't be overlooked. My character actually paid points for a cell phone and a laptop, just because I can't see why any modern day rich super would not have either. That and every now and then there comes in the question of, hey, that new armor is great powered armored man, but why don't you use your talents to solve the energy crisis in California?
Just a suggestion... but in my games, I allow any basic tech that is "over the counter" to be used by characters without spending points... I simply only allow it to be available or useful when it makes sense for the game and doesn't interfere with the drama of the story. Yes... even guns... BUTOriginally Posted by SomeAsianKid
... that equipment comes with a lot of baggage. Much tech is hardly up to the rigors of superhuman use... nor is it very reliable... guns can be traced, may have to go through background checks, etc. And players understand that "what the GM giveth, the GM can taketh away!"
What this does is allow players to avoid having to try to think up every possible modern convenience to put on their sheets, nor do they have to pay points for things that aren't crucial to character concept. Yes... you could have a player try to abuse this... trying to play a Punisher type without spending points on his basic attacks... but 1) that's just a clear indication of a player who you give the boot to... and 2) you support this by making sure players who spend the points for a HRRH radio, or Night Vision goggles, or a gun... are 99% of the time able to get them, use them without flaw, and replace them with a hand-wave if lost, broken or stolen. Those that don't pay points find themselves often without key equipment readily available "Yeah... you kept that gun you took off the mugger... but funny, I don't remember you mentioning that you cleaned it and bought ammunition to reload it... hmmmmm..."
Essentially, players who want equipment as reliable as superpowers spend points on 'em like superpowers... those that don't, don't. It's the difference between Tech-Master vs. Capt. Radio Shack.
It's never been abused in my games, and actually makes for some amusing role playing at times... plus it simplifies the game immensely.
My suggestion... try something like this... I think you'll like it.
Levels of RPG Development
(With special thanks to Zornwil)
Axioms: The sacrosanct core assumptions of the game.
Mechanics: The basic functional building blocks derived from the axioms.
Game Rules: The specific and variable application of Mechanics that define the play of the game.
Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.
Which, to be fair, is in essence the "Real World" Limitation or whatever that is called (the book isn't handy).Originally Posted by RDU Neil
KTR - as Sinatra said "try a little tenderness"
Kindness,Tolerance,Respect
Yes, We Can - we can overturn 16-20 years of increasing acrimony; we can change the level of political discourse; whether liberal or conservative, it isn't just that we can, it is that we must
I AM the letter C. Look upon my works, and despair!
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